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  1. I really dislike the way clutter (aka ground details) is rendered in Astroneer. It appears suddenly and in the form of these square 'chunks' and the radius in which clutter is rendered is very tiny. Here are some suggestions to improve the clutter: 1: Clutter LOD Clutter should have multiple LOD levels until it becomes invisible, so the render radius can be increased. The chunky and abrupt rendering of clutter will become less visible by doing this too. 2: Clutter should fade in (not quantum teleport) This really bothers me because it is a downgrade for the awesome graphics available in Astroneer. Everything looks so good, but the sudden appearance of clutter makes it look very cheap on the other side. 3: Slider for render radius of clutter (or option to disable it) Some computers struggle with rendering the clutter, so a slider to adjust the render radius would be a big improvement too. Could you guys please do something about this? Thank you.