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Found 37 results

  1. 1) stand on portal 2) plug in a device in one of the slots 3) portal is raised and eats your character No matter what you do, you are stuck and your game is lost. Can you please fix my savegame as well? thanks! SAVE_1$2019.07.20-21.12.11.savegame
  2. Version 1.0.13. Any time terrain is "flattened" or modified, my vehicles and any unattached platforms will begin to sink into the ground. Vehicles are then very difficult to dig out as any terrain modification done around them makes them sink further into the ground. I have to dig way below them and make a sort of landing platform and than dig around the vehicle itself for it to sink onto.
  3. 1.0 is not a Full release in technical analysis. Still love the update though. (Amazing additions, and I understand the "Bug/Code" business, don't get me wrong.) Let us begin with Coder/Developer technical definitions, so none are misled by this common label language: Beta: Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs.[4] Software in the beta phase will generally have many more bugs in it than completed software, speed or performance issues, and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, preview release, prototype, technical preview / technology preview (TP),[5] or early access. Astroneer in my opinion, is still deep in Beta zone. On the Edge of Escaping the Dark Forest, but not quite there~ WHY? What do I base this on? - Functionality to a "Regular Gamer" - Universal definitions used by developers, coders AND gamers (See Beta Definition ABOVE.) - vehicles still phase through the ground - Objects still phase through ground or vanish - Multiplayer is impossible on lag - Solo game lags hard once the terrain has been altered - Objects and tools will clip through terrain - (New issue) Double visioned object ghosts. Seeing duplicates of objects or their name labels, floating in mirror image away from the tagged object. Losing interactions. - The new "Hold Item" has no release or place function. - Still have not fixed BEACON visibility from distances - This in my opinion is the last bag of fixes for this game to be complete. So to a degree, this is pretty darned complete for any game ramping up. But I have to say these have to be fixed so the common player does not encounter these issues, and thus give Astroneer a bad running name as garbage, when it deserves more! We want new NON Alpha-Beta players to not get the wrong idea, seeing Astroneer tagged a complete game, when it is on the back end of Beta-- so it does not get a bad label and name in the judging gamer community as trash. Save Astroneers good game & Name! UPDATE! This post is not a BUG report, it is a REQUEST to TAG the game as BETA- so NON BETA players do not come in, and bad mouth the Project. Plain and simple. (cc: Official Forums, Astroneer Wiki, Message Blog) Please Obi-wan, you're our only Hope! I hope someone actually reads this and takes it to heart. You are not the Size company that can handle a ton of negative publicity in the game community. "Normal Gamers" are judgemental, opinionated & fickle, about the wrong things. Be warned. Your inviting them to spend their money.
  4. Note: the file is too big, Uploaded it here: https://drive.google.com/open?id=16XO53xWpxo-lAwyp5kZTP-bYbXcNO36q Soooooooooooooooooooooooo this happend. When editing terrain (flattening is even worse), I started bobbing in the ground like crazy. A variant of this already was present (and still is) in the final alpha build when just walking around, but it was way less common (1 time every 2 hours or so). This just worries me. Also, the game stays active in the background when you close it which is really stupid. Almost forgot: Windows 10 (Microsoft Windows NT 10.0.17134.523), Steam (not Xbox) Bug not limited to keyboard and mouse; controller has the same problems. If I am missing information, just ask.
  5. there is about a 20% chance of your tractor falling through the ground on Sylva while your back is turned I have turned around many times to see my second trailer segment sticking out of the ground while the rest has submerged most commonly happens near pits or cliffs on Desolo and Novus there is a chance of being teleported into the sky while walking, falling to your death there is about a 40% chance that your tractor will be unresponsive when you sit down, can be temporally fixed by replacing all attachments on sylva small items dropped on ground have a chance to fall through on sylva my Big Purples are flying approximately 3 to 8 times my height in the air terrain taring is back, my base on sylva has a 3 block long tare in the cement where you can see through the ground small solar set on the ground will show on the left side of the connector that the power level is fully satisfied regardless of actual deficit/surplus sounds playing on the wrong side with headphones for example you hear a small generator on your left in your right ear and vice versa with almost anything that makes sound
  6. I am on the exotic planet. I made several pieces of equipment that had no issues being placed however when I unpack a medium storage it falls through the ground and is gone forever.
  7. Hi, last night I played a bit just to try the new version and I realized that this bug happens more often than before. When you move the research pods around, and you happen to release it when it still is underground (clipping through the terrain), the pod will fall under the ground. Every now and then, when I release the pod, it jumps over the ground, but now it just falls down (or at least its more frequent than before) .
  8. MysteriousShibe

    Small Rover clips through world.

    So I was casually stream some Astroneer, then suddenly I drove backwards in a small rover and clipped through the world, after getting out, I had quickly floated to the surface, though gone flying and died when I hit the ground. https://clips.twitch.tv/PiliableFragileRatRaccAttack Here is a twitch clip.
  9. JackDoesLag

    Base Becomes Unusable Bug

    So there's a new bug with bases I'm needing help to fix and it revolves around sometimes when you load up your game you can clip through your base and all of the base objects, items, and building become unusable. I've had it happen in 3 different saves and the only building I've never seen it affect is the main base you hide in. It seems to work like a AOE of your base is bugged but you can drag those items in to bug them to be unusable but cant take them out and even if rarely accomplished they are still unusable. haven't been able to find a work around or fix yet.
  10. Summary: 0.6.5.0 After several hours of play, my character (host character only) can no longer interact with items within my pack, object on the ground, nor objects on storage(s). Description: After several hours of play, my character (host character only) can no longer interact with items within my pack, object on the ground, nor objects on storage(s). Upon opening my pack, nothing can be clicked but the pack can be put away. Use of the terrain tool in unaffected, as well as jumping, running, O2 depletion and damage from falls. However, damage from evil plants seems to be broken now as part of this bug also allows minor "no clipping". After an hour of testing, it seems that my "world" has been split in two sections, divided by an imaginary line. On one side, everything is once again accessible and my pack works, but on the other side of this "line" (invisible) everything breaks again. For example, I can run around on one side of my base and clip right through tables, fabricators, etc, but when on the opposite side of my base, the game is normal and running through structures is impossible. I have a save backed up with this bug on it and reloads, restarts and resyncs haven't fixed the problem. I'm noticing this bug pop up again and again lately so this could be a rather disturbing bug as it appears to be a bug that causes save breaking. My save doesn't appear to be recoverable without a patch so if anyone becomes effected by this, do not save. Again, this appears to corrupt the save of the host and seems to only effect the host and not multiplayer "guests". I've attached a copy of the save below. Platform: Steam Version / Build Number: 0.6.5.0 Specifications: OS: Windows 10 Home x64 | v. 10.0.16299 | Build 16299 CPU: Intel i7 7700K 4.2GHz GPU: Nvidia GTX 1080 Gigabyte RAM: 16GB DDR4 Drive: Sandisk 480GB SSD AUTOSAVE_0_2018.03.16-17.19.45.sav
  11. 1. Mouse/keyboard 2. Steam (Versions 0.6.2.0 updated to 0.6.5.0) 3. Multiplayer world with 3 people, just trying to connect an extender to a table for power. 4. We had been playing for a good 4 hours when things started to happen, almost every machine we had, we could just clip right through them. We had been playing for a while last night (March 15th) right when the patch 0.6.5.0 came out, and after a while of playing we noticed we couldn't interact with rovers and we could clip through them. After we couldn't figure out why, more of our machines we could clip through, like the mineral extractor and other tables and such, solar panels and wind turbines. We thought it was because we had been playing for too long of an amount of time so we got off for the night. We got on today (March 16) and noticed that even more things were able to be clipped through, as well as if we stood on top of a medium battery and jumped off, from a height of probably the height of one of the astronauts, it would kill you, until we replaced it, as then it would be able to be clipped through, along with the medium wind turbine and medium solar panels would do this as well. I wouldn't know how to replicate these as we don't really know what happened. Our world will now stay in the dark corners of our game, waiting to be fixed
  12. Is there any way to get it back, I miss it. Also, anyone have a good trainer to use?
  13. I recently started a super cool space base, but I can't continue construction because this invisible wall prohibits any placement soil. *insert tears here.
  14. I was just working on a new base so I leveled out the ground and got everything nice and smooth and then I build a smelter..and got my astroneer stuck in it. In an attempt to jog him free I quit the game to the main menu when I logged back in he was still stuck and the ground around my base has risen up around it. It still looks pretty smooth but it now covers the nodes.. You can just make out my head poking out the smelter in the screen shot and the subsidence is really obvious. Does anyone know a way to kill yourself and respawn at base?
  15. You can extend out the base-pad-connection-things through others, clipping each other, as seen in this picture. (On PC, Steam)
  16. I took a screen-shot. the Aluminum was blown off the vehicle station when I switched build recipes and clipped into the station next to the input slot. Whenever I try to select the aluminum, I can't, I just see the station selection ring. Hey, great game - love where you are going. Like watching your videos as well - I like the information you share about game development techniques and the demonstrations you provide on modeling, game theory and artistic renderings of planets, etc. Bought it both on xBox One and Steam (before I realized it was going to be an anywhere app - worth the money, certainly.
  17. my save was off-base somewhere. i drove back to my base and just saw my spaceship at the vehicle bay being halfway stuck in the surface. upon approaching closer it just fell through and is now lost forewer.
  18. gianstarr

    Common Bugs

    Lights on vehicles remain on when there is no power stored in the vehicle Storm walking effect occurs when character is underground Custom configured settings do not save upon reload when applied Clipping of character and terraforming tool with terrain Multiplayer vehicle issues - player and vehicle went into the void when another player (driver) exited the vehicle General optimisation (Personally, my fps was within 5~15 max 20)
  19. I got myself stuck in a hole and wanted to get myself out. I was adding ground beneath me in an effort to do so, and instead of adding ground beneath me it added it over me, so instead of going up I went underground and I clipped across the map to another cave and when I went above ground again I died.
  20. Brycen The G

    Clipping Underneath World

    This is a glitch I commonly notice, please fix whenever possible: When using the terrain tool, I seem to notice that I can be pushed underneath the map. This happens frequently when I build up the terrain. Usually I can try to avoid this, but if I don't I am sometimes sent underneath the map; afterwards I end up far from my tether or dead from falling somehow. This glitch doesn't seem to be too bad compared to other issues that other players have noticed, so don't rush to fix this yet. Thanks, Brycen The G
  21. I'm playing on Xbox One and I have encountered a couple issues The frame rate, the framerate is fine for the beginning of the game,but when you get to the stage in the game where you have built all of the crafting "benches" and you are prepping to go to another planet, the frame rate is terrible, even when you leave and go to another planet, the framrate stays as bad. To me it feels like 10FPS and my friends are also experiencing this too. rovers and trucks. I've found that when I launch in a shuttle and go to a different planet, then go back, my rover has always dissapeared, one time I found it and it was in the air, the other time it had clipped to the core of the planet, my friends also have this issue. Falling through the map. I've found hat when you land on a new planet/or somewhere else on the current planet, that if you get out of your shuttle as soon as it lets you, you fall through the map because it hasn't rendered the terrain yet. these are the things I hope you can fix
  22. I'm playing on Xbox One and I have encountered a couple issues The frame rate, the framerate is fine for the beginning of the game, but when you get to the stage in the game where you have built all of the crafting "benches" and you are prepping to go to another planet, the frame rate is terrible, even when you leave and go to another planet, the framerate stays as bad. To me it feels like 10FPS and my friends are also experiencing this too. rovers and trucks. I've found that when I launch in a shuttle and go to a different planet, then go back, my rover has always dissapeared, one time I found it and it was in the air, the other time it had clipped to the core of the planet, my friends also have this issue. Falling through the map. I've found that when you land on a new planet/or somewhere else on the current planet, that if you get out of your shuttle as soon as it lets you, you fall through the map because it hasn't rendered the terrain yet. these are the things I hope you can fix
  23. Hey guys, I don't know if the tags are missing or something but I'm not seeing a thread on this. When I'm under ground or if I've dug a whole for myself, if I gather items and my backpack is full. Normally it'll drop, but if I'm backed up into the ground when it pops off the gun it's pops out of existence. I thought maybe it went into the ground but I was unable to mine out the items. I've been able to duplicate this with everything I've come across so far. Kinda a waste of items but fun to test out.
  24. I did a brief search for keywords to see if someone had reported this prior, and did not find anything immediately, so I apologize if this is a repeat post, as I just picked up the game last week. I'm using a Keyboard and Mouse, on a Steam Version of the game. Right after I built the Shuttle using the Vehicle Bay, the solar panels on my home base recharged the Vehicle bay, and it tried to move forward to print on the shuttle before I could move it. The result was that the arm of the vehicle bay retracted, but still allowed the menu option for storage to be view, just upside down. Out of curiosity, I tried to build the storage on the empty slot of the Shuttle, and the game allowed me to do so. The storage bay clipped over my 1-Seat, taking all four pegs, even though the first two were still occupied by the 1-Seat. I was still able to enter the cockpit, and then tried to take off. The Storage remained stationary where it was built, slightly rubber-banding between the launching Shuttle and that spot, only for it to vanish entirely once I reached orbit. When I returned, the storage nowhere to be seen. I was only able to get screenshots of the Vehicle Bay retracting, since the second part happened faster than I could react, though I do plan on trying to replicate the bug after I make this report.
  25. There is a problem if you are manually loading (picking up and moving vs just clicking and the game removing the materials from your backpack and putting them on the workstation automatically) materials onto a station such as the vehicle bay and not clicking on the material icon exactly the right and dropping the material onto the station. This causing a clipping issue that results in the material being unable to be picked up since it is lodged next to station. The picture shows that the copper is stuck.