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Showing results for tags 'cities'.
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Ancient Alien Ruins
Chromie posted a topic in Suggestions and IdeasI think it would be super cool if you guys added ancient ruins of cities or temples that were maybe made by aliens millions or billions of years ago into the game. The idea kind of comes from Minecraft, with how that game has been specific temples and structures. I think in the same way, Astroneer could have planet specific ruins that you could explore, walk inside of, and even deform with the terrain tool. I think this would add more incentive to explore, and once cartography and map making is introduced players could map out these locations as well.
Panels + Tubes = Cities
DBC MAKER HAPPY posted a topic in Suggestions and IdeasThe creation aspect is fun but is to 'wonky' to get anything done with precision. So let's add Panels Different sized and preferably Triangle, square, rod/pole, windows even. Then make it so that the edges of the panels can be snapped together in 15 degree intervals to allow for various shapes. Being able to change panel colors would be an added bonus and will really get people to want to build cities! The new Scrap metal feature can help greatly in the creation of the items, maybe even give the scrap a higher value when being turned into panels. All panels should be in a deploy-able format that allows the user to carry them from creation to location with greater ease! the panels should be able to be printed in both the back pack and medium printer, size pending. If you're gonna add panels you might as well have Transit Tubes. Various sizes with person and vehicles heights in mind. -Small tubes can fit 2 people -medium tubes can fit medium rovers -large tubes can be either massive or just big enough for 2 medium rovers to drive through Make sure all tubes are omnidirectional in power and can be also used as shelter. A side note is the addition of a Monorail system that allows the player to either create different track pieces that snap together or track pieces that can be placed much like the tether extenders where the track forms between the placements. I'd prefer the second method.