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About Me

Found 23 results

  1. Currently in Astroneer, the character has only one death motion, asphyxiation. (Robot character has 'Head explosion' motion) But sometimes we fall from a high place and die, died from poison gas, thorns, or explosions. Okay, that's brutal. But it's true and more motion is cool, right? (And more reality)
  2. About once an hour, my character will just spontaneously start running. I play the PC version, (WASD) The only way to stop him is to click multiple times on the screen, but that only pauses him. Then I have to hit the escape key multiple times until the Options menu pops up. That ends his running. Then he is slow to start walking again and then off we go.
  3. It would be nice to have some form of character progression in Astroneer, namely a light skill tree involving jobs related to the game's mechanics. Let me explain: The way I see it, there are four quintessential jobs necessary to have a working planetary base: - Scientist - Engineer - Explorer - Gatherer Scientists are the players who constantly hunt for research pods, node outcrops, EXO supply drops, and unique plant seeds. The more the player hits the "research" button on an object, the more they scan field research and unlock EXO drops, and the more they grow crops; these should give the player experience in the science field. This experience could be used to unlock minor buffs to research speed, research gained per object, catalog research costs, and plant research pod spawn chance. Perhaps a fully-fledged scientist player activating a research station causes the station to research faster, and produce more bytes overall. Perhaps seeds they germinate have an increased likelihood of spawning a research node beneath, and perhaps it allows them the chance to harvest a seed from the crop when broken instead of none. Engineers are the players who build, simply put. The more the player crafts objects in any of the printers, the more they launch trade shuttles, and the more they interact with chemlabs and atmo-cons and such, the more engineering experience they earn. The engineering tech tree may allow players to increase processing speeds (and power cost) or decrease power consumption (and speed) for crafting stations, increase power yield from generators of any kind, and be able to place connections at a greater distance. Perhaps the trade station rocket returns quicker for them, and any of the shredders yield slightly more scrap per object. Explorers drive vehicles, find debris fields and zebras, place beacons, and power up gateways. They're the players who love to run around on planets, and tend to nearly suffocate returning to base because they just had to get 7 resin in one jog. Thus, they would earn experience in exploration for driving vehicles of any kind, flying rockets between planets, discovering rare debris, and obviously progressing through Astroneer's story by activating gateways and engines. Even dying would grant players a small amount of experience, with steep diminishing returns, since the other "classes" rarely get to the point where they're suffocating or falling to death. Perhaps due to this their tech tree gives an increase to movement speed, vehicle speed, and oxygen tank size (though not a lot; don't want to power creep on the Small Oxygen Tank). Perhaps they can take greater fall damage than other players. They can jump a bit higher and run a bit faster with things in their arms, and maybe they can power up gateways faster the more they've already activated. Maybe they can even see beacons from further away. Lastly, gatherers are the standard mining players. They spend a long time underground, tethered up, with boost and wide and drill mods tacked onto their terrain tool. They hunt down the titanite veins under Glacio, and climb mountains on Sylva to get malachite. They would gain a tiny amount of experience from breaking resource nodes, with rarer nodes such as titanite and lithium awarding more. Digging, placing, and flattening terrain would grant a tiny amount of experience as well. Placing tethers, delving deeper underground, and mining harder types of stone would all award experience. Thus, their tech tree would obviously grant bonuses to digging speed both with the terrain tool and with rover-mounted drills. They would be able to place tethers further apart than normal, surf along terrain faster, and maybe even gain a slight increase to resource yield per node (and by slight I mean perhaps 1 kernel more than normal, and maybe not even 100% of the time). They would be able to use the soil centrifuge at an increased speed, or use slightly less soil when doing so, but not both. They may even be able to recover their terrain tool's resource digging progress after dying, in case of a bad accident in the mines. I'm sure this is a bit ambitious and out-of-scope for Astroneer, but I believe having something like this would be benefitial to the game. It would encourage players in multiplayer environments to adopt certain roles, which is why four is the best number, since that's the current size of multiplayer servers. Of course, the benefits provided by the tech trees would be small, but they would add up over time to allow players to better perform certain roles as they play. Optionally, taking the final perk in a skill tree would lock the player out of picking perks in another, unless they wiped that character's experience levels somehow, further encouraging multiple characters and multiplayer diversity.
  4. PC version. Terran planet. I powered up one of the gateways (the one merged with the mountain) while standing on the platform that raises up once powered (rocks above me were out of reach). When it raised i got stuck inside of it, and my rover was close enough that i still had oxygen, and i couldn't disconnect the power because the camera was completely zoomed in. I now have to wait for a friend to be able to log in and come disconnect the power, which may not be for a few days. An option to return to your base or rover/shuttle once every 24 hours or so would prevent similar problems in the future.
  5. It would be cool to be able to buy little statues of each character standing on a sample of their respective planet. Like a little hill. I would totally buy a Tundra Suit Character statue.
  6. It will be nice if you can costumate your character, e.g: with a had, a moustache, shoes.... If you do this it will be more interesting and funnier to play this game and you will reconaze your friends quik.
  7. When using the extractor, his little fire that comes out of him, he teleports sometimes when using in different places! PC version; V
  8. This one is really weird. I was playing with a friend as the orange character. A storm came so we went inside the habitat. I was bored so I decided to act like I was going to put something in game chat even though there isn't one (if there is I'm not aware.) Here's the order of buttons I pressed: {t,y,u, hello gamer ho-} right when I pressed the "o" key my character teleported to the space station thing that you spawn inside, pod and everything but this time when I landed I was a different character. I am now the chubbier guy and had all the items that I previously had. I have no clue what cued this and I was unable to recreate it. Any Ideas?
  9. It was working fine last night but upon game launch today, as soon as I left the habitat my viewpoint is from inside the character with no view to the outside. I've tried restarting the game, restarting steam, restarting my computer with no luck.
  10. For the future! Sections:HELMETS, SUITS, PACKS (Backpacks) TOOLS, EMOTES (each one bindable to 1, 2 ,3 and 4 keys respectively) COLOURS, BADGES, and VOICES.Share your opinion on what YOU think the customization menu would look like, or draw and share a picture!
  11. Hi there! Right to the first point: a storm was approaching and caught me by surprise. I rushed to the habitat, but just when I clicked TAB, a rock hit and killed me. My character's body was in front of the open door, as if it was inside the habitat but the sequence made it get out. When I respawned, it wasn't there nor anywhere. I am a little sad since I just had built myself my first oxygen tank and of course I lost it. Here's a screencap, in which now I notice the items* in my backpack are missing (except the ones on top). *Items were only some Organics, Tethers and a Tank. Second one: I am not sure it is a bug or just works that way. I dug holes to keep my nuts and materials from flying away. So, making the nuts' hole bigger, I realized it was too deep and added some ground to the bottom, burying one nut by accident. I quickly dug it but it wasn't there anymore. It was in a matter of seconds, but left me confused. Both happened within a couple minutes, on Steam.
  12. I imagine this is already planned as it is common in most games but I thought I should suggest just incase because it would be cool Currently in ASTRONEER on XBOX ONE you are given a choice between 4 different characters which is good so that all players get a different look but I thought it would be really cool if a more in depth customization was added which aloud you to, for example, change the helmet between a bunch of presets and the chest between presets and the legs between presets and possibley even things like the backpack, different arms, different guns and maybe even sort of accesories to allow you to spice up your character and make him perfect to you and unique... I also had a thought that it would be cool to be able to change how the characters suit looked (head, chest, legs, arms etc.) as you go through the game whenever you want with some sort of construct that allows you to build different (heads, chests, legs, arms etc.) so that you can change your character but its not like you can just do it whenever you feel like it you have to use some resources and then it adds an extra goal and fun touch to the game... Also being able to do things like symbols on the suit and marks (Like paint or scratches or something) would also be really cool because then you could have your emblem on your character or a cool symbol and it just makes it extra cool for your characters look...
  13. Adding a health bar would be very useful, allowing players to see their health and know when they are close death, or if they are prepared to fight an enemy, I still think the character's health should be regenerated, adding a health bar would also allow upgrades to the health and let players know if they're being hurt or not more easily.
  14. Hi, My suggestion is to implement characters adding different features for each one, making every characters unique. For example there can be a character with one or two more slots in its backpack, another character can run faster, also in the storm, another can store more energy or oxygen and so on. These simple improvements will make a normal character our personal character. I hope it will help to develop new ideas. Davo.
  15. Summary: 119 - Steam - Character Glitching Leaving Vehicle w/ Research Attached Description: Carrying a lot of research items attached on my vehicle, specially one in front of the truck. When I tried to leave it, the character glitched between both the item and the truck. The sound of physics happened so wildly I couldn't leave the vehicle properly. The problem was solved by removing the research item from front of vehicle, and my character gone through the ground and in front of the car. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel(R) Core(TM) i7 4500U CPU @ 1.80GHz GPU: NVIDIA GeForce GT 750M RAM: 2xSmart Modular SH564128FJ8NZRNSDG 8 GB Drive: ST1000LM024 HN-M101MBB Image attached represents slot for memory via CPU-Z application.
  16. I have been playing Astroneer for a few days now, and am loving it! But I think it needs much more to make it better. Here is a list that I have created for ideas! - Character Customization ~ The game already kind of has this at the start, but it's not too detailed. We should be able to fully customize our character, from customizing their shoes, to the helmet. We should also be able to give them colors and even a name tag or something. This would also come in handy for going on multiplayer. - More types of terrain ~ When you load into a planet now, it has the occasional mountain, and can be colorful with trees etc. This is good, but it should have more. The terrain could change from what planet you go to, and it could have massive craters like on the moon, or volcanoes and some kind of river. I could go on saying all sorts of terrain, like being on a rough planet, or a planet with massive spikes and things in the ground (too big to kill you). - Aliens/Animals ~ The game at the moment only has you in it, which can make the player feel quite lonely and isolated. What could stop this is by having aliens and animals. They could be anywhere from the size of a mouse, to the size of one of the storms (I'm not kidding) and could be potentially harmful and dangerous, or harmless. They could be furry or have shells and be hard. Think about games like Spore and No Mans Sky, and then you will know what I mean. - Weapons ~ If you have dangerous aliens on a planet, you probably need weapons. These could be from a sharpened stick, to a gun made from aluminum. If we have weapons, we should also be able to make a weapon crafting thing at the base, and you could but some elements together to make them. This would be pretty cool! - New Weather ~ At the moment, the only dynamic weathering is the sandstorm thingy, and I think that it needs more! It could have normal weather like rain, and wind, and more crazy weather like hurricanes and flash floods. The planet your on could also have a climate, so maybe it is slightly toxic, or really cold, or really hot, and so, for the cold weather, some parts of it could be icy and snowy, and could have snow as some weather, and the toxic weather could be overgrown, or just desolate, and could have acid rain as a weather, making you need to hide. - Abandoned Places ~ In the game at the moment, I have only encountered a few small abandoned ships. The game could have these, and the could be massive in size, with individual rooms and stuff. There could also be abandoned bases, with shelves and chairs still there, and you can find things in there. This could be cool because then the player has more to explore. There could be massive towers and underground bases and abandoned rovers and stuff like that. - More vehicles/customization ~ I like the rovers that are in the game at the moment, but they could be improved by making them customizable. You could be able to change their color, make their wheels faster and better, have better engine, and so on. There could also be different types of the rover, so they would be in different shapes and sizes, and maybe even a rover motorbike! - Upgrades ~ The game could have upgrades for the player and the base. The player could be able to have more stamina, and jump higher etc, and the base could get bigger, and therefore the upgrade stations get bigger and better too (become faster etc). It would also be useful to be able to upgrade your backpack to have more stuff in it etc. - Building ~ I think the game should let you build a house or something, because then it could protect you against the storms and aliens (if they will be in it). I'm not suggesting the game should become like Minecraft, but you should be able to build a house with stairs and doors, and maybe you could store stuff in there too. There is more that could be in the game, but I don't want to make it the size of book, so I'll stop there! Thanks for reading!
  17. My husband and I have been playing on my save file together and we thought it would be nice if when he plays on my saved game his progress/resources are saved. It's frustrating that he loses everything and has to gather/build things every time he comes back, especially since there are still issues with the game that cause crashes or issues that require restarting the game.
  18. I think that although the suit changes are awesome, i would like to change the color of my space suit from blue to red. I would like to see those blue accents on the character change between red, green, blue or even a custom color changer. A place to put the normal change could be an up arrow when selecting your character model. Keep up the good work!! I absolutely love this game and am totally on board with every decision you guys and girls make at the system era team!!! love the game!!!! - Zac
  19. hello, I made one of the astroneers I plan to do some animations with it in the future. I'm my own worst critic so if you notice anything odd about it please do tell. it's not quite finished yet still need to add one of the hoses and rig it for animation.
  20. Different Size Terrain Tool being able to use resources to craft different size for the terrain tool, One 2X Bigger and one Half a size smaller then the original Armor / Gear Armor and gear to be used to help venture should always come with a negative effect to balance out, The Hazmat suit would prevent the Pumpkin gas effecting you, but uses 30% more oxygen, The armored suit doubles your health against spikes and fall damage, but slows you down by 30% Alternative backpack / crafting options Alternative backpacks to use from with perks and side effects included (Left one is the original) One example could be a demolition backpack, that holds a lot less modules, but has the ability of crafting Dynamites, and hand held drill, I understand all of this is probably unnecessary at the moment because the game is pretty easy as it is, but I think these would be useful if future difficulty arises in different planets. but Let me know what you guys think. Thanks
  21. Xbox one, controller My husband and I have been playing on my saved game together and he has repeatedly had an issue when he re-spawns after dying, the camera will go back to the base, his character will spawn in the main pod, but then will fall through the bottom and the ground into an underground cavern, where he will hit the ground and die. This does not happen every time, but has happened frequently. This has not happened to me as the host player when we are playing together.
  22. The Third Astroneer from the left, the well-rounded one, their arms are clipping through the tops of their legs! They would be my favorite character if not for this little thing that drives me nuts! However I'm not sure if they're aware of this, and maybe the developers are just more concerned with the more important matters, whereas this is more of a trivial, aesthetic matter. But it could be a problem, perhaps they're not posing in the correct position for their body type! Maybe this is just a thing that will be ironed out much later, as this is in Pre-Alpha state after all!
  23. I flew to another planet and when I came back I landed at the vehicle bay/pad. When I TAB to exit I end up with my character stuck in the construction bay under the crane. I was able to get back in the shuttle but got stuck again when I exited. About the 4th time I appeared under the shuttle and was able to jump and wiggle out. Thanks. JohnnyF