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Found 2 results

  1. ethan colman

    Character Customization

    I imagine this is already planned as it is common in most games but I thought I should suggest just incase because it would be cool Currently in ASTRONEER on XBOX ONE you are given a choice between 4 different characters which is good so that all players get a different look but I thought it would be really cool if a more in depth customization was added which aloud you to, for example, change the helmet between a bunch of presets and the chest between presets and the legs between presets and possibley even things like the backpack, different arms, different guns and maybe even sort of accesories to allow you to spice up your character and make him perfect to you and unique... I also had a thought that it would be cool to be able to change how the characters suit looked (head, chest, legs, arms etc.) as you go through the game whenever you want with some sort of construct that allows you to build different (heads, chests, legs, arms etc.) so that you can change your character but its not like you can just do it whenever you feel like it you have to use some resources and then it adds an extra goal and fun touch to the game... Also being able to do things like symbols on the suit and marks (Like paint or scratches or something) would also be really cool because then you could have your emblem on your character or a cool symbol and it just makes it extra cool for your characters look...
  2. I don't want the character customization done through Steam's online market place. Games such as Rust went that route and it totally turned me off from the concept as a whole. The game wasn't ruined due to this but it left a scar upon it in my eyes. I like the idea of this kind of customization in Astroneer but it would quickly become a non-factor if the online market place was involved in it. What gives me hope is Astroneer not being PC exclusive as Rust is so Steam's online market place could never work across all platforms meaning they would either need to create two separate systems for each version of the game (one utilizing Steam's market place and the other maybe being micro transactions) which would take a lot more work than simply a progressive unlock system.