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Found 4 results

  1. Not sure what direction the game is taking. Like many new developers, they seem to take their cue from core players. Also like many new developers, they begin changing the very things that made it Unique and enjoyable to the core players. I would offer this penny wisdom. When you hear that your core players want things to be "harder" or "more challenging" you are making it that way for everyone, including brand new players. Many of the same players who ask for the difficulty and challenges will later ask for “quality of life" items. In terms of development hours, you are making it ha
  2. So, some people enjoy sandbox games as they are, where they can be creative and create their own challenges and not really needing challenges be presented to them. Other people, like me, do prefer there to be challenges in game. And I know you guys are planning on adding those challenges. But, you can only do so much, and there are lots of people out there with lots of great ideas who could help. And to make it clear, I'm not talking about mods. I'm talking about having an in-game option for users to create challenges, or puzzles, whatever you want to call them, and making it very easy to shar
  3. A lot of games these days have in-game journals or log-books that keep track of your progress as you play. They track stats like: Distance travelled Days past No. of bases built Planets visited No. of times died No. of Artefacts found and so on. I think Astroneer could have the same thing. It would accessible from the start menu, and contain all the stats you would want to know, like the examples above. Also, I think a Milestones and Challenges section would be fun too. Milestones would be automatically completed when the player comple
  4. I heard from a tweet some where that there is a thing called the "smelt me not challenge" what exactly are the requirements for this exciting thing? I want to try it!