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Hello, When 'terraforming' a new base, I noticed that, regardless of how many canisters I have on my backpack/terrain tool, they all empty simultaneously, at the same rate they would if I had just 1 full canister. In effect, this bug leaves me with having the same 'volume' of soil in 9 canisters (see attached screenshot) as I would have with 1. I'm using keyboard and mouse on steam; I drove a large rover to a new location to build a base on a Gateway on Sylva. Upon filling a number of small canisters to allow me to flatten a large area for a new 'flat' base, I noticed the issue. I've tried many scenarios (different locations, different mods/no mods attached, printed a whole new set of small canisters, etc.) and nothing fixed this. In the attached screenshot, all of the canisters I'm wearing were full when I started to flatten off the lighter 'default' grey portion of my base. As you can see, they're all emptying at the same time, and VERY quickly. Please let me know if this is a confusing bug report, or you need further information. Kind Regards, Martin
Can we get glue canisters to put in the terrain tool for things like salvaged solar arrays so they dont move after you place them where you wanted? some people say you need to save and reload the game to freeze the solar array but doing so never worked for me and using the standard soil to secure it can cause it to jitter even if the soil isnt physically touching the array. a specially designed soil variant designed as glue would be great for keeping objects static. I would suggest that the way this be crafted is in the chemistry station using a full canister of soil, and resin.