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  1. Finally used Resource Canisters for the first time and I find I can't use them as I'd like too. Normally I would have the Centrifuge, Chem Lab, Small and Medium Printer and as much storage as possible on an Extra Large Platform C. I was hoping to use maybe a couple of resource canisters on the platform but if I have them in output mode they output all their resources onto any spare storage and if I have them in input mode the machines on the platform can't access the resources. Thinking about it, I realize they don't work as they should. Here are 2 examples of the way I've seen them used
  2. Summary: 1.13.129.0 - Steam - Items from canisters are bugging Description: When disabling the output from a medium canister while an item is being "built" making it stay half-done, an automatic arm will still grab it and break both the canister and the storage the arm puts it into. You cannot interact with the item in any way and it will block whatever slot it is on. If you manage to drop it on the ground there is no way of removing it, the only way proven to work is shredding the storage it is on. Screenshots attached Platform: Steam Version / Build Number:
  3. I am loving these new medium soil canisters but I do have 1 suggestion. Please add the nice radial fill level indicator on the top like the medium soil canister has. I like the green 'full' indicator, but it would make things so much easier if I could see at a glance how much I had of something. I like the side gauges, but more often than not I have them next to each other which blocks the side gauges unless I zoom in and have that perfect angle. I think it would also mesh well with the other level indicators from the other canister types. Image 1 illustrates the suggestion, image 2 shows the
  4. Have a canister on top of thumper and set to dispense, you get a mess of supplies.
  5. We're playing with one of my mates Astroneer and suddenly he put the large resource canister (it had about 50 aluminium and it didnt drop them so we decided to take it down for a couple of scraps -also a bug-). Suddenly, it started dropping all those red things around which made us quit and rejoin. Once we rejoined, they were still there. Can anyone help? I'm sorry if I post my bug in a the wrong place, I'm new around here. Also, give a tip about my FPS dropping while my friend got 120. We have the same specs (a fine computer). Thanks everyone!
  6. Steam - 1.11.62 Keyboard + Mouse Windows 10 I am running multiple saves were all players in the game are affected by this. When carrying multiple canisters they would fill one by one with the basic rate (no problems there). When creating new terrain using the terrain tool with ctrl or alt, material is used from all containers carried at once (not 1 by 1) with the normal rate. It's only creating the terrain worth 1 canister of material but it will have used all your canisters in the process. Resulting in canister terrain tool usage rate multiplying by the amount of canisters the playe
  7. Maybe there could be a medium oxygen canister,same size a medium canister same shape ,but it holds oxygen. It would have the same functionality as the medium canister,you know like take some oxygen canisters and you can put them on the ports and it will fill and take oxygen from it plus if there is any oxygen in a nearby tether it will take oxygen and fill itself that way too. it could also supply oxygen to tethers too
  8. Created a container but it does not work i.e. the soil is not going into it. I also noticed that the container in the initial training mission differs from that in a regular game in appearance. It is long and white completely in the shape of a cylinder. There is no container full indicator. View canister in training mission: Steam Version 1.11.62.0 Windows 10 I can say about the tractor that after printing and deployment, it often flies into space, sometimes together with an astronaut. Build a planet rover is already scary)) Re-install and new lau
  9. Steam - 1.11.62 Keyboard + Mouse Windows 10 I am running multiple saves were all players in the game are affected by this. When carrying multiple canisters they would fill one by one with the basic rate (no problems there). When creating new terrain using the terrain tool with ctrl or alt, material is used from all containers carried at once (not 1 by 1) with the normal rate. It's only creating the terrain worth 1 canister of material but it will have used all your canisters in the process. Resulting in canister terrain tool usage rate multiplying by the amount of canisters the playe
  10. Maybe make it so that the Medium Canister could hold the gases from the atmospheric condenser, or have a counterpart that could? Just seems a bit annoying to have a bunch of small gas canisters layin around.
  11. So, I just discovered that if you accidentally attach a full canister to the top of one of the 8 doodahs on the centrifuge whilst it's running, it will move that canister to any attached storage slots, but then continue to offload all the in-progress resources as well, which results in the attached image. On a related note, I have a centrifuge on Novus which has a complete resin stack stuck in one of the slots, and the centrifuge is unusable as it won't unload the final resin stack onto any free storage slots.
  12. For some reason I can't add nor flatten terrain. I've read some posts on the forums that says something along the lines of "make a canister and use your tool". But when I DO make a canister, it's a big white bottle unlike the ones I've seen in different posts, YouTube videos AND even the tutorial. And whenever I press Alt or Ctrl, I just get a big Red X. Someone pls help.
  13. Controller: Keyboard/Mouse System: Steam, Windows 10 What happened: I wanted to expand my mining rover's capacity with the large storage silo. I placed 2 of them on my rover train with medium storages on them with canisters. When I used the crane, it ignored anything placed on the large storage silos and would not place items on empty storage slots on the large storage silos and instead dump them on the ground. The crane still works with the large storage. To repeat: Place large storage silo on large rover with a crane. Place a soil canister on the silo. The crane will not fill
  14. When a canister containing soil is placed on the same platform as a Soil centrifuge, it is automatically transferred to the soil centrifuge to empty the soil contents of the canister into the centrifuge module's internal soil buffer. This functionality is great, but has a minor flaw. A canister which has just been emptied in this way will be replaced by another canister containing soil, to continue filling the centrifuge until the centrifuge is full. However, once the centrifuge is full, an empty canister is left on the centrifuge's canister slot (assuming that two full canisters were used). W
  15. I suggested this because I love the progress being made with the Drill. Yet, Canisters fill on a rover with a Drill extremely fast so I decided to suggest a Medium Canister. It is a 2 slot version of the Canister (which would be renamed to Small Canister) that has a capacity of 20 regualar Canisters and only works on a rover with a drill. Medium Canister: Capacity: 20 Small Canisters Research Cost: 500 Bytes (open for change) Recipe: 1 Plastic, 1 Ceramic (open for change but I want the player to need the Chemistry Lab before they can make this) Siz
  16. Can we get glue canisters to put in the terrain tool for things like salvaged solar arrays so they dont move after you place them where you wanted? some people say you need to save and reload the game to freeze the solar array but doing so never worked for me and using the standard soil to secure it can cause it to jitter even if the soil isnt physically touching the array. a specially designed soil variant designed as glue would be great for keeping objects static. I would suggest that the way this be crafted is in the chemistry station using a full canister of soil, and resin.
  17. We tried many configurations of Large Rover + Crane + Drill + Soil Canisters, but couldn't get it to fill the soil canister.
  18. From what I have seen of 1.0, I absolutely LOVE it. You have made everything fit together so well, System Era. Terrain 2.0 is not as harsh as I expected and there are so many other new awesome features. There are some things that I was hoping for that still did not come. I know there are many more updates that will improve on the game so I have created this thread. 1. Trade Platform I must admit, the Trade Platform is still one of the ugliest modules to ever make it into the game (second to the old Medium Printer). That black and white part on the top looks extremely w
  19. Why does the Atmospheric Condenser create gas-canisters out of nothing? Reminds me of the old days of hydrazine-condensers. Why cant we just use regular empty canisters and then they get "ballooned" into the round shape by the Atmospheric Condenser (and shrink back if empty?
  20. I was hosting a multiplayer game, and my partner put his canister with some soil in it in the Large Shredder. The image of the canister was persistent, even when the shredder animation and sfx stopped. When we put another item in the shredder, the game would completely crash, booting us both out to the desktop. When we restarted the game, the canister image was still there, and if we put another item in the shredder, the game would crash and punt us back out to our desktops again. We eventually just made a new shredder. When we put completely empty canisters in the shredder, we don't get the g
  21. Placed four fuel canisters on a medium platform. When it came to take them off, the two inner canisters cannot be selected so are stuck on the platform. PC Steam Mouse, keyboard Version 0.9.0
  22. Since the addon of canisters we require to have at least 1 canister with soil to be able to use the other functions of the terrain tool (add and flat) i think the terrain tool should carry by default a small canister integrated in the tool itself, something like a quarter of a normal canister, which purpose would be only for the modifying terrain and not for soil collection, that would require normal canisters.
  23. I had a Mineral Extractor in front of and right up against a Large Storage D filled with various Research. When I placed a medium storage of filled canisters on the left platform of the mineral extractor, the medium storage unfolded and half of it was inside the large storage D. The mineral extractor automatically loaded the eight canister and returned them to the medium storage, but when I moved the medium storage, the canisters that were in the positions obscured by the large platform D had disappeared. Win7 PC with keyboard and mouse Steam
  24. What if there was a type of massive drill you could put on the front of a large rover that could dig tunnels that it could get through? The crane is hard to use and I think a drill module could make life easier for the average astroneer.
  25. Maybe they could add some sort of "large canister" where you can deposit all of the contents of your small canisters into the large canister. Maybe add some sort of "separator" to separate the hydrazine from the soil? Just an idea!