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  1. I just got Astroneer last night, and I'm playing on Xbox One. Overall, the game has a great idea going but the user interface and the camera especially have major, major, major issues. My biggest complaint is with the camera. When I have the gun thing out, the thumbstick which controls the camera is highly unresponsive and essentially lags horribly. When I move the thumbstick, the camera should follow its every movement (and the camera should stop moving when the thumbstick stops moving, which it does not, mind you). One would think this would be common sense, but apparently, it's not. If this camera was programmed this way on purpose, sure, it's unique. Little Caesars Hot Wings are also unique, but that does not mean they are good (and trust me, they are NOT good). So, please make the camera more user-friendly for Xbox users (not sure if PC has the same problem or not). Make the camera follow the thumbstick fluidly and without preprogrammed lag. My other complaint is the backpack and how when you bring it up, it blocks out at least 3/5 of the screen so you can't bloody see anything you were trying to pick up in the first place. When you try to adjust the camera to see the item (which is a job in the first place, as explained above) the backpack then moves to block your view again (hard to explain but I'm pretty sure people know what I'm talking about). I think another user on here has brought up a similar complaint, and it definitely needs some attention. I think the other user suggested having the backpack be placed in a specific part of the screen as opposed to free-floating, which I would second.
  2. This may sound stupid for some people but I come from FPS games and it really feels awkard to move the camera around with the acceleration (the camera does not move instantly with the mouse like it does on a FPS game). I really think this ruins a bit the movement experience. I know this is really easy to fix so it would be awesome if you could provide an extra option to disable this on menu or either removing the acceleration completelly. Related to this is the item acceleration when moving stuff from anywhere to anywhere (i.e. backpack to storage on your base). I know that an inventory system update is planned so I just wanted to suggest that if drag and drop is not going to be changed at least remove the acceleration so the items move instantly with the mouse so you can perform faster and smoother operations. I have been developing some personal projects with Unity for 3 years now, accelerations may seem to be good for smoothing but for some things like user input it just hinders the user experience. As always thank you for your attention
  3. When I launch the game, I can't move camera with the mouse unless I put the game window in the background and get back to it. The cursor was the Windows one and not the Astroneer one. Occured on Steam.
  4. You should be able to choose if the camera follows the player or you drag the camera.
  5. --------------------------------------------------------------------------------------------------------------------- Summary: Camera angles and auto adjustment (Mostly vehicle related) Description: Driving up a very steep narrow slow some times causes the camera to auto adjust constantly Driving with large items beside / behind you can making driving blind. Walking in very tight areas can cause the camera to 180, or clip trough terrain Suggestion: This is mainly directed at vehicle usage. A first person camera angle in vehicles would be very helpful in tight areas or at the very least make it so you can so when driving. Also allowing the camera to be zoomed out farther in vehicles so the terrain is visible. --------------------------------------------------------------------------------------------------------------------- Summary: Auto arms don't work Description: Having more auto arms increases the rate that problem occurs. Even more so with filtered arms. Turning all arms off and back on with a timer is just a horrid way to solve this problem but it does work. Reloading the game also fixes the problem until it happens again. Kinda stopped playing after my auto arms no longer functioned. --------------------------------------------------------------------------------------------------------------------- Summary: resource canister fills a one spot with all its items / tier 1 slots Description: I've had it happen a few times where a resource canister with output turned on will spit its items out but they don't go to different locations, instead fills a tier one slot with 32 iron etc Thou I have seen a tier 1 slot being occupied by two things before. quickly moving tier 2 storage and putting another down while and auto arm or anything that denseness items can recreate the canister problem, thou it seems to only 1 item and a tier 2 item in same spot. while resource canister can do 32. --------------------------------------------------------------------------------------------------------------------- Summary: Walking forward seems to stop at some what random times Description: While walking forward all the character halts suddenly, releasing and repressing the key to move seems to fix the problem. I have mostly encountered this on terrain that has been created by the terrain tool. --------------------------------------------------------------------------------------------------------------------- Summary: Noise, anchored, and object state changing with terrain tool Description: Using terrain tool to level, or modify terrain under structures causes noise from the structure, it also no longer anchored to the ground and can be pushed even by the player. Tethers that have had terrain modified below them become solid objects that prevent vehicles from driving trough them. --------------------------------------------------------------------------------------------------------------------- Summary: Object Snapping Description: The center of the screen is directly where I would expect the item to snap to, in most cases it seems I need to move the dot above / below what I am trying to snap to. Other times with snapping it just makes no sense why It has chosen its location and getting it from that chosen location requires player / camera moment. --------------------------------------------------------------------------------------------------------------------- Summary: Website (https://forum.systemera.net/) - search box Description: Using Google chrome (Version 83.0.4103.116 (Official Build) (64-bit)) / Microsoft edge (Version 84.0.522.40 (Official build) (64-bit)) the "h..." is not behind the grey background, Seems to be that way under many different screen resolutions. The search query also overlaps the search button itself. Suggestion: Separate the search button from the text field as there is overlapping. Expand the light grey area to fully cover the entire search field. --------------------------------------------------------------------------------------------------------------------- Summfary: Website (https://forum.systemera.net/) - forum submission field editing Description: Limited amount of undo / redo. Some words changing to the color red and keeping their underlined state when using the right click word suggest for typos. Underline / bold seem to be very inconstant in staying in their state after editing a line of text. Typing new lines of text does not cause this issue. Suggestion: Separate the search button from the text field as there is overlapping. Expand the light grey area to fully cover the entire search field. --------------------------------------------------------------------------------------------------------------------- Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.13.126.0 Specifications: Windows 10 (64 bit) CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz GPU: AMD Radeon R7 240 / NVIDIA GeForce GTX 1050 Ti RAM: G.SKILL Value Series 4x8GB 288-Pin DDR4 SDRAM Drive: Kingston Digital 120GB UV400 SSD C2C 2.5" SUV400S37/120G x6 Hardware Raid 5 -----------------------------------------------------------------------
  6. Drilling with rovers, especially with the tractor, is made difficult by the fact that the camera is always behind the vehicle, which is troublesome because you cannot see what you're drilling or where you're going. I think this needs to be fixed. A first-person camera would do nicely for this, but there may be another way. Also, for convenience, there could be a radar/sonar system on the drill which shows where surface-air boundaries are with a hologram, perhaps coloured, so that you know when you are about to emerge. This would make digging around a lot more intuitive and fun in my opinion, as you could plan your route and make tunnels without falling into the next cave layer.
  7. Using mouse & keyboard on Windows 10 (XBOX app) and the mouse no longer locks to the game window during play. The mouse moves the camera on movement after loading into the save, but can be stopped by just right clicking once. In addition the windows cursor does not hide, and the in game cursors do not show up on backpack/in-game screens. Started playing on Creative update without this issue, which started after winter update. Alt+Enter, window / window-full screen setting does fix issue. Tried re-installing game, re-installing XBOX app. Tried modifying the game settings ini for forcing the full screen settings to 0 instead of 1. Unplugged down to one monitor, reboot, etc also does not fix issue. Confirmed I do not have any controllers connected. Happens on old save and starting new saves as well.
  8. I hope this is received well. I fallowed the moderator recommendations and did a search for existing threads on this. Found only one older thread which I added to. I am respectfully seeking to minimize clutter. I have read some discussions on steam about adding first person view. I did not hear this perspective much so I wanted to give voice to it. First person camera view is most important for situations where the space is too tight for the third person camera. This is most obvious when taking a vehicle with modules through a tunnel dug by a drill on the front. The low ceiling quickly pushes the camera into or behind the modules on the vehicle, creating zero visibility. There is no work around for this. I can see the game is designed around third person, and the result is excellent in most cases. So I agree with many expressed views I've read, which is that first person view would not suit the gameplay very well. However, it is very important for some situations. Simplest way to accomplish this is to allow the camera to be zoomed in all the way, and not only part way. The fully zoomed camera can then either be within the character's head, or just above the character's head. The camera being inside of the character's head would be the best option artistically and functionally for driving vehicles. Thank you to the people at Systems Era Softworks for such a wonderful and inspiring game Please keep up your good work!
  9. Possible that the camera takes only a photo of 'reality', without label, tag, pointer, highlight etc. ? It would make more sense to me ! And if we could have a better definition (bigger that the screen ?) it would be fantastic
  10. Vr support and First person Hello my friend wanted to do a suggestion for Vr support and first person camera. I would also like this idea to be added in the next update, including performance fixes as no one has been able to play with good performance. Um.
  11. Summary: 0.10.2.0 - Steam - Terrain smooth tool snaps to lines relative to the camera, skipping the space between lines Description: In all of my save files, the terrain smoothing tool snaps to lines that are either straight lines radiating away from the camera (not the character, I checked), or arcs a set distance from the camera. Moving the cursor slowly between the lines will allow the tool a tiny degree of motion within its "channel" before it snaps to the next one, skipping the space in between. This glitch doesn't affect the remove terrain or add terrain functions, only the smoothing function. I have not yet figured out how it is determined whether it snaps to the lines or the arcs, but once it starts one, it stays consistent until I stop playing that game. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 7 Home Premium, service pack 1 CPU: AMD FX-8320 at 3.5 GHz GPU: NVIDIA GeForce GTX 960 2GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: Western Digital Blue, 1TB AUTOSAVE_0_2018.10.18-20.13.43.sav AUTOSAVE_1_2018.10.18-20.08.20.sav
  12. Subject: The game is supposed to be comfortable, especially in looking around because there are so many wonderful things. When you want to look around, you need to press hold right right mouse button, which requires so much effort. Idea : Actually, that right click doesn't need to be pressed to look around. People should be able to drag mouse to look around. Also, people are familiar with using mouse to look around not clicking button to look around.
  13. While playing on Desktop PC, I am unable to use mouselook (hold right click to pan view). This makes traveling up or down in vehicle troublesome. I can however use mouselook when I play on Laptop PC. I scoured every configuration setting. Uninstalled, reinstalled. Compared files between both PCs. Made sure necessary software/hardware were updated. All not working. Any ideas?
  14. Anyone think this is a good idea? A satellite launched from a platform, into space, and orbits the current planet, and has a camera that can be accessed from the surface, to make time lapses and stuff. I think it would be a nice touch.
  15. there is a glitch where the camera floats around the planet and it makes the game so not complete and annoying please try to fix it and it happens usually in online
  16. This one may be hard to explain. I am experiencing an issue of character rotation and terrain adjusting lock while rotating the camera. The "issue": I pull out the terrain tool (e), begin to dig into any surface (left mouse click), and lastly rotate the camera (right mouse click) [to look for dust storms or anything else]. When releasing from the rotate the camera (right mouse click) my character is stuck in one angle and can only adjust the terrain by now physically rotating the mouse, therefore rotating the character. There is no 'stand in one place and move the mouse.' The angle gets locked. I'm not sure if this was implemented on purpose. Just a heads up! Keep exploring - gadgetsit
  17. Hi, Thank you for the improved steering/camera but.... The camera drifts back into the forward facing position when driving a rover. If you're not moving, the camera will remain pointed where you're looking, which is good. However, as soon as you're moving forward again, the camera will slowly face forward again. This, to me, is a bug. Please remove any relation there still is between steering and looking around!
  18. The latest vehicle update defaulting to absolute steering prompted me to finally make this suggestion. Thanks for the option to go back to camera steering, btw. I'm on Windows using Steam and have 800 hours in the game. Admittedly some of those are when physically away while research crunches along but I'm clearly addicted and have loved the game since early pre-alpha.. Perhaps I'm in a small minority, but I prefer camera steering for everything... vehicles and player. As a result, I've spent most of those 800 hours with my finger pressing the right mouse button. I've tried absolute steering, I've tried a controller. I can make them all work but I just really prefer steering by point of view. I apologize if I've missed it somewhere else but don't see an option or references to a request/suggestion to somehow make camera steering possible without holding down a button. Am I missing something?
  19. The camera wont stop moving to the left and the cursor wont stop moving left in the main menu so i cant chose without using the arrows which save I want. As well as I cant enjoy the game because it spins the whole thing and this all happened after i crash without saving 1 hour of work! It is just annoying that its been out for a while and it cant even work. I clicked the left mouse button to trigger the attention symbol to show it is spinning in the screenshot. https://cdn.discordapp.com/attachments/405170240847216650/444664714027335680/unknown.png
  20. Updated about 45 minutes ago to current on Xbox when trying to use my right analog stick to move the camera/selection tool/terrain tool/anything that involves the right analog stick will move smoothly vertically and diagonally but as you start to sway the joystick to horizontal movement meaning turning left or right or moving an object it will only move a very slight amount and stop completely while holding the joystick fully to one side or another making any type of smooth movement or transition or even playing any part of this game an absolute and Complete nightmare so awful it's not worth playing on console until this issue is fixed in my opinion
  21. Any time I enter my starting habitat, my camera immediately pans under the habitat and clips into the ground. I can not zoom and rotate the camera in a way that brings me back above the surface. Camera is stuck at a fixed spot that allows me to rotate see under ground tunnels PC version, 0.6.5.0, new save started at current version.
  22. Summary: 0.6.2.0 - Steam - Camera Collision Description: I have no idea if it's intentional or not but player camera collides with every block that cames from blizzard, which causes camera zooming in and out all the time when block hits the camera. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.6.2.0 Specifications: OS: Windows 7 Ultimate Service Pack 1 CPU: AMD Phenom(tm) II X4 965 3.42 GHz GPU: Sapphire Radeon R9 280 Dual X-Boost 3GB RAM: HyperX 2x8GB DDR3 1600Hz Drive: Seagate BarraCuda 1TB 6Gb/s SATA (ST1000DM010)
  23. I don't think this idea has been discussed before as I researched the forum and found nothing. Nevertheless, many games nowadays share first and 3rd person cameras as they are really much more immersive that way. I think a first person camera would be very fitting in Astroneer, as the updates are coming out and there are now more ways to create bases, I think 1st person is a must.
  24. (I deeply apologize if I posted this in the wrong section. I'm not sure if this really belongs in the Bug Report section because I'm providing a possible solution.) Hello all. Earlier, upon loading my game, I encountered a bug that forces your camera into the astronaut's body, and the astronaut also gets stuck inside the landing pod. I noticed that I wasn't the only one facing this issue -- other people had also encountered this bug in the Bug Reports, Crashes section. However, people were saying that they had to create a new game in order "fix" the bug. I think I may have found a temporary solution to this bug. I was able to get out by moving my camera around until the "E" prompt appeared. Once it did, I pressed "E" and the camera went back to normal, and I was able to get out of the landing pod. My friend who was playing with me also experienced this bug, but she was able to get out after doing this. Here is a video of it. I hope this helps others in the future who happen to experience this bug.