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Found 4 results

  1. Summary: Description: Cannot interact (use or enter) rovers or seats, game does not detect key hold. Holding E (default press for terrain tool, hold for use or enter) just toggles the terrain tool even when hovering cursor over seats. The hold-E only functions when hovering cursor over habitat or when astroneer is in habitat. Habitat entry and exit still works. [possibly unrelated] Camera when in habitat now goes to an odd POV, clipping through the terrain below the habitat. zooming and panning no longer work Have tried restart, reload. No change. Platform: Steam Version / Build Number: steam current content buildID 2604607 Specifications: OS: Windows 10 Home x64 | v. 1709 | Build 16299.309 CPU: Intel i7-7700K 4.20Ghz GPU: Nvidia GeForce GTX 1080, 8192 MB GDDR 5X RAM: 16GB Drive: Seagate 2TB ST2000DM006-2DM164 Astro.log AUTOSAVE_0_2018.03.20-11.06.28.sav
  2. i always have "invert camera y axis" on for controller because, well, it's the more intuitive way to work with controller camera operation. however, when you hit X to bring out the tool, the camera invert seems to "turn off"... that is, pushing the left stick up or down feels like it goes the wrong way. the only workaround i've found yet is to hold down the left trigger to move the tool without moving the camera focus as well. a couple ideas for fixes: 1) have "invert camera y axis" apply to terrain-mode as well 2) have an option to select 'default' camera mode with deformer, and what the left-trigger does ("hold left trigger to lock terrain tool focus <yes, no>", or "terrain tool default mode <camera, free>"). the latter option would have the implication of holding the left trigger to use the non-selected option. of course, there's also always the option to simply pull the trigger once to swap modes, instead of holding it down to use the non-preferred mode. 3) maybe both 1 and 2!
  3. So the game needs a fov slider up to 120 maximum, could have 1st person and i wanted to the screen to be easier to look around. Could you do this please?
  4. Raynans

    FOV and camera control

    So the game needs a fov slider up to 120 maximum, could have 1st person and i wanted to the screen to be easier to look around. Could you do this please?