Search the Community

Showing results for tags 'button'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer - Early Access + Game Preview
    • Announcements
    • Patch Notes
    • General Discussion
    • Help, Questions, and Support
    • Bug Reports, Crashes
    • Suggestions and Ideas
  • Information
    • Announcements
    • Forum Rules
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 6 results

  1. The research chamber's button cover takes about half a second to close. If you accidently double-click to start a research, it gets canceled and your research item is destroyed. I think the button should disable after the first click until the cover closes.
  2. (Steam version The Research Module when filled with any unknown object wet to be researched, when opened its module menu in order to start its function...(one mouse left click uncover button cap, second click activate green button, but when accidentally pressed following a third click it immediately cancel the research eliminating the current object. Consider adding a 1 to 3 second cooldown so this can be avoided. Also, add to research items, a short description for each.
  3. Danielbetu

    New button needed

    Hi. We need a new button to turn things on and to climb the Rover and the space ship, it is a continuing conflict with our main drilling tool. Weuse the E key for it, please another key for the other actions, thanks.
  4. So you know those two buttons, EXIT TO MENU and EXIT TO DESKTOP? I click on one of those by accident and BOOM, I exit the game and have to restart. Just add a button to stop us from doing that like "ARE YOU SURE?"
  5. Yotter

    Old Controls

    Just A quick post to say: BRING BACK THE OLD CONTROLS! That's all. Thank you.
  6. I've noticed that the game is somehow tied to 62Hz. Whenever you play with KB/M, the frame rate fluctuates tremendously, but using a console controller smooths the rate to 62. So I decided to start playing with a controller (PS4 remote with Input Mapper software). Anyhoo, while I started complaining about the degree of muscle control needed to simultaneously use the analog R2 trigger and aim with the analog R3 stick when farming terrain, I noticed that the Circle button (B on Xbone) is unused during gameplay. So I bring forth an interesting question in the title of this post. My knee-jerk response for what B should do is help with camera reposition while using the Terrain Tool. I hate having to put away the tool to reposition my camera. An idea would be to make the B button as a variable use button, so every action in-game has its own purpose for B. In this case, B for repositioning the camera only while Terrain Tool is active. What are your thoughts on what B should be used for? P.S. It would be nice to have native support for multiple brand controllers, Devs. Thanks for your wonderful game. I hope it gets better as it ages.