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  1. BongoSteie

    Buildings mods

    Building mods In this post i've thought about some nods that could be added into the game to increase the variety of gameplay in terms of basebuilding and optimization of production and power efficiency
  2. I propose to do some new buildings: a blazer reclaimer (which will repair damaged transport, platforms and everything else) and a mini rocket is similar to an exchange platform (which will forward resources and some objects between players at different points of the planet and other planets). And I also propose adding several functions such as causing a shuttle to any point on any planet.
  3. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  4. For gas storage you'd have a "pump" or "pipe" construction that you'd place like an extender with two ends and you'd bury it by building a wall on it with the ends sticking out both sides, one you'd connect to a machine or something and the other would check if it's side was a sealed volume whenever you try to turn it on and if so it'd act as gas storage equal to the area's volume, naturally if by digging it's ever connected to a volume that's too large or not sealed it would all be lost, if it's connected to a volume filled with some other gas(like air) it would instantly mix and be unusable until filtered which could be an attachment to the pipe. there would be other possibilities like having an airlock that'd be like a pipe but would allow passage without gas flow so you can build atmosphere specific things, for example titanium refineries would only work without a purely unreactive atmosphere like IRL or planters would only grow with their home atmosphere and a source of lighting(or transparent terrain to let the sun in). Beyond that you could have simple liquids that would just fill up an indentation up to a flat level depending on volume, once the level reaches an edge it would send out a "stream" that'd follow the steepest slope from whatever point it's at until it either reaches another liquid surface or a point where there's only up slopes at which point it would make a new one into which the overflow from the originating reservoir would flow into the new one, if the new one fills to the point that their levels are both the same then they mix and continue upwards as one, if they drain past that that point then they split again. you could also do something with multiple levels of different density fluids and if you have a reservoir inside a gas room then the gas room would have a reduced volume depending on how much the liquid takes up. In short I feel the dynamically modifiable terrain should be more important to construction.
  5. Stuff in Space is kinda hard to do without a few things. Food, Water and Sleep are all important(in the real world). I think these could be added as a sort of "hard mode". Food So you're kinda hungry and the nearest seven eleven is pretty far away. What can you do? Build yourself a greenhouse! its another base piece but it can be used to make food(no seeds or micromanagement needed, just the building, powered of course). Possibly might consume canisters of water and soil for increased production. It fills up a canister of food which can last maybe a week or two and is consumed over time as it is on you.(the suit automatically feeds u as needed, it sucks it up through the canister connection and tubes it straight to your mouth) Water Need something to drink too. How do u get water on a barren planet that has no bodies of water? An atmospheric condenser! It sucks hydrogen and oxygen out of the air and combines it into water which it outputs into canisters. (could make it come with a couple canisters in case u don't have that yet) Its another building, it just requires power. Or there can be another version that takes water from soil using the mineral extractor. Atmospheric condenser may also have a smaller shoulder or backpack mount version that produces a bit of water(into a canister with water in it already). The suit auto feeds the water as needed over time from the connection on the backpack. A canister of Water could last like a week also. Sleep Middle of the night and just want the sun to come up?(single player) Why not take a snooze in the Stasis chamber? Want to wait it out until there is more food and water produced by your modules? Just wait in the stasis chamber(you don't need food while in stasis). Can also be used to speed research.(input time in stasis, or until morning buttons).(there is no actual interior cell in the stasis chamber. Its basically shaped like a curvy high tech coffin just the size u can lay down in for sleeping(maybe a glass lid if u wanna get fancy). You can tab into or out of it like entering a vehicle. It could possibly work on multi player if all the people are sleeping at once and they click sleep until morning or group stasis(host decides time). Its a permanent attachment to the base(not very mobile). Its also a good place to wait out a hostile storm.
  6. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet same capacity "Large" storage for the base as in maybe a cube, or flat and double decked, Large storage on vehicles with more slots but no room for research items More things to hurt you such as another plant or if you go without power for a while hurt you if stuff drops on your head, such as research some sort of level type of device to measure habitat only has limited oxygen(in rate or capacity) and you must make a machine which pulls it from air, or through electrolysis or something food creation so you must eat like say once a day and once a night trees need diversity in research as it seems all the trees of one area will have the same two or three research pods. trees should de-spawn after they are up rooted. fuel should have a trade value, obviously not like it was, but maybe the same as coumpound. make titanium and lithium more expensive to duplicate potentially? organic shouldn't be able to trade for ammonium. that's extremely broken, a few organic and you get infinite fuel. large platform without building so you can just have a platform to put storage
  7. Piercoic

    Large Structures

    This has probably been mentioned many times, but what if they added big, somewhat expensive structures you could create, or even give you the option to design your own buildings using modular pieces, (To continue the theme of everything attaching to each other easily, and smoothly) post ideas for possible structures here.
  8. PolandBoy | CSGODouble.gg

    add More buildings

    we need bases!
  9. Warlord Kitten

    Space Machines

    Just a little thing for those people who think that there is not enough space traveling mechanisms.
  10. After I created a new vehicle bay connected to my base and power network, the building required a power source to be directly connected before it would begin charging its battery. It would not charge on the network power. I had several wind vanes and small solar panels connected to my base and it was sunny and windy on my planet at that moment. I could tell because when I took a solar panel or wind vane and connected it directly to the power connector on the vehicle bay, the internal battery for the bay began to charge. If I removed the solar panel or wind vane and reconnected it to another part of the base, the battery would stop charging. Once I powered it up fully, I detatched the solar panel and created a rover. The battery then recharged from the base power network. 1. Mouse/Keyboard 2. Steam 3. I created a new vehicle bay 4. Make sure it is sunny and windy and your base is powered by only small solar panels and wind vanes. Make sure all base batteries are full before you create the vehicle bay. Make sure power is flowing to the backpack through tethers to make sure power is being generated. Once all these criteria are met create the vehicle bay. See if it begins charging or if you need to attach a power generator of some type.
  11. Hi people, ive been play Astroneer for a week now, it's a really interesting game, love the colours and structures. The thing is there are few bugs that I found out which is so annoyed sometimes. Firstly, when I pick up a research, and put it on the ground, it will sink in to the ground sometimes. It happens to me 2-3times. Secondly, after I created a shuttle through vehicle bay, it works fine, but since I come back from other places on that planet, it will land next to vehicle bay, and I can not build anything else. Lastly, surroundings are good in the game, but still land has lagging sometimes. U can see through from the base ground. Suggestion: hope next update could fix all the problems that I mentioned and make the buildings become moveable. Thank you
  12. NOTE: I barely skimmed through the forums looking for a problem like this one, but have not seen anyone talk about it. I do understand that this game is in a developing stage, and this is just an idea/improvement. As I have been playing Astroneer for about 19 hours (wow!), I have come across a pretty annoying problem when building my base. If for some reason I accidentally misplace a module platform or build a duplicate of a module that I already have, that would mean that I need to build around it to keep building my base the way I want to. The only improvement that I'm thinking about is having the freedom to either delete the module and get like half of what you paid to make it (ex. Fuel Condenser, you delete it and get 1 Copper back instead of 2.) or just getting your Resin back from an undeveloped module extension. This would greatly improve base-building in the future, while not significantly changing game play as it is right now. I'm just a newbie, leave a reply. Thanks!
  13. There needs to be way of deleting or recycling old equipment and buildings. Help keep he game free of unnecessary stuff to bog the game down.
  14. Would be good if we could research and build a meteorology platform for monitoring the planet's weather system. In reality all it would do would alert the player a day (or other duration of time) before a storm occurred. For it to be operational, after building it you would need to print little satellites similar in size to the trading vessel and put them into orbit around the planet you're on. It seems like a lot of gameplay around an event that has little impact in reality, but if there was further development of weather (different strength storms, different storm types etc.) it would be more worthwhile.
  15. I made a topic about this on the steam page as well, but since I don't own the game yet, I couldn't post in the suggestions subforum. Yeah, I don't own the game yet, but there's a high chance I will buy it eventually, but as of right now I'm not completely sure there's enough in this game that I want. One thing I've always liked in similar games is the ability to build things. Almost every game I know of where there's a procedurally generated world where you can transform the terrain also includes the ability to build your own custom constructions. I haven't seen any indication of this being in Astroneer yet, although terrain deformation is a thing, it's not by any means a polished building feature. Granted it probably goes against this game's theme, which I can respect. I very rarely see any games like this where there's an actual 'theme'. Closest I can think of is Starbound, and to a lesser extent No-Man's-Sky, which I'm sure we don't want to talk about here, so I'll move on. I know you can morph terrain in the game, but so far that seems to be the extent of the building feature. Almost every topic I see where people suggest the ability to build shelter has at least one guy simply telling them to build the shelter out of stone by morphing the ground around the base, which to me would equate to building a house out of dirt in Minecraft. It might serve the purpose, but it's by no means something you'd want to continue living in. Chucking your base in between some rocks to keep it safe is very much going against the game's theme the way I see it. You've landed on another planet, your base is extremely important, and you'd want some better protection than a few brittle rocks. I'm not expecting a building feature that enables one to create a realistic mansion or anything, but I would absolutely love the ability to create some shelter that not only looks pretty, but also fits the theme of the game, which is why I suggest a dome. Accompanied examples and further explanation can be found in the attachment. Regardless of this being a stock building, you'd get a more homely attachment to it than just a bunch of modules wired together out in the middle of nowhere. I imagine you'd be able to add some personal decorations to the interior of the domes. A bed, some plants, paintings on the wall, a TV of some sort, you name it.
  16. So I found a crashed solar panel, spent a few "openings" of the world to find the research for a winch to move it, and found it to have gotten stuck even though it wasn't actually in any bit of the ground. Digging around didn't help, so I decided to try one of the strategies mentioned on the steamcommunity forums: build those connector things (the 1 resin ones) to make a line all the way to it, then connect via vehicle. However, I also found that this line of buildings is constantly being rendered, even though most of them are never in sight. (Probably doesn't help that they also always seem to try pointing the little tube-out things towards the camera.)Attached screenshot shows this: every little group of white pixels is a connector. Note that I did try using a few tweaks in the Engine.ini (also mentioned on the steamcommunity forums) to try and up the fps - since it went from a reasonable ~25 to about 7 or 8 as I kept building it - which is why the colors are slightly more saturated/there are jagged lines. The big group of vehicles and whatever over on the right is my main base; the solar panel is obviously past the left side of the screenshot. Also, all of the connectors that don't have something on both of their slots start asking for resin (like they would when trying to make a larger base for printer/etc), even though they shouldn't be, after a reload.
  17. Here are some of the things I think would improve the gameplay experience; 1.) For an improved movement, a good idea would be adding a jetpack / booster into the game. This could possibly be created in the printer, or the vehicle bay. This could be put in the side panels of the backpack, and you could press the "A" button" while in the air to activate it. 2.) Add an exo-suit or mech-suit of some kind. This would be a very cool feature, and would add more variety to how you could get around. You could also make it so the exo-suit has it's own backpack, and each arm could have modules built onto it from the vehicle bay. I also think this should be rather difficult to make, as the extra storage and tools would make it very good. 3.) To create a more in-depth crafting & mining system, you could add more minerals into the game, such as iron, gold, etc. You could also add oil deposits under ground, that could only be accessible by creating a drill or some other tool to extract it. This could be used to make power (lots of it), or other uses you guys could come up with. 4.) Add more buildings. I know this is probably obvious, but it is definitely needed. This would, without a doubt, improve the experience. 5.) A more dynamic weather system. For instance, in the storms, rather than just having blocks, some items flying through could be an actual piece of something, like an "Unknown" or a mineral. I know this would be hard, but I think it would be very cool. 6.) A shield generator. You could either attach this to your base or your backpack, and it would require power. This could protect you from multiple things, such as the projectiles in storms or the spiky plants in caves. ONE MAJOR REQUEST: Please don't add hostile creatures to the game; I love this game for what it is, a calming, laid-back survival exploration game. I love it how it is. It's your guy's decision in the end, but I think most of us could agree we like it how it is. (I would promote a bit more danger, but not monsters or hostile aliens.) Whether you add any of these into the game or not, I will continue to support you guys and be thankful for your dedication and hard work towards this game. Best regards, and good luck.
  18. Exploring new planets with buildings on them. Sometimes meeting up with galatic astroneers. They are idle and that holds quests or other features like trading, story or repairing. Trades would be something like "2 copper for 5 fuel" then they might start taking off when completed (and fades into the distance) or stay active with their trading? Sometimes they could give you a random blueprint if lucky or hits the same as before (means the more you have less chance for something that could give you a super rare one). + more?
  19. Last night, when i was playing with a friend hosting a game, i wasnt able to see some of his buildings use them, or modify them. We tried to respawn, go to another planet and come here again and reconnecting, but nothing worked for us. I dont think that it is a relative PC-potency problem, so im not gonna post my PC specs.
  20. Hey Astro Team I'm on the moon, but the buildings on the terran planet can be seen in the distance.... Are those buildings constantly being updated? I have very low FPS This was a multiplayer game, but I'm alone now. Noone is on the other planet. Playing experimental.
  21. I would like to see 2 new features: 1-) Everything you build you should be able to destruct, regardless of getting any materials back (zero, 1/2 or all) so you can re-shape your base if needed. Vehicles also. 2-) We should be able to build (even rudimentary) roads to make travel a little easier from point A to B.
  22. Eleonas

    game starts lagging

    Hey guys, first of all: Congratulations for a game this huge like Astroneer. Have been playing many alphas so far but this one gave me goosebumps. There is just 1 bug that annoys me a little bit. It seems that with the amount of buildings you make, the game starts lagging more and more. My "City" contains now about 20 "buildings" and it starts lagging very hard... I have a high cost gaming pc (i dont want to show off right now - im just not to sure about my specs) and this issue is bothering me quite hard. i have those lags also on other planets. Which has to be said is that these lags did NOT occure as i started playing - but they increased, as i said, with every new bulding. Looking forward for Updates Sincerely Eleonas PS: Sorry for bad English
  23. Johnny2x1

    How to build buildings

    I have different nodes coming out of my main base but how do I build other buildings I know I need material but material and how much and where do I go to build them
  24. Place a habitat on the left or right storage positions of a platform with or without a machine. Make sure habitat door is facing the center of the platform. Enter the habitat. Exit the habitat. Become stuck in platform. Usually you can become unstuck by walking and jumping. On most occasions you will be flying horizontally at a quick speed. Another note about the habitat. You can't move it after its placed on the platform but you can build off of it and expand it.