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About Me

Found 24 results

  1. Building mods In this post i've thought about some nods that could be added into the game to increase the variety of gameplay in terms of basebuilding and optimization of production and power efficiency
  2. I propose to do some new buildings: a blazer reclaimer (which will repair damaged transport, platforms and everything else) and a mini rocket is similar to an exchange platform (which will forward resources and some objects between players at different points of the planet and other planets). And I also propose adding several functions such as causing a shuttle to any point on any planet.
  3. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam
  4. For gas storage you'd have a "pump" or "pipe" construction that you'd place like an extender with two ends and you'd bury it by building a wall on it with the ends sticking out both sides, one you'd connect to a machine or something and the other would check if it's side was a sealed volume whenever you try to turn it on and if so it'd act as gas storage equal to the area's volume, naturally if by digging it's ever connected to a volume that's too large or not sealed it would all be lost, if it's connected to a volume filled with some other gas(like air) it would instantly mix and be unusable
  5. Stuff in Space is kinda hard to do without a few things. Food, Water and Sleep are all important(in the real world). I think these could be added as a sort of "hard mode". Food So you're kinda hungry and the nearest seven eleven is pretty far away. What can you do? Build yourself a greenhouse! its another base piece but it can be used to make food(no seeds or micromanagement needed, just the building, powered of course). Possibly might consume canisters of water and soil for increased production. It fills up a canister of food which can last maybe a week or two and is consumed
  6. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet
  7. This has probably been mentioned many times, but what if they added big, somewhat expensive structures you could create, or even give you the option to design your own buildings using modular pieces, (To continue the theme of everything attaching to each other easily, and smoothly) post ideas for possible structures here.
  8. Just a little thing for those people who think that there is not enough space traveling mechanisms.
  9. After I created a new vehicle bay connected to my base and power network, the building required a power source to be directly connected before it would begin charging its battery. It would not charge on the network power. I had several wind vanes and small solar panels connected to my base and it was sunny and windy on my planet at that moment. I could tell because when I took a solar panel or wind vane and connected it directly to the power connector on the vehicle bay, the internal battery for the bay began to charge. If I removed the solar panel or wind vane and reconnected it to another pa
  10. Hi people, ive been play Astroneer for a week now, it's a really interesting game, love the colours and structures. The thing is there are few bugs that I found out which is so annoyed sometimes. Firstly, when I pick up a research, and put it on the ground, it will sink in to the ground sometimes. It happens to me 2-3times. Secondly, after I created a shuttle through vehicle bay, it works fine, but since I come back from other places on that planet, it will land next to vehicle bay, and I can not build anything else. Lastly, surroundings are good in the game, but stil
  11. NOTE: I barely skimmed through the forums looking for a problem like this one, but have not seen anyone talk about it. I do understand that this game is in a developing stage, and this is just an idea/improvement. As I have been playing Astroneer for about 19 hours (wow!), I have come across a pretty annoying problem when building my base. If for some reason I accidentally misplace a module platform or build a duplicate of a module that I already have, that would mean that I need to build around it to keep building my base the way I want to. The only improvement that I'm thinking about i
  12. There needs to be way of deleting or recycling old equipment and buildings. Help keep he game free of unnecessary stuff to bog the game down.
  13. Would be good if we could research and build a meteorology platform for monitoring the planet's weather system. In reality all it would do would alert the player a day (or other duration of time) before a storm occurred. For it to be operational, after building it you would need to print little satellites similar in size to the trading vessel and put them into orbit around the planet you're on. It seems like a lot of gameplay around an event that has little impact in reality, but if there was further development of weather (different strength storms, different storm types etc.) it wou
  14. I made a topic about this on the steam page as well, but since I don't own the game yet, I couldn't post in the suggestions subforum. Yeah, I don't own the game yet, but there's a high chance I will buy it eventually, but as of right now I'm not completely sure there's enough in this game that I want. One thing I've always liked in similar games is the ability to build things. Almost every game I know of where there's a procedurally generated world where you can transform the terrain also includes the ability to build your own custom constructions. I haven't seen any indication of th
  15. So I found a crashed solar panel, spent a few "openings" of the world to find the research for a winch to move it, and found it to have gotten stuck even though it wasn't actually in any bit of the ground. Digging around didn't help, so I decided to try one of the strategies mentioned on the steamcommunity forums: build those connector things (the 1 resin ones) to make a line all the way to it, then connect via vehicle. However, I also found that this line of buildings is constantly being rendered, even though most of them are never in sight. (Probably doesn't help that they also always seem t
  16. Here are some of the things I think would improve the gameplay experience; 1.) For an improved movement, a good idea would be adding a jetpack / booster into the game. This could possibly be created in the printer, or the vehicle bay. This could be put in the side panels of the backpack, and you could press the "A" button" while in the air to activate it. 2.) Add an exo-suit or mech-suit of some kind. This would be a very cool feature, and would add more variety to how you could get around. You could also make it so the exo-suit has it's own backpack, and each arm could have modules
  17. Exploring new planets with buildings on them. Sometimes meeting up with galatic astroneers. They are idle and that holds quests or other features like trading, story or repairing. Trades would be something like "2 copper for 5 fuel" then they might start taking off when completed (and fades into the distance) or stay active with their trading? Sometimes they could give you a random blueprint if lucky or hits the same as before (means the more you have less chance for something that could give you a super rare one). + more?
  18. Last night, when i was playing with a friend hosting a game, i wasnt able to see some of his buildings use them, or modify them. We tried to respawn, go to another planet and come here again and reconnecting, but nothing worked for us. I dont think that it is a relative PC-potency problem, so im not gonna post my PC specs.
  19. Hey Astro Team I'm on the moon, but the buildings on the terran planet can be seen in the distance.... Are those buildings constantly being updated? I have very low FPS This was a multiplayer game, but I'm alone now. Noone is on the other planet. Playing experimental.
  20. I would like to see 2 new features: 1-) Everything you build you should be able to destruct, regardless of getting any materials back (zero, 1/2 or all) so you can re-shape your base if needed. Vehicles also. 2-) We should be able to build (even rudimentary) roads to make travel a little easier from point A to B.
  21. Hey guys, first of all: Congratulations for a game this huge like Astroneer. Have been playing many alphas so far but this one gave me goosebumps. There is just 1 bug that annoys me a little bit. It seems that with the amount of buildings you make, the game starts lagging more and more. My "City" contains now about 20 "buildings" and it starts lagging very hard... I have a high cost gaming pc (i dont want to show off right now - im just not to sure about my specs) and this issue is bothering me quite hard. i have those lags also on other planets. Which has to be said is that these lags di
  22. I have different nodes coming out of my main base but how do I build other buildings I know I need material but material and how much and where do I go to build them
  23. Place a habitat on the left or right storage positions of a platform with or without a machine. Make sure habitat door is facing the center of the platform. Enter the habitat. Exit the habitat. Become stuck in platform. Usually you can become unstuck by walking and jumping. On most occasions you will be flying horizontally at a quick speed. Another note about the habitat. You can't move it after its placed on the platform but you can build off of it and expand it.