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  1. Hi Team, Bugs: Structure Chem Lab fails to auto build. Structure Soil Centrifuge fails to work. Bugs started recently so are new. Not a common bug. This particular game save is an old, large save with multiple factories on 2 planets auto building things. Is is possible there is just too much going on that the game is starting to bug out? Save file too large? (I think its about 50mb). There are visual issue with these bugs. The Soil Centrifuge loses its lines where it shows how much soil it needs (its screen goes blank, see picture). The Chem Lab shows a missing mineral component
  2. Seed Stand -requires carbon & other resources to make a small list of plants and trees I have noticed my planet is so bare because I have torn up all the plants for use in small generators. I think it be beautiful to plant things Around my metal and machine heavy base. Outside of the choices of seeds we already have. I don’t feel inspired by the alien plants we have in Astroneer especially the exploding ones. I would love some exotic green and beautiful things to plant. thanks guys!!!!! jamison on a mission
  3. So I was doing some storage in my base with the extra large platform B and it goes like this. Then I find out that you can easily fill the hole it make by puting ground on the top of the platform first, like this. So if you put ground in any platform without mooving the ground on the feet of the platform that fix it completly. (not prevented to be grab by the player by the way.) I submit that here because I think it's an actual good mechanic that could be greatly exploited. Here a few ideas about how: Platform feet could be adjustable so you can easily place the patfo
  4. Since Aligning Platforms is kind of hard in Astroneer, I propose, that if you want to place a platform next to another one, the one your holding can snap to the same angle and relative position as the already placed one. Also there could be a rotation display of some sort, that shows you the angle of the terrain tool. tool For Example: A platform is placed on the ground and you wan to place an few in a row. You could now grab another platform and hold it near the already placed one and if close enough, it would align itself to the other one, so they can be placed in a row.
  5. Hi. I found a ploblem with my new car, when I building it near with my base. She stuck in earth, but how did she can do this, I don't know. I did: Started car creating. After creating, I change object in middle printer, add resoureses and look on my car. She in earth... In undestroyable earth. I can't do nothing with this. Except to tell you about it.
  6. so my idea is: you can make a new building called a Fabricator (or a sewing place) how you use it is you can get trees from a forest and put it in the fabricator and make paper or cloth (idk what the paper can be used for but ik what cloth can be used for) you can use the cloth to upgrade your suit to be resistant to radiation (which i also want to be added) and you can make a geiger counter to put on your character like on the terrain tool. also the radiation slowly depletes your health.
  7. Simple request, Give as a "true flat" mod for Terrain Tool so we can easily make mega structures as seen here: https://www.youtube.com/watch?v=FLU0YEDvRKY This tool should be in constrast from the "alighnment mod" which only flatens relative to the core and not relative to a true flat plane
  8. I have built a tunnel that goes through various caves where I want to bring up a commodity with a vehicle. Unfortunately, this is not correct, since in the tunnel occasionally spur small pieces of rock and thus the vehicle hangs fast. Also, if I sometimes mine rock for the tunnel, it'll just come back on the road. But only I see it then, no other player. In the added picture are some small pieces of red mackiert and behind the vehicle which I can not get through And the last one. When I walk through the tunnel, I've had it a few times before, the stone disappears around me and everything
  9. I really wish their is a way to deconstruct base structures, because they take up so much room and sometimes aren't always fully used. When a player would deconstruct a structure the player should receive 50% back of what he put used to build that structure with. I hope you guys will add this feature to the game!!
  10. On xbox, lack of mouse support makes it nearly impossible to create flat structures. A solution to this could be printable architecture! At first I was just focused on flat walls and floors that snap together easily, but there is potential to make unlockable shapes and styles like crown mouldings, stairs, railings, columns, windows, doors, roofs, etc. If these are crafted with colored terrain analyzers the colors could be applied as well! Having many different size and style options would provide more options for decorating and building. All options should be bought with bytes to give mor
  11. Summary: Issues regarding planet exploration and building (0.10.2.0) Steam Description: These issues only happen when I leave my starter planet then stop once I return. flattening terrain in near impossible. When trying, my cursor will seem to get stuck soon after I start dragging and then will jump to a near by location. Placing buildings such as platforms share the same properties as the previous issue Travailing by foot is difficult. After every step or two I seem to get stuck on the terrain despite little to no deviations. The only way I can avoid t
  12. When I am playing I usually set up a main base in a planet (or moon) so usually the bases i have in other planets become useless and if i need to get materials from other planet i preffer to use the trade platform if posible because of the pain and the times it takes having to move with you and your ship the materials between panets. That is why i suggest implementing the Railgun and the Railgun target to send materials between bases. The railgun consumes electricity and once charged shoots the material in its main inventory hole, then it starts recharging and moves anything in connected
  13. I am trying to create a extra large platform and extra large storage and am not sure if I’m doing the right thing.I can’t see it in the fabricators and vehicle bay and I have researched it .
  14. This thread is expanding on an idea I previously mentioned in response to another topic. TL;DR: Add stack-able structure bricks, made from compressed soil. ⇩ Summary As it turns out, this isn’t an entirely original idea. Bricks/blocks made from compressed regolith is a real strategy, and has been seriously considered for colonizing Mars, and beyond. The entire idea is reminiscent of when settlers made houses from the very sod they walked upon. The more things change, the more they stay the same, and otherworldly habitats may very well come in the form of compacted dirt. Still, you mi
  15. When you try to build, especially when trying to make flat surfaces, the reticle snaps to strange angles. *Note* re-logging does not change this and it is not a lag issue video link: https://youtu.be/walJPSSeDE4
  16. Right now you are confined to the five planets(and moon) except for the shuttles. Shuttles can be made and fueled easily and have great range. Instead the small shuttle can only go to Barren and back and the large shuttle can go to Arid and Tundra(I believe they are next closest two planets. There should be the ability to build a space station this sould take a lot of resources and a long time. Also the space station would be the next leg in exploration. To build the station you could wear a jetpack (IMU) or a crane. Once the space station is large enough a spaceship and eventua
  17. The creation aspect is fun but is to 'wonky' to get anything done with precision. So let's add Panels Different sized and preferably Triangle, square, rod/pole, windows even. Then make it so that the edges of the panels can be snapped together in 15 degree intervals to allow for various shapes. Being able to change panel colors would be an added bonus and will really get people to want to build cities! The new Scrap metal feature can help greatly in the creation of the items, maybe even give the scrap a higher value when being turned into panels. All panels should be in a deploy-able form
  18. I... love the update... a little too much. This is my main little hideout. It connects to the mine (not shown in this tour), the Intercommunal Railroad, and the Wind Farm. I'm in the process of building extractors for every resource I deem useful (in other words, screw ammonium, coal, and organic). I didn't get many details of the wind farm, since it's mostly still "indev", but I wanted to show it to prefice just how much of a building nerd I am. I spent way more time than I'd like to admit on my connector between the main base and th
  19. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a
  20. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of
  21. Summary: 0.6.8 - Steam - Vehicle Entry Bug. Description: I have been playing Astroneer for a while and Played all the way to the end of a game in 0.6.5 (updated to 0.6.8) I noticed that there is a bug with the entry of vehicles. But I only seem to get it when holding certain items in my backpack. The most common item that has caused problems with vehicle entry and building entry is the Canister. Once I hold 1 or more in my backpack the mining tool opens instead of the interaction with buildings to enter. Platform: Steam Version / Build Number: 0.6.8 Specifications:
  22. I have very much enjoyed being able to create structures and build rudimentary buildings with the soil from the containers. I would love the ability to builds with various colours, however, the building colour is set. I was thinking that a cool aspect would be that the colour of the soil inside the container is a mix of the colours of soil extracted from the terrain. This way building colour would change depending on where it was extracted. Furthermore, a module could be researched and built that filters the soil inside a container into the different base colours so that one could bu
  23. Hi Astroneer Community, I recently started playing the Building Update (v0.6.x) and my base start was just too good to keep to myself, I feel the need to share it. You start off with a large solar panel right next to the habitat, with a cave entrance right next to that. Plus a large green biome for organics very close by. It feels like the perfect start and fantastic odds, since most of us need to go hunting for a large solar array, and this one is already upright and pointed towards the sun! See attached Save file and Screenshot, it's from right when you start out, the screen
  24. This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?