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Found 11 results

  1. A decent idea, if possible. Create a Build and Launch Satellite System to create a easily accessible map which constantly. Almost like other adventure games but better;) Craig
  2. onur demirci

    CARBON

    how can i make carbon lut someone help ya no more yaam
  3. Summary: 7.0 - Steam - Medium Printer won't work Description: The medium printer, when fabricated and placed upon a medium or larger platform, often fails to expand to its full size or become usable. I was able to fabricate one that worked at one time (the one shown) but upon loading in the next time it wouldn't allow me to interact with it and start the printing process, even when connected to power and with sufficient resources. Platform: Steam Version: 7.0 Specifications: OS: Windows 10 Home CPU: Intel i7-7700HQ 2.8Ghz GPU:NVIDIA GeForce GTX 1050 RAM:16384 RAM Drive: NVMe SAMSUNG MZVLW512 (Picture shown shows me standing next to the printer, which won't allow me to interact with it even if I hover my cursor over it. I usually play with my Lenovo laptop hooked up through a cable to my TV and with a wired X-box controller)
  4. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  5. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  6. Hello I'm Thai ,I may not use English terminology. Please forgive me I've played this game. The game is very good, I have a great time. But I found something. I could not build my car when I created vehicle bar. Plzz Help me
  7. Hello guys. I keep ansking and learning about all because the game seems very nice. I´m unlocking modules, and this and that but i´m not sure the use of some of them and i don´t know wich ones are more essential than others. Can you tell me please wich is the "proper" way to expand and grow? Wich are the essential builds please? Thanks.
  8. I would really like to see road building as a thing. Maybe have a researched attachment in front of the vehicle, that flattens terrain. Being able to create a network of smooth roads would open up exploration hugely, as well being a lot of fun in itself.
  9. I have been thinking about what would be nice to have in this game... Of course, since its still pre-alpha, there are a lot of things, ignoring confirmed/not confirmed that havn't been implemented YET. So, I decided to compile my own view on what Astroneer should be. Commenting on the document is enabled and encouraged!! Check the document for updates, too. THIS WILL CONTAIN FEATURES ALREADY ADDED OR CONFIRMED TO BE ADDED. I AM FULLY AWARE, JUST COVERING BASES. Astroneer Document
  10. I built several buildings & think there is one called a printer that I can't make with my current base config, It would be nice to be able to break down / destroy a building. Or to be able to move them around if you are in the central starting / saving pod.
  11. I know people have suggested that you always should start a new game with a new build to get the best/latest features and fixes. However I bet some don't as they've invested time in a current save. It could therefore be a couple of builds before a new game is started. Suggest that the detail of which build a save was started against is made available. That way, if I'm a few behind I may then choose to catch up especially if there has been enough new content delivered.