Search the Community

Showing results for tags 'build'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. A decent idea, if possible. Create a Build and Launch Satellite System to create a easily accessible map which constantly. Almost like other adventure games but better;) Craig
  2. onur demirci

    CARBON

    how can i make carbon lut someone help ya no more yaam
  3. Summary: 7.0 - Steam - Medium Printer won't work Description: The medium printer, when fabricated and placed upon a medium or larger platform, often fails to expand to its full size or become usable. I was able to fabricate one that worked at one time (the one shown) but upon loading in the next time it wouldn't allow me to interact with it and start the printing process, even when connected to power and with sufficient resources. Platform: Steam Version: 7.0 Specifications: OS: Windows 10 Home CPU: Intel i7-7700HQ 2.8Ghz GPU:NVIDIA GeForc
  4. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a
  5. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of
  6. Hello I'm Thai ,I may not use English terminology. Please forgive me I've played this game. The game is very good, I have a great time. But I found something. I could not build my car when I created vehicle bar. Plzz Help me
  7. Hello guys. I keep ansking and learning about all because the game seems very nice. I´m unlocking modules, and this and that but i´m not sure the use of some of them and i don´t know wich ones are more essential than others. Can you tell me please wich is the "proper" way to expand and grow? Wich are the essential builds please? Thanks.
  8. I would really like to see road building as a thing. Maybe have a researched attachment in front of the vehicle, that flattens terrain. Being able to create a network of smooth roads would open up exploration hugely, as well being a lot of fun in itself.
  9. I have been thinking about what would be nice to have in this game... Of course, since its still pre-alpha, there are a lot of things, ignoring confirmed/not confirmed that havn't been implemented YET. So, I decided to compile my own view on what Astroneer should be. Commenting on the document is enabled and encouraged!! Check the document for updates, too. THIS WILL CONTAIN FEATURES ALREADY ADDED OR CONFIRMED TO BE ADDED. I AM FULLY AWARE, JUST COVERING BASES. Astroneer Document
  10. I built several buildings & think there is one called a printer that I can't make with my current base config, It would be nice to be able to break down / destroy a building. Or to be able to move them around if you are in the central starting / saving pod.
  11. I know people have suggested that you always should start a new game with a new build to get the best/latest features and fixes. However I bet some don't as they've invested time in a current save. It could therefore be a couple of builds before a new game is started. Suggest that the detail of which build a save was started against is made available. That way, if I'm a few behind I may then choose to catch up especially if there has been enough new content delivered.
  12. Windows 10 64bit Steam Mouse/Keyboard Singleplayer Patch 196 Whenever I try to build a platform onto my base, it either: Appears as normal, then in the middle of construction, veers off to my left or right (most commonly right) The blue construction guide thing veers off to my left or right instead of straight in front of me, then after feeding it a stack of resin, it continues off in that direction
  13. So guys, i get started to play Astroneer with friends, and i find very usefoul build roads due to the "un-driveability" of rover but especially trucks (come on man, it seems that the wheels are on ice ) BUT i can't get a clean and flat ramp and road (i know that isn't very much a problem but man, i'm a perfectionist), ALSO the real problem are the rocks, BIG ROCKS, that magically apperas or fall down from the sky and sit on the beautifoul and clean road that i've just made (that's make me sick)... any tips do deal with those please?
  14. Can't build a printer. Can only build a smelter and a research module on a platform. Unlocked already a lot of printable objects, but i can't print these without printer. Same issue in a new game. Version Q3.10153
  15. Lost maybe 10 hours of work on a save. Yes I entered the pod to save before exiting, and many times entered the rover which supposedly saves as well. I was on the second planet (possibly moon) when I lost it and am back on first one where my rover is half built. Xbox one
  16. Platform: Steam Mouse/keyboard Started a new game and played normally building on my "home" planet. Went to a new planet to find other resources, put down a beacon then explored. Could not find building materials so I went back to my "home" planet to get some. Returned to the beacon on the new planet and I am unable to build/extend from my spacecraft at any of the landing areas on the new planet to begin building a new base. Repeated the process on a new save game and the same thing happened.
  17. MOST OF THIS IS ALSO POSTED ON THE ASTRONEER FACEBOOK PAGE: My friend and I are currently unable to build on any of the other planets! We love this game but its a substantially gamebreaking glitch. Any time we relocate, whoever is not the host is unable to see anything, once we extend the building lines with resin everything just disappears, and the tether lines bug out, looking perforated or like an upside down arc. I saw a few posts on the forums but no response yet so I figured I'd try on here! Thanks, and keep up the amazing work!
  18. Hello, i was more or less done with my first base on the startingplanet. Then i decided to take the shuttle and take a liftoff to another location on the first planet. When i landed there, i started to build the first "building" next to the shuttle. This was connected to my shuttle, and i thought it would be good to build the "trade-center". After i put in the 2 resins in, the trade center was missing 2 resources.. so i decided to take off to my starting area and get more resources.. collected them, refilled my shuttle and take off.. ok.. up in space i was not able to land on that
  19. Me and my friends were playing online, 3 total including me. We came to Tundra, where me and the host previously started establishing a base. But once we all got there the second time, we couldn't see the base, but the host could. Sometimes if you teraform in a certain area where there was change to the physical planet, it'll go back to how it was previously, but the planet, as a whole, was in the original setting. If that could be fixed, that would be great. A side note that I would love to see is that you could choose what planet you land on, if a base has been established there. That is
  20. Just thought I would contribute a few ideas I had for the game. Will add more as they come to me and edit this post accordingly~
  21. In the latest build (0.2117.0) You cannot select the Tether (T on a PC) hot key while pressing the Move (W), sprint (shift-W) or babystep (Crtl-W) hot keys, before you could. Example: You're walking/sprinting and placing tethers while moving, before this build you could continue moving uninterruped, hit the hot key, continue moving and set down a tether. This aids in quick movement and laying down a line of tethers unimpeded. Now you have to stop moving altogether, select T and then continue moving. If you hit T while moving, it plays a "flat" sound, indicating you've done something wrong
  22. Here is a video I made to make a Power Generator. Its pretty simple, but VERY helpful, all it takes is a rover or truck and some solar panels or wind vanes.
  23. [To desolate in advance of my vocabulary in English] Hello,Game creator and Player I introduce myself kiralefaucheur and I would like to propose to you an idea that trots me in the head! For me the game Astroneer this situates in a future close to the genre 2030 maximum (with the March mission that prepares it, if you have not heard speak) So I would like this game to evolve to the maximum being a games sandbox and survival open world in space. I would like to propose an idea to be able to build his house,But not just copy the building creation system like Rust or the ARK game.
  24. So, I was thinking, these storms are pretty annoying, but I can manage against them, but like why not make the storms also blow away your stuff on the ground? Like, you have Titanium on the floor instead of building a storage to hold more things, then it should be blown away when a storm comes, lol. I think that would make the game a little more fun and careful, and more grateful when you get lithium or titanium.
  25. Wuddup folks. Sittin here not sleeping imagining a clever ui system for the terrain tool and future modifiers. Basically, the terrain tool becomes accessible via a hotkey, call it e. Press E, and the terrain tool flies into focus much like the backpack. From here, the tool contains a single 1snap mount that can be used to modify its actions. Perhaps also some basic parameters are available with simple mouse clicks here like brush size etc. Want the only "lazor" in the game? Better find that holy grail 1snap tool mod in the deepest alien research module on exotic... b