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Benana posted a topic in Bug Reports, CrashesMouse/Keyboard - Steam - Version 22.214.171.124 I was placing a delay repeater and a storage sensor when I noticed the Bug and found out what was going on exactly. I was playing with a friend on his save. After I created a few branches with the delay repeater in a cave to activate some dynamite I wasn't able to create another branch although I had 6 left. The result was that I automatically placed the segment pin on soil. But I wasn't able to pick it up again. Every time I hovered with my mouse above the LAST pin I saw the window that usually pops up when clicking on the repeater itself (Pic1). After a few seconds everything ended in a crash of the whole game. I tried to rejoin but the game crashed again. Then my friend restarted the save and I could join again. I tried the whole thing one more time and my game crashed like 3 more times. I was able to join without reloading the save though. Pic1: Later I tried to use a storage sensor. There I noticed the same Bug, but without the crashing-part. I placed the storage sensor like in the second picture and I wasn't able to pick up the last segment pin at the auto arm. It just showed me the Storage Sensor's window where I could select the cycles. Everything worked though. Pic2: We already finished the game on that save and we're just trying to achieve some of our goals like blowing up Atrox (we already have a huge hole reaching to the mushroom-level and a lot of ressourced/things are floating in the air. So its pretty full down there) or collect as many ressources as possible what might have led to these bugs, as well. But none of us ever had problems with lags or performance in general. So I got pretty suspicious when my game crashed 4 times in a row. Unfortunately I really dont know how to reproduce this bug. I hope my description gives you at least an idea of this issue.
I looked like 30 minutes, but neither were I able to find some patchlogs on steam, nor here in the forums. Is there a patchlog for the unstable (beta) branch of the steam version of the game? Would be nice to know what I actually should test with that version
Vorel posted a topic in Bug Reports, CrashesSo far I've been able to play about 30 minutes at a time before encountering a crash/game freeze. However, tethers performance has definitely increased. Some notable changes: Tethers can no longer be extended infinitely by "hot-swapping" them. Upon loading a previous save my framerate has increased quite a bit. I honestly never noticed it drop before the beta branch, but there was obviously something happening behind the scenes. Starting the game with a new character creates and auto-save upon landing on the surface, as opposed to have to save it yourself. This is a great change, because I tend to not save the game for 15-20 minutes after i start; unfortunately I do lose progress, but at least I don't have to wait through the landing cycle anymore. The view distance for base objects are quite aggressive. Some tweaking required. Some notable persistent bugs: Game still freezes. This problem only arises while moving my camera. Perhaps the problem lies with post-processing being incorrectly handled when an error is thrown. The floating items in backpack upon game load is still there. This may be NVIDIA specific, but when PhysX is set to Auto/CPU using the terrain deformation tool causes the game to ["Crash"] freeze. Thanks everyone for taking the time to read this. I'll continue testing as much as I can in order to help this game become one of the best.