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Found 2 results

  1. My first idea would be the addition of a permeable barrier that encapsulates your base, a biodome. It would allow vehicles and players to pass through it, but would protect against dust storms. This could perhaps come with the added cost of wind-based generators within the dome becoming inoperable. The dome could be generated either through a module, or a printable item that could be conveniently placed on your habitat, so that it's more likely to be centered and cover the entire base. This would eliminate the need to hop in a vehicle and wait out the storm, while understandably part of the ch
  2. I think that organics need to have more use to it. The only thing I can tell so far is that they are used to power the small generators on our backpacks. It would be a cool concept to be able to build a greenhouse of some kind by first creating glass and structural beams by using compound, and then being able to "farm" organics and use them towards something. I'm basically playing through the entire game without ever having to use organics once.