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  1. At the moment we have five different colours for setting the Beacons to (plus a strobing/flashing version of red), but this isn't enough. As well as adding one or two more colours (Yellow? Cyan? Brown? Pink?), we should be able to further customise each Beacon so as to better represent what it stands for. I am thinking that instead of just switching between each colour, clicking on a Beacon brings up a small interactive display with four options: 1). An On/Off button, used for switching the Beacon on and off. 2). A colour button, for switching between each available colour (around six or more). 3). A Style or Mode button, which switches between flashing and non-flashing modes. 4). An Icon button, which switches between different icons that the Beacon shows. For the icons, I'm thinking of the following options: the default would be what we currently have, a single white dot in the centre. Option two would be a trio of white dots, just like what we used to have on vehicles. Option three would be the white Hab icon, useful for marking out where we plan on placing a Habitat before we've unlocked it. Option four would be a white Star in the centre. Finally, option's five through to eight would be the four symbols that represent the four suits in a deck of cards: a white Heart, a white Diamond, a white Spade and a white Club. With the ability to customise the colour, state and icon of a Beacon, players will have much more options when it comes to configuring their beacons in game. If anyone has any suggestions for additional or alternate colours, modes or icons, please share them below.
  2. ArthurExtreme_Br

    Remaster UI for beacons

    Its so hard to use the beacon right now, you need to keep "scrolling" the colors, and if you acidentally pass of your color, you need to scroll all over again so what i suggest is to make that when you use the beacon, a UI would appear on top of it, always facing the player (if there's two players it would face the closer one) with buttons for each color in a grid, and also the "deactivate beacon" button. It would close if you use the beacon again or go away, should not be hard to implement
  3. Idea: 1. Make a mini map, BUT make Repeaters that must be places insight of you, and it insight of the base. Makes player climb Mountains to place these Repeaters. 1a) If it were me, I would just take your Asset for the Small Solar, and change out some color, and put a huge (8ft) antenna whip out the middle. Let it run on its own, no platform, no power, it just works. You could make it go out if there is a storm by it or by the player. OR 2. Or can you make the Beacons more customizable so I can drop "Bread Crumbs" as I walk away from the base. Like let the Player choose a Keyboard Letter, And more colors. Email me, hit me back if you need more info or help doing any of this (I'm a game developer).
  4. I have 3 beacons on Terran, 2 beacons and my home. There has been a number of times that I have seen these 3 beacons from Barren when exploring, without seeing a planet at all. One such instance I caught on video at the video below. I've also attached an image. Steam version, 0.8.0, single player, Windows 10.
  5. Summary -Beacons appears on space -Fps drops when I place a tether -Vehicle bay preview bug -Flying dropship -Shows resource symbol which is already collected Descriptions 1 - I traveled to another planet than my home planet and when I looked the sky I saw that my home sign and beacons(which belongs to my home planet) on space.I can see them while I'm on space. I traveled back and same things happened for my second planet. Middle of the first screenshot Top of the second screenshot Middle of the third screenshot(Between the clouds and planet) Bottom of the fourth screenshot -As you can see beacons seem like maintains the shape of the planet. 2 - I played the game many hours, almost traveled %35 of it and placed a lot of tethers around my home planet(maybe more than 400). But I don't know why, now in my home planet when I place a tether(if the tether connects to another tether)(if I place it far from other tethers by preventing it to connect another tether fps does not drops) fps drops very bad and game stucks for a second. It happens too when I break a connection between tethers. In my second planet I placed more than 100 tether, made even more things in this planet, I started traveling and came back where I start by going straight and it's still working correctly without any fps drops. On the right my home planet. On the left my second planet. 3 - There is a bug in the vehicle bay's preview(Only happens when I try to place it in that way) When I place it, vehicle bay show up like preview for a moment and places itself to the middle of the platform(Right placing but wrong preview). 4 - Dropship deployment I deployed the dropship by mistake while its on the shuttle and I can't do anything about it. I have a flying dropship . I can't move or undeploy it because of its nature. I think we shouldn't be able to deploy it while it's on a vehicle or shuttle etc. and I think it's a bug. It should be on the surface of the planet. 5 - Resource symbol bug When I collect a resource its symbol disappears naturally. But if I quit and restart the game, they appear again while there is no resource. Platform Steam Version ALPHA 0.8.0.0 Specifications Lenovo Ideapad700 Laptop OS: Windows 10 Home Single Language x64 | v. 1703 | Build 15063.1088 CPU: i7 6700HQ 2.60GHZ GPU: NVIDIA Geforce GTX950M 4GB RAM: 16 GB DDR4 2133Hz Drive: 5400Rpm HDD
  6. In update 7.0, my beacons have been inconsistent and have been randomly disappearing. Any ideas?
  7. I bought the xbox game preview of Astroneers almost on day one. I adore the game, and have delighted with every improvement and addition. One thing that hasn't changed, but needs to, are the icons for home/beacons/vehicles. The colour is difficult to see against the sky sometimes, and its especially bad when clouds pass because the clouds completely obscure the icons. I can't tell you how many times i've had to abandon a save because i got too far from home and spent hours trying to find home base again, but couldn't. If clarity of the icons through distance/weather/terrain can't be managed, I would highly recommend a map system of some sort. Perhaps basic geographical terrain that is filled in as you explore, with icons clearly visible on the map, or perhaps a compass system like on Skyrim.
  8. The frequency of Storms seems to be way too often, 3 or more everyday is annoying and it takes up most of the daylight hours. Beacons should also be able to be seen over greater distances, maybe through mountains? The research module seems to draw a lot more power than can be stored, they are almost useless at night.
  9. Vegasryan78

    Idea

    Can you make beacons customizable to where we can label the beacon. For example, when we put the beacon down, we can click on it and type in words.
  10. Hi Everyone, Any of you ever get frustrated by getting lost during exploration? Get turned around in that cave, come out a different entrance and never see your base again? Well suffer no further! Here is a [near] foolproof method of GLOBAL navigation, tried, tested and verified: The Beacon Meridian Method. Fig 1. The Beacon Meridian Method of global navigation. Step 1: Make beacons. For example, you will eventually need about 10-14 depending on terrain for Terran. Step 2: Drive North from your base, dropping beacons as you go (see Fig 1, second panel). Be sure to look over your shoulder and keep the last beacon in sight. Ideally, you should be able to approach one beacon and see the next on the horizon. Step 3: North Pole. Make a short column and place a beacon on top. Step 4: Drive back to base along your beacon meridian and continue South, dropping beacons as you go (see Fig 1, third panel). Step 5: South Pole. Make a short column and place a beacon on top. Sounds great, but... how do I use it to navigate??? ----> SOLUTION: If you get lost, just drive by dead-reckoning until you reach the beacon line. If you have no clue at all which way to go, drive West or East and you will encounter the beacon meridian (see Fig 1, fourth panel). Then head North or South. If you are really lost, you will end up at one of the poles before reaching your base (evidenced by the column, so don't bother looking for the next beacon) and simply have to turn around and go in the opposite direction, eventually reaching your base. Using this system, you can explore the entire planet and never worry about not making it back home. I hope you all find this useful. Cheers! -TSG
  11. AdamantVenus

    Colored beacons/ waypoints

    The beacons and way points are very useful but when using the shuttle or just generally traveling around it can be hard to know which one is the one you want. Therefore there should be a way to recolor them making it easier to know where you are going.
  12. I would like to see depth meters so I know how far down into the planet I am.I would also like to be able to make things in my game (e.g. Mountain ranges and other land marks) so I can find my way back to my base instead of just trying to use the compass and remembering how I got to where I am Thanks for the great game can't wait to see what happens in the future keep up the great work Kirby
  13. When placing beacons, it would be handy if we could pick from a list of icons to define the reason the beacon exists instead of them all just showing a blue symbol with dots. If I'm out in a remote area and find a bunch of deposits, but my storage is full, I will drop a beacon so I can come back to it. If I've traveled too far from home to get to that spot, I may even drop beacons along the way making a "road". The difficulty is when trying to discern which beacon in the distance to aim for when you've got a lot of them lying about. So maybe some basic icon changes for the beacons or at the very least a color shift the background. Dots: default beacon marker icon. Shovel: Could help manage places you want to mine for resources Binoculars: Explore this area later. Road: (two solid lines on a shifted perspective with a dashed line down the middle) Use this for marking major roads that you travel. Pick Ax: Could help mark a cave for later digging. Skull: Danger Will Robinson! Asterisks: Something special here. Letters A-Z: For whatever you want. Drop 8 beacons in a row to spell out "Pizzeria" if you happen to stumble over some good pizza in a random cave somewhere. Then have like 5 to 7 different background colors so people can mix and match their own setups. Use black and the Road icon for all their major highways and blue and the road icons for expeditions off the beaten path, etc.
  14. MrrQuackers

    Be Able To Name Beacons

    You should be able to name each beacon. When they are in the distance, they all have the same icon, making it difficult to see what beacon means what. If we could label the beacon, then when you see it in the distance you can know it means something, like "Resin Deposit" or "Crash Site Research."
  15. MouSe-

    Improved Beacons

    Hi all, I'm rather new to this forum but like all of you, my girlfriend and I stumbled upon this amazing game and we haven't been able to put it down since. My idea is pretty simple. I would really like if there was some way of customizing beacons. I have this (not so) crazy idea that I want to connect the entire planet, but when you go just a little too far you lose track of where your base is. No matter we can put down a trail of beacons, and this works really well when going in a straight line But if you want to map out your exploration a bit more than just a single line, now all of a sudden its really easy to get confused as to which beacon leads back to the base. The way I have currently solved this is with a system of self-made mini-mountains a little apart with a beacon on each, and then for each "ring" I go out further I have to add to the previous rings, that way I always know which "ring" I am on.. but this gets kind of silly when you start hitting the 5th ring and you need 5 beacons in each of the points in the inner ring. So yeah, the simple TLDR: Improved / customizable beacons to allow for further exploration. (Side note: It would also be really nice if there was a way of differentiating between Habitats put on a planet so you knew where you wanted to land )
  16. The one thing major about this game that is such a small feature in most games is a map. With so many easy ways for you to die or get lost with seeing as theres no way to locate what direction your beacon is towards finding your way back to your base or your truck after dying is completely frustrating. Id personally like it if rather than just having a map laid out for you, either add a device or navigator that could allow you to look in a direction and know what beacon so in that line of sight. Or add a map that as you explore it will uncover more of the map so areas already explored will be slightly easier to navigate. And the second issue is not being able to mark beacons with unique tags to know what will lead you where. This would be another great feature allowing players to easily navigate there way to old areas while not taking away from the difficulty of exploring new areas.
  17. AlsatiaK

    Map-ish Feature

    Dunno if this has been suggested, or is in the works, but a map like system to identify where we left beacons, or vehicles, far away from the base would be so handy! I've lost quite a few now with my poor navigational skills. A way to mark a direction from our base to find beacons would be so cool. Perhaps radar? Or something to that effect. It would also help when finding the base after an excursion, or trucks after dying. Love the game! Totally addicted. Cheers
  18. Foolie

    Revisited Beacons

    Fairly simple idea. While playing the Multiplayer for the first time with my friend we came to use beacons to mark notable cave entrances. It was quite handy, though we came to talk about what would make it more helpful. What we came to discuss was basically: Naming beacons would be a big help, once the beacon is in line of sight the name could be projected above it. Think road sign. Choosing icons for the beacon waypoint from a distance. A little cave entrance icon for a cave I might have marked is one good example. With both this and above organizing what everything is becomes easier. Some kind of map gadget that can help you oriented between waypoints that aren't currently visible. Not a detailed world map per se, more like a radar item that points towards all the beacons in a given range - along with their names. I can't always SEE my beacon - that doesn't means I don't need it's help. In fact, I might REALLY need its help the minute I can't see it anymore.
  19. DeviousSquire

    Beacon's in Space

    I play on gaming PC through steam using keyboard and mouse I've noticed on most of my saves i end up with a cluster of markers hovering in space that i can see as i move between planets, at first i figured it was the station but recently noticed it seems to match up to the markers present on and around my base on planet terran, not sure when they appeared but are there when i first take off from the planet.
  20. When orbiting in space, the beacons built on terran can become 'detached' from the planet and are seen rotating below the map, while not associated with the planet they are built on.
  21. Hello, This is my first post. I found astroneer through the steam queue while I was looking to access my reward trading cards for that day. I immediately fell in love with the cutesy/toy playdough in space aspect of it, and the way you can go off plantes. And the "survival" "no oxigen unless you place lifelines" element just made it look better. As it's early access, I understand it's not realy useful to do freature request in terms of gameplay, the vision of the game has still to be truely realized. But I would however want to make a suggestion regarding The most annoying thing (besides of the obvious bugs, multiplayer glitch vehicles), are the way you can lose your death location beacons , other beacons and vehicles in caves (after you die). The beacons don't show through walls and have a limited location of visibility. I do find this compelling, because I understand when you would see them all across the world, you're just homing in to the location and you lose some of the "exploration" narrative. if your truck is visible by waypoint throughout the world on the exact location, you just dig yourself to it and some adventuring is lost. What I do propose in this matter is - and I hope this stays within the philosophy of the game - - give the ability to color beacons. (so their icon will display red or green etc). THis way we can determine important locations by abstraction (color). - allow us to launch satelites in orbit. These satelites will reveal all the beacons in their hemisphere. The limitation is, you can only see colored dots (or vehicle icons) on a horizontal surface. (you stil have to dig and look how deep they exactly are). At least you'll be able to find your lost car again. Perhaps it's even a good idea that you also have to enable your car to be tracked by a GPS item ?
  22. It would be nice to be able to name the beacons as you use them. I also noticed that during a wind storm, the "wind turbines" don't move!?
  23. I will list my bug history, but i must say first of all, I love this game. In multiplayer experience: 1- Only the host can see upgrades titles after research facility makes a research. 2- Only the host can see beacons from the shuttle while in space. 3- When exploring near the host of the game, if he quits a vehicle my vehicle stop working, like if he thinks that i quit too. 4- Several times exploring even on flat terrain , the car drops you out automatically and then the rover take off and goes like crazy stopping in mid air, and you have to make a mountain trying to get it back, so it fall down. 5- When I die been the guest in multiplayer game, my pod landed every time in the nearest cave down of the main base. 6- While being the guest when a storm kills me near a base the game bugs and even I am alive, it shows me on the floor like I am still dead, and the screen all RED, like if the rocks are still hitting me. 7-When die in single player I don’t lose everything that is in my bag pack, things like the battery or solar panels in the auxiliary cells still remains when respawn.