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About Me

  1. Big Wheels on Rovers A lot of times, I find myself trying to drive my rover, and getting stuck on really silly things... like a small bush with one small resource node on it. And I mean *completely* stuck; having to get out and dig the thing up in order to move. If you added in the ability to research Big Tires for the rovers that would lift it so it wasn't so low to the ground, most things could be much more easily driven over. This would add a cost of 1 Rubber to the medium and 2 Rubber to the large rover, and elevate them maybe an inch or so; just enough to lift them over obstacles lik
  2. Astroneer's planetary navigation system is definitely lacking, and although there are many suggested features to make GPS and whatnot I think I have a solution that I think would be rather simple to implement compared to that. I am taking a bit of inspiration from No Man's Sky here, in that game if you have a waypoint on the far side of a planet it will appear on the point on the horizon in the direction of the waypoint even if it's far enough to be far below the horizon. This way the indicator is always visible. That game may have a ton of flaws, but waypoints is something it actually di
  3. Please bring vehicle beacons back. It's baffling why these were removed, but they make it significantly easier to find your rover again if you happen to get separated from it. Possibly due to bugs, as happened to me a few times. Die in the middle of nowhere, spawn back at base. Well crap, where's my rover? Too bad it doesn't have a built in beacon like it used to. Well, maybe it should. That was a good idea I wish you hadn't discarded for some reason.
  4. At the moment we have five different colours for setting the Beacons to (plus a strobing/flashing version of red), but this isn't enough. As well as adding one or two more colours (Yellow? Cyan? Brown? Pink?), we should be able to further customise each Beacon so as to better represent what it stands for. I am thinking that instead of just switching between each colour, clicking on a Beacon brings up a small interactive display with four options: 1). An On/Off button, used for switching the Beacon on and off. 2). A colour button, for switching between each available colour (arou
  5. Its so hard to use the beacon right now, you need to keep "scrolling" the colors, and if you acidentally pass of your color, you need to scroll all over again so what i suggest is to make that when you use the beacon, a UI would appear on top of it, always facing the player (if there's two players it would face the closer one) with buttons for each color in a grid, and also the "deactivate beacon" button. It would close if you use the beacon again or go away, should not be hard to implement
  6. Idea: 1. Make a mini map, BUT make Repeaters that must be places insight of you, and it insight of the base. Makes player climb Mountains to place these Repeaters. 1a) If it were me, I would just take your Asset for the Small Solar, and change out some color, and put a huge (8ft) antenna whip out the middle. Let it run on its own, no platform, no power, it just works. You could make it go out if there is a storm by it or by the player. OR 2. Or can you make the Beacons more customizable so I can drop "Bread Crumbs" as I walk away from the base. Like let the Player choo
  7. I have 3 beacons on Terran, 2 beacons and my home. There has been a number of times that I have seen these 3 beacons from Barren when exploring, without seeing a planet at all. One such instance I caught on video at the video below. I've also attached an image. Steam version, 0.8.0, single player, Windows 10.
  8. Summary -Beacons appears on space -Fps drops when I place a tether -Vehicle bay preview bug -Flying dropship -Shows resource symbol which is already collected Descriptions 1 - I traveled to another planet than my home planet and when I looked the sky I saw that my home sign and beacons(which belongs to my home planet) on space.I can see them while I'm on space. I traveled back and same things happened for my second planet. Middle of the first screenshot Top of the second screenshot Middle of the third screenshot(Between the c
  9. In update 7.0, my beacons have been inconsistent and have been randomly disappearing. Any ideas?
  10. I bought the xbox game preview of Astroneers almost on day one. I adore the game, and have delighted with every improvement and addition. One thing that hasn't changed, but needs to, are the icons for home/beacons/vehicles. The colour is difficult to see against the sky sometimes, and its especially bad when clouds pass because the clouds completely obscure the icons. I can't tell you how many times i've had to abandon a save because i got too far from home and spent hours trying to find home base again, but couldn't. If clarity of the icons through distance/weather/terrain can't be managed, I
  11. The frequency of Storms seems to be way too often, 3 or more everyday is annoying and it takes up most of the daylight hours. Beacons should also be able to be seen over greater distances, maybe through mountains? The research module seems to draw a lot more power than can be stored, they are almost useless at night.
  12. Can you make beacons customizable to where we can label the beacon. For example, when we put the beacon down, we can click on it and type in words.
  13. Hi Everyone, Any of you ever get frustrated by getting lost during exploration? Get turned around in that cave, come out a different entrance and never see your base again? Well suffer no further! Here is a [near] foolproof method of GLOBAL navigation, tried, tested and verified: The Beacon Meridian Method. Fig 1. The Beacon Meridian Method of global navigation. Step 1: Make beacons. For example, you will eventually need about 10-14 depending on terrain for Terran. Step 2: Drive North from your base, dropping beacons as you go (see Fig 1, second pane
  14. The beacons and way points are very useful but when using the shuttle or just generally traveling around it can be hard to know which one is the one you want. Therefore there should be a way to recolor them making it easier to know where you are going.
  15. I would like to see depth meters so I know how far down into the planet I am.I would also like to be able to make things in my game (e.g. Mountain ranges and other land marks) so I can find my way back to my base instead of just trying to use the compass and remembering how I got to where I am Thanks for the great game can't wait to see what happens in the future keep up the great work Kirby
  16. When placing beacons, it would be handy if we could pick from a list of icons to define the reason the beacon exists instead of them all just showing a blue symbol with dots. If I'm out in a remote area and find a bunch of deposits, but my storage is full, I will drop a beacon so I can come back to it. If I've traveled too far from home to get to that spot, I may even drop beacons along the way making a "road". The difficulty is when trying to discern which beacon in the distance to aim for when you've got a lot of them lying about. So maybe some basic icon changes for the beacons or
  17. You should be able to name each beacon. When they are in the distance, they all have the same icon, making it difficult to see what beacon means what. If we could label the beacon, then when you see it in the distance you can know it means something, like "Resin Deposit" or "Crash Site Research."
  18. Hi all, I'm rather new to this forum but like all of you, my girlfriend and I stumbled upon this amazing game and we haven't been able to put it down since. My idea is pretty simple. I would really like if there was some way of customizing beacons. I have this (not so) crazy idea that I want to connect the entire planet, but when you go just a little too far you lose track of where your base is. No matter we can put down a trail of beacons, and this works really well when going in a straight line But if you want to map out your exploration a bit more than just a single line, now all
  19. The one thing major about this game that is such a small feature in most games is a map. With so many easy ways for you to die or get lost with seeing as theres no way to locate what direction your beacon is towards finding your way back to your base or your truck after dying is completely frustrating. Id personally like it if rather than just having a map laid out for you, either add a device or navigator that could allow you to look in a direction and know what beacon so in that line of sight. Or add a map that as you explore it will uncover more of the map so areas already explored wil
  20. Dunno if this has been suggested, or is in the works, but a map like system to identify where we left beacons, or vehicles, far away from the base would be so handy! I've lost quite a few now with my poor navigational skills. A way to mark a direction from our base to find beacons would be so cool. Perhaps radar? Or something to that effect. It would also help when finding the base after an excursion, or trucks after dying. Love the game! Totally addicted. Cheers
  21. Fairly simple idea. While playing the Multiplayer for the first time with my friend we came to use beacons to mark notable cave entrances. It was quite handy, though we came to talk about what would make it more helpful. What we came to discuss was basically: Naming beacons would be a big help, once the beacon is in line of sight the name could be projected above it. Think road sign. Choosing icons for the beacon waypoint from a distance. A little cave entrance icon for a cave I might have marked is one good example. With both this and above organizing what everything is beco
  22. I play on gaming PC through steam using keyboard and mouse I've noticed on most of my saves i end up with a cluster of markers hovering in space that i can see as i move between planets, at first i figured it was the station but recently noticed it seems to match up to the markers present on and around my base on planet terran, not sure when they appeared but are there when i first take off from the planet.
  23. When orbiting in space, the beacons built on terran can become 'detached' from the planet and are seen rotating below the map, while not associated with the planet they are built on.
  24. Hello, This is my first post. I found astroneer through the steam queue while I was looking to access my reward trading cards for that day. I immediately fell in love with the cutesy/toy playdough in space aspect of it, and the way you can go off plantes. And the "survival" "no oxigen unless you place lifelines" element just made it look better. As it's early access, I understand it's not realy useful to do freature request in terms of gameplay, the vision of the game has still to be truely realized. But I would however want to make a suggestion regarding The most annoying thing (besid
  25. It would be nice to be able to name the beacons as you use them. I also noticed that during a wind storm, the "wind turbines" don't move!?