Search the Community

Showing results for tags 'beacon'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer - Early Access + Game Preview
    • Announcements
    • Patch Notes
    • General Discussion
    • Help, Questions, and Support
    • Bug Reports, Crashes
    • Suggestions and Ideas
  • Information
    • Announcements
    • Forum Rules
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 55 results

  1. CopperyMarrow15

    Better Beacons

    I have an idea for a logical beacon system that is actually based off of something System Era has already done. When you first start off a game you are given an examinable Landing Pad as shown below: Then, when you go away, the text disappears but the icon remains as shown below: Every object with a tag has a beacon similar to this. It can be toggled by holding B while it is selected. This is also similar to the tags in No Man's Sky. My new system also allows for finding your base, even when halfway around the planet. Please let me know what you think.
  2. beacons don't have very good rang from a distance you cant see them and i get that the planets it round so you cant see it but i think that the becon should show on the side of the screen pointing to the place of the beacon and also compasses should be on top of the screen it only makes sense (yes i know my drawing is bad i use Microsoft paint)
  3. My beacons are visible from another planet
  4. CopperyMarrow15

    Powerable Beacons

    I believe beacons should require power and have two cable plugs like most other single slot items, with the exclusion of the habitat beacon and death points. If your power runs out during an expedition and your beacons are the only way home, the habitat beacon should be visible from anywhere, along with all other beacons. Beacons should simply show up as colored dots with symbols on them, and they should be visible through terrain. (Also, please add the antenna back to the Astroneer to depict that beacons send out signal instead of lights.)
  5. I find it annoying now that we have no Beacon to indicate the location of our vehicles, so what if we could switch the Beacon on and off? Simply get i the vehicle, then use the same button that opens our backpack when on foot (Y button on Xbox One) to toggle the Beacon on or off on that vehicle. This would allow us to have just the Beacon o the lead vehicle of a vehicle train, instead of on all of them.
  6. Idea: 1. Make a mini map, BUT make Repeaters that must be places insight of you, and it insight of the base. Makes player climb Mountains to place these Repeaters. 1a) If it were me, I would just take your Asset for the Small Solar, and change out some color, and put a huge (8ft) antenna whip out the middle. Let it run on its own, no platform, no power, it just works. You could make it go out if there is a storm by it or by the player. OR 2. Or can you make the Beacons more customizable so I can drop "Bread Crumbs" as I walk away from the base. Like let the Player choose a Keyboard Letter, And more colors. Email me, hit me back if you need more info or help doing any of this (I'm a game developer).
  7. Hello! Beacons in their current state are a useful way of marking your location, whether that be a base, a cave, or your buddy's AFK spot. Other than that, their use is fairly limited. My suggestion is to allow an astroneer to write a message on the beacon, allowing for it to act similarly to that of a sign from Minecraft whilst also retaining it's current utility in exploration. Basically, you place down a beacon and when it's settled an icon pops up reading 'HOLD (random key) TO CODE MESSAGE'. You hold it down and it brings up a little Astroneer themed keyboard (Yay! More custom icons for Adam!). Once your message is typed, a new prompt will appear in the place of the old one reading 'HOLD (random key) TO VIEW MESSAGE', allowing you to do just that. There are other utility related things I'd like to discuss about beacons but I feel those should be talked about in another, much larger, post (Hint: it involves coordinates and space travel). Anyways, that about raps up this one. I'd love to hear everybody's feedback and thanks for giving this post a look. Have a good day!
  8. SpaceTacos309

    Vehicle Beacon Not Working

    I play astroneer on Xbox and I have been having a problem in all of my saves, the beacon for vehicles are not there. This makes it harder to find my rovers, and in some instance I lost my rover on Barren because I died, and never found it. Is there something that I’m doing that is wrong, do others have this problem, or can this be fixed? Thanks!
  9. I would like something to address a couple issues: Some sort of sign to point back to your base. Some sort of tether net split-er. Internally powered sign-light. I envision a super-tether. It would be used at junctions of tether lines to break-up the huge networks of tethers that start getting huge pauses while the code recomputes the tether network. It would also be an glowing arrow-sign. You would spin it to point toward your base (or it could point itself based on the number of tethers to a safe object (that can be 'entered'). It would be like a beacon with color selection.
  10. So played the new update. One thing which is off is that, if i keep the Beacon on the Ground, it will show up from a distance. But if i put it on the Small Rover, it doesn't work (i.e. no indicators visible from any distance)
  11. I like Astroneer's minimalist UI, and I have a suggestion for increasing beacon usefulness without adding to the existing UI paradigm. When you place a beacon, you assign it a name or number (Alpha, Bravo, Charlie, etc). This is done by tabbing through with the use command (E or ALT-click on ground, etc.). When you've cycled through to the identifier you want, stop: That becomes the beacon's unique identifier. You could still use colors, or color combinations, but that might limit the number of beacons... which could be OK, if that's desired limitation. To use the beacons, you would need to research a receiver. It would be a dish antenna similar in size to the small solar and take one slot, and I think it should be expensive, at least 5k or more. This would be a tool for advanced exploration, after the basic base it built. Slot the receiver antenna on the top of your backpack or on a rover (this is perfect for the small rover, because it has one extra slot after power is attached). Use the X button to cycle through active identifiers, just like selecting when selecting one on a beacon. Once an active beacon identifier is selected, the receiver antenna will always point in its direction, indicating the most direct route to the selected beacon. This would be much more effective for navigation, but still retain an element of challenge, without cluttering up the UI. Some usage scenarios: Leave a beacon at the base, drive far away, drop another beacon. Then switch to the first beacon and find your way home, without fear of losing the location you were at. Another scenario: Drop a beacon on the equator, then traverse the circumference of the equator. When the antenna switches direction, you have just passed the exact opposite side of the sphere. This system would be much less effective underground. It would still work, but the confines of tunnels would limit its usefulness. However, there are still cases where it could be helpful. For instance, if you have travelled far underground, you could place a beacon, then go to the surface and use the location to dig a direct shortcut to the location. You could also use it to dig your way out of a deep place, or to find vehicles lost underground. A couple of other thoughts: In this system, I would rename the beacons, calling them transponders instead. Beacons would be limited to planet range only, so beacon identifiers (transponder codes) could be reused per planet. The base yurt could have an entry by default and planetary range. Other beacons could have less power, which could be increased by investing more research in antenna upgrades. If a map system was ever implemented, it could be based around transponder triangulation, where you couldn't mark a location unless the appropriate number of transponders was deployed. Something I haven't figure out yet: How would the antenna be animated if the beacon was directly below the antenna? Thoughts?
  12. Hey there. I got some very nice suggestions: I would like to name my beacons, so communication with my friend about where someone is gets easier. Also I'd like a minimap with a display for vehicles and beacons, just like you see them in the game already. It gives a better view of where something is, especially how far it is from you (I already noticed distance is being displayed with color saturation, but I think that isn't a very elegant solution) That's everything! Hope you guys are going to implement it. I'm really enjoying this game and I really like giving these suggestions!
  13. Julio Esteves

    Home base Beacon

    I think that we should have something like a tricorder when we press the LT button. It could show the nearest base or vehicle, examine the ground to find some hidden caves and show storm locations. Another thing that we could have on the game is snow, rain, storms, water, etc..
  14. Jani Turunen


    Small RadioBeacon what can attach to astroneer Backpack and for planet side base to base medium radiobeacon then for planet to plane bases large radiobeacon so like radio in real life exploration radios could be used local communication and Small work by Small distance like radio range and medium one need other medium radiobeacon to operate. with multi-astroneer exploration would be nice even they could use discord for example but radiobeacon can be more local and need to unlock those radios by bytes
  15. Hi All - Background - Often when exploring new planets, you may find yourself lost. You may be on a moon exploring and due to the round nature of the planet and its size, you cannot see your home base icon any longer. I am aware you have the compass available below your character for current navigation, but that doesn't always help. Suggestions - 1) Allow you to set your home habitat (in case you have multiple bases on a planet) and when away, your compass will highlight the cardinal direction to head to return. This is rather simple to implement, yet still leaves a small bit of the risk/reward with exploration. 2) Beacons can be seen infinitely around the planet with a distance provided. This gives you an idea of where to head to return to your base or beacon, but still requires you to navigate to get there. There's still a risk/reward for exploration, but it isn't as easy as #1 makes it for how to return. 3) Add a coordinate system to the game. This would allow you to track your position upon leaving the base and return back without an "auto-home" like feature from #1. It preserves a large amount of the risk/reward over exploration, yet still gives another tool to find your base and return. 4) Add to the planetary-view cardinals indicators when looking at a particular planet. A few times now when I've been lost, I don't bother roaming across the planet to find my base (as it has taken 30 min. to an hour previously) and instead choose to suffocate. After I drop back next to my base, I hop in my spaceship and view the planet from above to get some idea of where I was and where I need to go to find my body. That helps big time, but it isn't very precise. Having some sort of cardinal direction indicator in the planetary view could help alleviate this problem, while still keeping the largest amount of risk/reward to exploration. Final Notes: The impression I have from the game direction the developers want to pursue is that there is an overall desire to keep the risk/reward of exploring high, without an easy safety net to return home without any thought. I like that and can appreciate that, but I think if you've gotten lost on small planets enough, something like suggestion #4 plays into that narrative, but doesn't make it as automated as some of the suggestions in #1-3. Thanks for the consideration, SpecialT
  16. Ghostwolf93

    Landing Beacon

    So the Landing Beacon would be a tier 1 item you could carry in your backpack, made out of Titanium (for balance reasons and because hardly anything is currently made out of Titanium). You put it down on the ground just like a regular Beacon, except that it generates a landing zone 'bubble' that would then allow shuttles to land there. Its use? Say you are driving along in your Rover and you have already got a full load, when you suddenly come across a wreck with some very nice stuff on and ar out it. Instead of having to choose what to bring back to your base you instead place a Landing Beacon within walking distance of the wreck, then when you get back to your base you can climb in your Shuttle, take off and land right near the stuff, which you can then collect and store on the Shuttle. Other uses could be that it's used in multiplayer, in case one player gets stranded far from their vehicle. They can just place a Landing Beacon and their buddy can then come pick them up.
  17. So first I should say, I really am enjoying playing Astoneer. Figuring things out and exploring was an amazing experience and reminds me of when I first starting playing Minecraft. So thanks to the devs for making this awesome game even tho it's only in alpha it's really a joy to play. Moving on then... As I was playing the game I would put beacons down at places of interest to me. Big deposits of compound, resin, crashed sites, caves, etc. But then when I looked to the sky, I saw my beacons, but I didn't know which beacons went to which locations. I ended up going to three different beacons before I found that crash site I marked. So I started to think, what would be an easy and simple solution to this problem? I suggest being able to right click the beacon to cycle through a set of different images. This should take less then an hour to code in to the game unless Astoneer is structured in Unreal in a different way then I'm expecting it to, I say this because I have a Unity Developer background. A Message to the Developers: I understand you may not accept my submission and I'm ok with that. This took a few hours to make but I enjoyed taking a break from my own personal projects. I also know that these assets aren't truly game ready as I'd like. Because I don't know the resolution you need, if the icons need to be in a certain location, or if you even have the beacon symbol as a different image from the blue back ground image. So if you decide to use some or all of these icon assets. Please send me one of the image icons you are using for the beacons as a guide for me. Then I'll make all my symbols fit where they need to. I don't want to add unnecessary dev time to the project. Yes your programmer needs to spend a little time implementing this but your artist shouldn't have to touch these. Thank you for your time -LatchGameDev
  18. Staruah

    Tethers Update

    I think you should be able to apply work lights, beacons to tethers. The work light could allow you to see the tether from a distance, and also give you more light. The beacon would attach to the top on the tether, when you change the light on the beacon it would change the light of the tether.
  19. In order to differentiate distant beacons in horizon. How about including the possibilty of labeling them ??
  20. Brian Crivella

    Sandstorm joy ride

    196 Xbox One Not sure if this is intended, but i just had a fun joy ride inside a sandstorm while in my large rover. (I included a 30sec clip of it) I was 20 ft away from my base when it hit and it was like I weighed nothing as I blew me across the surface of terra hit some space junk and started to tumble. Plus it will do the same if you are deep underground in one of the massive caverns too. Second thing is, the white line that was below any beacon (including the home base one) does not show up. This is a problem when you have the clouds above the base and the home beacon is covered up by them, got lost for an hour yesterday because of it and I wasn't that far, I just didn't see it because of the clouds. Including screenshots Also the performance has dropped severely after the game crashed on me yesterday while I was out exploring in my large rover. Load in of objects take up to several seconds sometimes and the rover comes to a dead stop till it loads in. And walking around large clusters of objects makes it worse. Plus when moving the camera around to look lags pretty bad now too. Just a few things I am currently experiencing, still love the game though ? 7-24-2017_1-17-34_PM.mp4
  21. SpaceLlama

    Different Beacons

    Beacons are nice, but when you make multiple, you can't tell which is what. I think it'd be cool (and quite simple) to make them show different colors.
  22. Because it would provide a great vantage point I tried to place a beacon on this rock pillar. Unfortunately could not be done as the beacon just rolled off. You can see in the photo it is in the process of rolling off. I am using steam playing on a windows 10 laptop
  23. Hello dear system era team, first of all I want to say, that astroneer is a beautiful game, also in its initially stadium with all the legs and glitches we had, at the moment on if my favorite games on my Xbox. While i was driving around on the exotic planet with my truck, searching for some rare materials, I placed some beacons on top of the rare material mines. I thought that it's easyer for me after ending the playing session and I will find the special mines faster at the next time. But when you putted more than one or two beacons around your headquarter, like around 10 or more, it is difficult for me to remember which one was for the coal and which for the titanium and so on... Now my idea: if I put a beacon for example straight on a titanium mine, the beacon sign at the heaven/horizon will show the name of the mine or a material symbol an not the one whit dot. This would be a maybe easy change and would have a great effect on your navigation and helps you after reconnecting to get a faster overview of your situation. Thanks from Germany, this game will become incredible!!!
  24. Nyxvite


    It would be really cool if some how you could name your beacons I send alot of time trying to remember where I find compound,power,oxygen.etc and I was using beacons when I go scouting 4 that stuff and then I get lost inot the beacons
  25. So basically, you place a beacon down, and another beacon in different locations. I would drove to one beacon, but end up at my old Titanium outcropping, when I meant to go to the other beacon, my giant solar panels. If you could click on them on change their name instead of the dot, that would be nice. Players everywhere would like this change because it would make the game slightly less confusing. Well, I get confused, at least.