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Found 19 results

  1. Carson St. Amand

    Long-Term Research bases

    Add a "Long-Term research" that you could cue up multiple research objects on but it takes more resources to make and takes longer to research but it's for like research bases and stuff. Also add a shuttle that only has enough fuel to get to a planet and back, but has a internal storage to carry a ton of stuff for building bases, so you could ship tons of stuff from a base. And internal storages that have like a catalog on the front that shows what you have in it so you don't have to have tons of medium storages and despawn the resources that go into it so it is easier on the processor. Also add terrestrial bases that you can add stuff inside of like a garage to store rovers and have a bed to pass time during storms and options like have the long term research need to be on the base. And you can like walk around in them. And space stations that can hold resources and fuel and you can ship stuff to them and then refuel there. Oh and last thing more options for the controls and a better camera on xbox.
  2. Could you please add a color option for vehicles and objects that are put on vehicles from the printer that like the drill head and medium+large+extra large storage parts for vehicles
  3. theastonmartin

    Object building system

    This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?
  4. Something I really want to see in Astroneer are satellites and space stations you can build and travel to, probably mine asteroids for astronium or other valuable resources. With a sattelite my vision is to have them scan a planet for its resources, and you can go down to that planet and dig. The purpose of the space station is to mine asteroids for minerals like lithium. asteroids should appear every two Astroneer days and get pulled in with a winch. And also you will need a spacewalking suit to maneuver in space, an alternate option would be to physically tether yourself to your space station. Also add in large solar panels to put on these.
  5. Totom

    Bases

    I play this game since the verry beginning and congratulation for everything that you made. Do you think that you can add bases or moduls like in subnautica for construct bases. (sorry for the mistackes i'm french^^)
  6. So after I died from a sandstorm I decided to make a large dome over my pod so I do not get hit my debris. Once I got one wall up and a storm came the debris still came through the wall. Like it was not even there at all. I do not know if you can craft structures I just started. But I hope that either taraformed bases can block the debris from hitting you in the future. When you go undergroup it blocks it so I did not know why my dome gave no protection.
  7. I encountered this bug as I was getting into the later stages of the game. I was hoping to start a new base. I had left my left first planet before, and I built a research station on another planet. After leaving that station, I came back to home base and I prepared for a new voyage. I took off and landed on a new planet. With the resources I brought with me, I attempted to build a new module (a printer, to build a habitat.) The ship wouldn't allow any connections. I don't know why, but it wouldn't. Maybe it's something I did wrong, but I believe it to just be a bug.
  8. These are ideas I think you should consider: -Local Multiplayer (Xbox) -Maybe different level creatures (normal, beginner, end-game, bosses) -Customizable bases/ rooms -NPC (that will expand in real time)/(forming into colonies and factions) -Base defense -Allow the player to create colonies and factions (that will turn into space races) -More player customization options -Farming/Planting -Terraforming (I know that's technically already in the game but I mean like changing the environment) -Servers -Pvp element -Shields -Harvesting/Farming animals.
  9. BshonGaming

    Lets Talk Bases

    So recently I began a new world on Astroneer. Fantastic start to the world, resin, compound, and a ton of research units nearby WITH a downed space craft with aluminum inside of it. I go wild, build a full base within ten minutes, enjoying myself a ton. I invite some friends to join, they do, and the fun continues. Then I noticed I had made a bad decision. There was no printer. Well, here's where the discussion begins. Without the printer, you cant make anymore bases. Without more bases, you cant build anymore modules. Your stuck with the stuff you've created. Unless I'm wrong, the world is kinda screwed. Do you guys believe that the printer should stay a necessity for world expansion? Or do you believe that habitats should be possible to be found randomly for personal use? In my opinion, I would rather be able to find more in the world, and create them. The printer being needed forces me to lose one usable module that I would prefer to have early. Also, If I'm wrong and habitats can be made in some other way please tell me. Because I haven't found out how yet.
  10. I have been playing on XBox and have a few suggestions about how to improve and expand gameplay. 1 - Deconstruction. This has been mentioned in at least one other post but I would like to reinforce how useful this would be. The need or desire to deconstruct either base facilities or vehicles or attachments crops up regularly. The exclusive use of vehicle stations by shuttles/spaceships, poor base configurations and vehicles being made redundant are just a few of the situations in which players may wish to deconstruct base facilities or vehicles. Deconstruction also encourages experimentation. If you can freely build and deconstruct with full return of resources then there is no limitation on a players ability to "play" with different base configurations, vehicle setups, gadgets and tools. 2 - Orbital default view facing the planet/moon. The current view when you enter orbit leaves you panning the camera around very slowly to find the planet or moon you are orbiting. A quality of life change would be to have the default view to have you facing the planet after you enter orbit. 3 - Drones. All the rage IRL and in games the addition of drones would give players another option for exploration. The addition of a ground and air drone would increase a players options for exploration. They could be built at a dedicated base facility for each one, at which the Astroneer stand to take control of the drone. They could require fuel and could be upgraded with larger fuel tanks, lights, ability to drop beacons, etc. 4 - Jet Pack. Add a jet pack fueled by hydrazine that takes up 4-6 slots in your Astroneers backpack for another option to get around. Again this could be upgraded for better fuel efficiency, etc. Alternatively the jet pack could be constructed as a vehicle that you board that has a hydrazine fuel tank and can be upgraded. 5 - Grappling Hook. This tool would allow our Astroneer to scale mountains, climb out of caves and canyons and maybe pull over those poisonous plants. Not a big deal but the more options you have, the more fun you have. That's all for now. Keep up the good work and I look forward to future content updates, performance improvements and bug squashing.
  11. Right, so, I'm sure we've all run around our home base at one point or another like a chicken missing it's head trying to use the terraforming gun to pretty up and organize our living space. It doesn't always help, actually I've rarely had it work at all. So here is my suggestion, born from seeing similar in other games in the past. A new type of equipment, similar to a Tether in it's behavior- though with a slightly better range between points. It's function would be to create an area of flat ground, devoid of spawning plant life. It would activate when it completes a full circle (or triangle or square or whatever shape) around an area of land that contains an activated habitat or otherwise suitable base centerpoint. It completely levels the ground. Delicious, perfect flatness. On top of this, while the base tethers exist, this space WITHIN it cannot be deformed by the terraforming guns. You could, if you felt so inclined, used this as a basis to dome your entire base in a protective shell of ground - for instance. Basically, this tool lets you keep a neater, easier to navigate and harder to accidentally disturb base. It also lets you do more interesting things with your base, potentially.
  12. I'm on Xbox one, whenever I return from another planet, the ground does not render till I touch down. Any vehicles on the surface fall through the planet as I'm landing. I have gone through 6 rovers and 3 trucks, with resources disappearing, I can't keep replacing them. Please help. I can try to record it with my Xbox One but unsure on how to get them from there to here.
  13. Simple, just give the player the ability to connect two nodes from two separate bases(Just like you would attach a truck/rover to a node)
  14. Ever wanted to settle a base in a new area with the space shuttle? I AM SORRY BUT THATS NOT POSSIBLE. Quote "Did you already use the space shuttle?" (Quote is at the end of the page) When I went to a other location with the space shuttle, saw I that you'r very limited with exploring. Because the only thing you had was a space shuttle. You need to get oxygin. if you could build a new base you could also get: power, printer, vechicle builder, etc, etc. I really want to see that you can build (a) new base(s). I would like if you can mayby sent like an new space shuttle in. or cut of the top of the space shuttle then you get a sort of big battery Mayby something like this? ------------------------------------>>>>
  15. Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter the various planet surfaces. Whilst this problem can be solved by flattening terrain, this process can be time consuming and frustrating due to the logistics required to give the player a continuous supply of power and oxygen over long distances. This is where my concept for roads comes in. Roads could be placed in a similar way to how base modules expand, with an origin point that can then be expanded upon when provided with adequate materials. Expansion of roads could wither be free form, with the player having full control over the gradient and curvature of the road. Alternatively, road placement could be based off of a grid, with different pre-set parts e.g 1x1x1 straight road, 1x2x1 ramp etc. Once placed, the roads could be slightly elevated form the terrain so that they could have a perfectly smooth surface for vehicles to merrily drive from base to base. This system would encourage exploration as it opens the possibility to the player that if they see an awesome looking cave, they could mark it with a beacon, run back to base, construct a road from base to the cave and then easily and efficiently deliver resources from the cave back to base, making the whole process easier and far more efficient so that the player can spend less time mining and more time exploring. However, it would be silly if we were to have roads that were permanently undamaged, and a such I propose that some changes be made to the weather system to both support my roads concept whilst also making the weather of the planets a bit more viscous. Let's take the starter planet Terra for example. Currently, we have the debris storms that can kill the player, but have no real impact on structures. However, if we make the storms less of a massive deadly blob of destruction and more a hurricane, it makes them both more realistic and also balances them by reducing the radius of the storm itself. This would allow the developers the ability to make objects (such as tethers and road supports) be damaged by the storm, adding in a need to maintain the sprawling tether lines and road networks that arise when connecting locations together. To express my ideas for the weather system in general, I think each planet could have weather unique to their ecosystem. Taking the starting planet Terra as an example again, alongside hurricanes replacing storms, rain and thunder storms could be added in. Rain storms would have next to no physical impact on the world (unless the developers somehow add in liquid physics to the game), mainly serving as a slight hindrance to visibility and adding to the immersive qualities of the game. Thunderstorms, on the other hand, would pose as a real threat to both the player and equipment such as windmills, that could be stuck by lightning and destroyed - requiring the player to repair them. I would have written my potential ideas for a railway system and trains, but the developers already sort of confirmed this on a live stream. On an unrelated note, please let us name and colour beacons as it would both help with navigation and also allow me to climb each and every mountain and name them after the Scottish Munros . As always, if you wish to expand upon or improve my idea in anyway, don't hesitate to comment.
  16. I'm sure base building in space have already crossed their minds, it would be awesome to have your own space station that you can construct and set up outisde of planets that you can travel to inbetween planet visits - maybe give you the ability to make an exosuit that lets you fly around to drill and gather materials from small nearby asteroids and construct the base itself/platforms, something like this which I think would be a really cool and fitting design props to John Wallin Liberto who apparently have made a lot of the concept art for Astroneer : https://www.artstation.com/artwork/43qwq
  17. While playing I found a couple of issues with regards to the smelter, the backpack, and power distribution. They are as follows: Power: If a habitat and another base are connected via a tether line to a power source (Solar panel, wind power, etc) the base closest to the source will absorb all the power and none will transfer to the other base. IE: Giant scavenged solar panel -> Rover -> Habitat -> Tether -> Habitat Suggestion: Power from habitats should be able to be used as "hubs" so that all connected components, even those at other bases, can gain power from their source. Much like when a rover has a solar panel and is tethered to a base. Smelter/Backpack Auto-Placement: When a smelter auto-places completed resource on its storage if the storage is full the newly smelted items will vanish from existence. The same goes for the backpack and tethers. Tethers picked up from the ground go to the upper left slot, but if you have 11 tethers in that slot all new tethers vanish when picked up. Suggestion: Add a check to the smelter that if all the storage slots are full (4 or 16 with storage modules) that it will not smelt OR will dump the newly smelted objects onto the floor (much like the terraformer when backpack is full). Add a check to the backpack that if the first slot is full of none tethers or has 11 tethers in it to place newly acquired tethers into the next available slot as well as provide a "Backpack full" message if no space for the tethers is available.
  18. Great Survivors

    Improving the game

    Hello ! Congratulations for your fantastic game its awesome . Me and my friend bought the game today and we are having trouble to play it online , the game keeps crashing . We also have some ideas to improve this fantastic game . 1- Health bar 2-Satellites ( like a spacial base ) 3-More kinds of space ships and cars to travel in different ways 4- Animals ( to provide resources ) 5-Custom base (where you can hide from storms , like a home) 6-Map 7-Water 8-More mountains where you can climb and build one of your bases , also caves , fallen space ships , etc 9- NO point of trade because one of the best things on the game is the crafting system and a trade system would end it 10- Space exploration
  19. iAdermz

    Some Changes

    Obviously I know this is in early access and i fully support this game. Here are some fixes I think would improve the game. - Being able to move structures you have already placed - Change up the fuel condenser mechanics you can just get free compound - Multiplayer Dedicated Servers - Driving system if your camera gets turned around and you press w you go backwards and d goes left etc. - Delete save game. I know you currently can delete game saves in your files but it makes it much easier for less techy people and should be a quick fix - Some sort of indicator your going to die from poison or possibly monsters in the future. Not aware of one at the time - Storage Crates small and large I'm not the "expert" at this game so if i am wrong or you have any tips feel free to reply I will probably learn something about the game