Search the Community

Showing results for tags 'bases'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 20 results

  1. With bases becoming so large and complex i feel that it would be helpful to add a base part that creates a set of S.A.W (self automated workers) to help you do mulitple things at once from one terminal and/ or search for resources. It could be somthing you could add to a rover aswell to search for and tell you where resource nodes are.
  2. Add a "Long-Term research" that you could cue up multiple research objects on but it takes more resources to make and takes longer to research but it's for like research bases and stuff. Also add a shuttle that only has enough fuel to get to a planet and back, but has a internal storage to carry a ton of stuff for building bases, so you could ship tons of stuff from a base. And internal storages that have like a catalog on the front that shows what you have in it so you don't have to have tons of medium storages and despawn the resources that go into it so it is easier on the processor.
  3. Could you please add a color option for vehicles and objects that are put on vehicles from the printer that like the drill head and medium+large+extra large storage parts for vehicles
  4. This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?
  5. Something I really want to see in Astroneer are satellites and space stations you can build and travel to, probably mine asteroids for astronium or other valuable resources. With a sattelite my vision is to have them scan a planet for its resources, and you can go down to that planet and dig. The purpose of the space station is to mine asteroids for minerals like lithium. asteroids should appear every two Astroneer days and get pulled in with a winch. And also you will need a spacewalking suit to maneuver in space, an alternate option would be to physically tether yourself to your space statio
  6. I play this game since the verry beginning and congratulation for everything that you made. Do you think that you can add bases or moduls like in subnautica for construct bases. (sorry for the mistackes i'm french^^)
  7. So after I died from a sandstorm I decided to make a large dome over my pod so I do not get hit my debris. Once I got one wall up and a storm came the debris still came through the wall. Like it was not even there at all. I do not know if you can craft structures I just started. But I hope that either taraformed bases can block the debris from hitting you in the future. When you go undergroup it blocks it so I did not know why my dome gave no protection.
  8. I encountered this bug as I was getting into the later stages of the game. I was hoping to start a new base. I had left my left first planet before, and I built a research station on another planet. After leaving that station, I came back to home base and I prepared for a new voyage. I took off and landed on a new planet. With the resources I brought with me, I attempted to build a new module (a printer, to build a habitat.) The ship wouldn't allow any connections. I don't know why, but it wouldn't. Maybe it's something I did wrong, but I believe it to just be a bug.
  9. These are ideas I think you should consider: -Local Multiplayer (Xbox) -Maybe different level creatures (normal, beginner, end-game, bosses) -Customizable bases/ rooms -NPC (that will expand in real time)/(forming into colonies and factions) -Base defense -Allow the player to create colonies and factions (that will turn into space races) -More player customization options -Farming/Planting -Terraforming (I know that's technically already in the game but I mean like changing the environment) -Servers -Pvp element -Shields -
  10. So recently I began a new world on Astroneer. Fantastic start to the world, resin, compound, and a ton of research units nearby WITH a downed space craft with aluminum inside of it. I go wild, build a full base within ten minutes, enjoying myself a ton. I invite some friends to join, they do, and the fun continues. Then I noticed I had made a bad decision. There was no printer. Well, here's where the discussion begins. Without the printer, you cant make anymore bases. Without more bases, you cant build anymore modules. Your stuck with the stuff you've created. Unless I'm wrong, the
  11. I have been playing on XBox and have a few suggestions about how to improve and expand gameplay. 1 - Deconstruction. This has been mentioned in at least one other post but I would like to reinforce how useful this would be. The need or desire to deconstruct either base facilities or vehicles or attachments crops up regularly. The exclusive use of vehicle stations by shuttles/spaceships, poor base configurations and vehicles being made redundant are just a few of the situations in which players may wish to deconstruct base facilities or vehicles. Deconstruction also encourages exper
  12. Right, so, I'm sure we've all run around our home base at one point or another like a chicken missing it's head trying to use the terraforming gun to pretty up and organize our living space. It doesn't always help, actually I've rarely had it work at all. So here is my suggestion, born from seeing similar in other games in the past. A new type of equipment, similar to a Tether in it's behavior- though with a slightly better range between points. It's function would be to create an area of flat ground, devoid of spawning plant life. It would activate when it completes a full circle
  13. I'm on Xbox one, whenever I return from another planet, the ground does not render till I touch down. Any vehicles on the surface fall through the planet as I'm landing. I have gone through 6 rovers and 3 trucks, with resources disappearing, I can't keep replacing them. Please help. I can try to record it with my Xbox One but unsure on how to get them from there to here.
  14. Simple, just give the player the ability to connect two nodes from two separate bases(Just like you would attach a truck/rover to a node)
  15. Ever wanted to settle a base in a new area with the space shuttle? I AM SORRY BUT THATS NOT POSSIBLE. Quote "Did you already use the space shuttle?" (Quote is at the end of the page) When I went to a other location with the space shuttle, saw I that you'r very limited with exploring. Because the only thing you had was a space shuttle. You need to get oxygin. if you could build a new base you could also get: power, printer, vechicle builder, etc, etc. I really want to see that you can build (a) new base(s). I would like if you can mayby sent like an new sp
  16. Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter th
  17. I'm sure base building in space have already crossed their minds, it would be awesome to have your own space station that you can construct and set up outisde of planets that you can travel to inbetween planet visits - maybe give you the ability to make an exosuit that lets you fly around to drill and gather materials from small nearby asteroids and construct the base itself/platforms, something like this which I think would be a really cool and fitting design props to John Wallin Liberto who apparently have made a lot of the concept art for Astroneer : https://www.artstation.com/artwork/43qwq
  18. While playing I found a couple of issues with regards to the smelter, the backpack, and power distribution. They are as follows: Power: If a habitat and another base are connected via a tether line to a power source (Solar panel, wind power, etc) the base closest to the source will absorb all the power and none will transfer to the other base. IE: Giant scavenged solar panel -> Rover -> Habitat -> Tether -> Habitat Suggestion: Power from habitats should be able to be used as "hubs" so that all connected components, even those at other bases, can gain power from
  19. Hello ! Congratulations for your fantastic game its awesome . Me and my friend bought the game today and we are having trouble to play it online , the game keeps crashing . We also have some ideas to improve this fantastic game . 1- Health bar 2-Satellites ( like a spacial base ) 3-More kinds of space ships and cars to travel in different ways 4- Animals ( to provide resources ) 5-Custom base (where you can hide from storms , like a home) 6-Map 7-Water 8-More mountains where you can climb and build one of your bases , also caves , fallen space ships ,
  20. Obviously I know this is in early access and i fully support this game. Here are some fixes I think would improve the game. - Being able to move structures you have already placed - Change up the fuel condenser mechanics you can just get free compound - Multiplayer Dedicated Servers - Driving system if your camera gets turned around and you press w you go backwards and d goes left etc. - Delete save game. I know you currently can delete game saves in your files but it makes it much easier for less techy people and should be a quick fix - Some sort of indicator you