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Found 16 results

  1. Hello. Ok so I have tought of some ideas for basebuiding. 1: Triangular platform, we already have curved ones, why not a triangular one. 2: large version of the medium platform C, because I want a large circular platform. 3: some way to remove cable clutter, in very complex bases there starts to be alot of cables around, this kinda ruins the looks sometimes, yes I can run the cables underground but that is quite to much trouble, and its ugly seeing cables clipping into the ground. Maybe a long (or adjustable size) "rod" platform I could attach to a wall exclussively for transp
  2. Currently, if you want to do something in Astroneer, you usually have multiple ways of doing it. For example, if you want to get hematite, you can go to Glacio, Novus, or just stay at Sylva and use trade platform. Or, when you are building a base, you have 3 variations of each platform tier. But when you want to explore the depths of planets, build multiple-floor bases or build a reusable tower, there is just one viable option: Ramps. Ramps take long to build, require tons of soil and can often get very annoying to construct. This is why i think Astroneer needs an alternative. M
  3. I realy like the system that's in place at this time but it gives a like wonky and not permanent vibe (I'm talking about myself). I suggest like a more permanent looking base (hallways, domes, rooms, etc.) that you can attach to the exo habitiat. It would be more for mid to late game so you would still have to use the platfoms at early game (also maby make a repacker or something so you can put them back in the boxes for easy transport). I don't suggest taking away the modularity but it would have this more permanent and styalized look on it and would give the player an advantage (less
  4. Xbox here and I'm not sure if this is a bug or if I'm doing something wrong. I unpack a platform then place a fabricator on top of it. The prompt says place two resin for example on top then I do that then the arms extend out. After that the image of what's going to be printed turns out in blue or pink (I'm not too sure what these means) I examine the fabricator then try to print something. It says i have like 2 out of 2 resin but there's no green button for me to activate the fabricator. Any ideas on what's wrong? Thanks for the help if anyone can give it.
  5. I have recently been watching some of the dev streams from when the game was not released and I thought why do we not have a landing platform for our spaceships I also find it frustrating if you have already built a spaceship and don't have a rover you have to either create another vehicle bay or get in your spaceship waste precious hydrazine to move your spaceship to somewhere else on that planet my idea is that the landing platform could be built by the vehicle bay in a box like all the other base pieces and could still be moved pls add into the game.
  6. so, i'm getting into the new basebuilding system.... all these new things to do, and no real rulebook, on one hand so many possibilities, on the other no real tactical methods of use yet. these new, infinitely repositionable, pre-packed platform base units are very different... i did an experiment. took a large platform unit out into nowhere and set it up. guess what? i get life support from it. so i'm thinking, one of these, some supplemental power systems like wind or solar units, add a seat so you can save your game occasionally... you have a makeshift home capsule base. so now i ask -
  7. Could we have the button prompts for interacting with modules, fabricators etc made bigger please? In some cases you need to press and hold the Y button (I'm playing on Xbox One, not sure what the controls are on PC), whilst other times you press and hold the X button. The little round button prompts you get when close enough to interact with things are just that: little. I can JUST tell that there is a letter displayed on the prompt, but it's not always easy for me to see which button it wants me to use. In addition to making the prompts bigger, could we also colour/code them? For anyone
  8. So I got out of my base, on my second day of playing Astroneer, (great game btw), and my character got trapped in between the door and the floor of the base where I last saved. The camera then zoomed into my body. It should be noted that this is a world where I recently played multiplayer on. Here's a vid of what happened:
  9. Hi it's been a while since i played astroneer. I checked my twitter and then... THERE IS A NEW .. UPDATE!! So yeah i'm now playing the game now, and wondering some questions, and ideas. My question is: What do this generator work? That generator on the base, iknow it's just a fun question. But it works at night so its not the solar panels on the roof. What kind of generator is it?
  10. I have been playing the game a lot recently due to the amazing new update, and in game I have gotten advanced enough to go to the moon. I brought a habitat, but when I tried to deploy it, it remained small and did not expand like the starting habitat. On the wiki, it says that the habitat should expand and start generating power but mine did not. Is a habitat that you print in a printer supposed to expand like your starting habitat or is it supposed to stay small like they used to?
  11. Summary: 0.6.1.0 - Steam - Research icons do not exist in catalog Description: In the catalog, the research icons do not appear. The text and everything works, but there are no pictures or icons in the catalog. Screenshot: Platform: Steam Version / Build Number: 0.6.1.0 Specifications: OS: Windows 10 CPU: Intel i7-4558U @ 2.80 GHz (Quad-core) GPU: Intel Iris Graphics 5100 RAM: 16GB DDR3 Drive: Samsung SSD 840 EVO 500GB
  12. I have Astroneer on Steam, when I launch the game it launches into the game without updating and so I have no clue on how to get it to update to 6.0.0. I did get the game as a gift from a friend but I don't think that should matter.
  13. While I do prefer the look and abilities of the new base building system, it also feels like it's more of a hassle to build your base, which kinda puts me off. Before building new platforms and printing base modules was really simple. Dragging out a conduit, dumping some resin, choosing the module and you're done. Now you have several more steps to go through. First you have to physically go to the new module printer, hold q to choose what to print, take what you print to the desired spot, fiddle around with the positioning, unpack both boxes (platform and module), and connect the power.
  14. All of the base building in the game is focused on function, but what about some chill areas for your base? Like a Habitat, with unlimited oxygen and storage, that is like a interior for your base. You could have floodlights on the outside and trophies from different planets that you could show off in a habitat. Maybe some basebuilding like that, or the ability to build a garage with a sliding door to keep your buggy safe. Thanks for reading this!
  15. Hello fellow astroneers! I play as dr. oj, and i really like to take my quad and explore the world driving around seeing the sun go up and down and live free... But i do realize that astroneer is much more than that, its about crafting an building. So i was thinking on 2 ideas to make the building more immersive and fun. EXOSKELETONS and a COMMAND CENTER! I feel like the astronauts needs to do let go of the psychic power and start to do some heavylifting to get things done! like really carry things with your hands and building your base old school style. For the "light" items such a
  16. My idea is that you can build a big module (like the printers) that is a Delivery station.With this station you can build "minecarts", minecarts are almost like trucks, but they can only ride on rails. These rails are also build in the station, and they expand out of the station almost like the pipes from the base. Minecarts ride the rails, from one end to the other. They also have a button that can make them automatically go to the other end of the rail.They can be used as an easy way to deliver items to and from your base to other places such as your mine or other base. I thought about