Search the Community

Showing results for tags 'base'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 226 results

  1. jamisononamission

    New base building item idea 💡

    Seed Stand -requires carbon & other resources to make a small list of plants and trees 🌲 I have noticed my planet is so bare because I have torn up all the plants for use in small generators. I think it be beautiful to plant things Around my metal and machine heavy base. Outside of the choices of seeds we already have. I don’t feel inspired by the alien plants we have in Astroneer especially the exploding ones. I would love some exotic green and beautiful things to plant. thanks guys!!!!! jamison on a mission
  2. Credit to User Topher for the idea. While Topher quickly mentioned the idea of making an indoor base with tether-less oxygen, I would like to add upon the idea. This would be a great way to isolate storage or some crafting, especially during storms. Allow for limited crafting in there (maybe limit it to no Extra-Large Modules, hoop platforms, or tall platforms), and allow people to sleep until a certain time (such as dawn or dusk). I know this would require extra work on your part as the time of day for each planet/moon is vastly different. This would also mean a clock would help. Maybe give a dial clock that rotates from sun to moon without the number. This would obviously be built into the backpack. Next up is expanding upon the base system. Allowing for more options than Shelter and Field Shelter. Maybe adding: Den, Living Unit, any number of better names... all to give variety to base building experience. You could then allow for modular shelters. Expanding upon one Shelter by adding a second one onto it. You could then explore multiple level shelters, expanding downwards or upwards. Obviously you wouldn’t want to take it too far as to get rid of the appeal of outdoor bases, but this would allow people to not only personalize their experience better, but also be active amidst the storms. Regardless as to whether or not this feature sees the light of day, I thank you for lending me your time.
  3. Vale_Panzer

    Medium Storage improvement

    Following Idea, what if you can lock a medium storage on a plattform, so if you missclick Shift+Click on the plattform nothing would happen. The lock buttons could be the same for rotating but you have to hold it. Sry for bad english, I'm trying my best.
  4. jlarry999

    Upgrades for all!

    Upgrade the Smelter so it can smelt 2 items at once! Otherwise, we'd need 2 Smelters running, once you get into late game! Also, the Trade platform should be able to trade for more than 1 item at a time! Saw someone recommend upgrading the Soil Centrifuge to do multiple canisters, & multiple options at once! But seriously, you'd(players) have to run 2 of everything! & maybe think about a new larger source of power!!! See attached pic! Notice the power level on the platform(the little circle at the end)! 48 RTGs!!! Just so you know, & it's still not enough power!!!
  5. xum

    Survival mode

    Have the choice to start a game without a base : - As soon as you leave the landing module you start to consume oxygen and the module becomes a recyclable piece of debris. - In co-op mode, we shouldn't land in the same place. We have to survive and find each other. - No respawn before have at least a rover seat ... or respawn but as an atmospheric re-entering at new location .. play without using base is relatively easy on sylva, eventually having the option to choose another planet to start. I think it could increase the experience of the game
  6. Martin Sedovic

    Beacons

    So as you guys know theres has been a new feature that you now cant see beacons when youre in orbit how should i find my landing spot? Havent played the game for 2 weeks because i was away
  7. A very frequent problem we run into is trying to manage inventory and suddenly drilling into our base floor. Then we go to flatten it and suddenly our centrifuge platform sinks into the ground. Just as we finish building a replacement, we accidentally dig another hole in our base. Flatten again and ALL of our Large Storage and Medium storages on the ground sink away. I was ok dealing with it when it was just my tractor trailer sinking a little and I had to work the wheels free, but this is now far too frustrating and unplayable. I came to astroneer for its zen, this is not zen. My partner recommended that maybe we should be able to create undiggable ground plates, probably hexagons that loosely snap together when placed so you always have a flat surface to work on for your base that you can't accidentally dig into and have to fix.
  8. CopperyMarrow15

    Sylva Bay Alpha (my starting base)

    https://gameclipscontent-d2005.xboxlive.com/xuid-2535450745701956-private/8d5e1654-f98c-444b-b144-a04ffe735305.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=%2FYQ20pEQxJaIPn%2BJae%2Btv5SMX5i8TmhJEIBmfMgZozA%3D&__gda__=1559761058_9f2ad4101e0973ee035b19b4cbc5ceff Any feedback is highly appreciated.
  9. tldr; Cant click on your base to land when in orbit if its on north pole. ---- I spent hours packing up my large base and moving it to a location next to one of the big gateway/portal buildings. Set up everything and made it cool.... then launched into space to go get something off a different planet. On return... I was extremely frustrated to find that I could not land at my new base (I even had a habitat and landing pad there). It was apparently too far off to the right side of the planet (north pole area) to have the orbiting shuttle see its landing bubbles.... I could see all the beacons from my habitats and shuttles... but i couldn't click on anything to land there... I was forced to land at my original base... which had been completely stripped clean and moved to the north pole... it was just the landing pad and habitat with no oxygenator. I had nothing to get me back over to my new base. Stranded.
  10. Talon Bennett

    Base Locator?

    Sometimes when I am traveling on a rover, I completely lose track on where my base is. The beacon no longer helps, as I am usually on the other side of the planet. The only way I found is to die, which is a pointless way, unless I am finding the gateways. It would be nice if I could craft something via my backpack and it points where my base is, and maybe a vehicle too. If it's too OP, you would make an attachment to the backpack and also where it would also point, as in there would be a sending end and a receiving end, so basically a better beacon.
  11. CopperyMarrow15

    Ultimate Tundra Base

    Since I first became an Astroneer, (back when the Medium Printer was a big ugly mess) I had plans for and started work on an Ultimate Tundra Base. I have never deleted the savegame yet and have made great progress on it. As the updates came, I thought I would have several years before 1.0 but I was wrong. The upcoming debut has rushed me to make it sooner than expected but I have thankfully been able to create it in time. Now, I can share it with the forum. Here is a compilation of screenshots taken during its construction. As always, please let me know what you think. I ended up removing the Large Platform A with the Medium Solar and Medium Wind Turbine because it doesn't look right there. Please give your thoughts concerning the power system and overall setup of the base. My power setup: 2 Small Battery, 2 Medium Battery, 15 Small Solar, 16 Small Wind Turbine
  12. 4546B

    My Base in Astroneer

    I'm saying goodbye to these saves, because 1.0 will wipe them. My Terran Base: My Favorite Scrapper Rover (which has covered half the surface of Terran) My Base on Barren My Base on Tundra My Base on Exotic My Base on Radiated
  13. Kirbykid

    Detacher

    I was thinking if they can add a detacher for unataching base objects like the furnace and it would put it back in the box.The reason I thought of this is because I made a veichle bay and put it on the wrong way on a landing pad? I think thats what this is I dont know what it is called I call it a E.L.L.P (Extra Large Landing Pad) https://www.google.com/search?q=astroneer+Large+landing+pad&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiEiMXMrvfdAhUCpYMKHVZfD1QQ_AUIDygC&biw=1564&bih=794#imgrc=ae5tkUk2gI3MxM: Image I found NOT MY IMAGE
  14. I really enjoy playing this game, but unfortunately, I don't know how to make a habitat like the one you start out with... I pretty sure you need the dropship but I don't know if there is a certain procedure you have to follow in order to set a base up because if I deploy the dropship it will plant itself but stay the same. Any help will be appreciated.
  15. I noticed that the shredder can't shred everything craftable, but only some stuff. Sometime you find an abandoned base, and you're looking for extra scrap, sometime you built something on mistake (or you want just to upgrade the platform it is built in). Also, everything you create with the vehicle printer is permanent. Often I have to dig a "shame hole" where everything I don't need gets dumped. Like abandoned platform after I build a base on barrens to feed on a huge broken complex. So a solution can be more shreddable stuff: platform, what is on platform, rover, large storage, etc... of course something to cut stuff in smaller pieces is needed, maybe separating the building from the platform before shredding (this give you the possibility to repack the building and change its platform) Another would be a dissasemble type of building: you destroy stuff by getting resources back, maybe only the rare one (if something needs resin and iron, you get only the iron back), or maybe something even different (you get all for the solid thruster, but just the aluminium from an used one). In this way, it feels like you can disassemble abandoned bases or "fixing" them by re-crafting the items. Or even better a way to repack stuff. Like a repacker. for repacking broken stuff (of course) other materials are needed (to simulate the fixing) What do you think?
  16. I found My brand spanking new base had been teleported underground after i updated my game on steam. I had just finished and was ready to explore the resource-rich radiated planet but could not because i need the modules that are now trapped underground. I flew back to terran only to discover the base there had been buried as well.
  17. Summary: My entire base is inaccessible Description: My game updated (Xbox) to version 0.9.2.0 and when I opened the game and started my world, my whole base was underground (Under the black unbreakable terrain that first appears when the base is set up) now I've lost everything. Platform: Xbox Version: 0.9.2.0
  18. Dalton Lang

    Landing Site Terrian Divet

    I’m pretty sure original you could flatten out your base with the terrain tool, and it would be nice and smooth. However now that I came back after a few updates this happens when you try to make it flat. A small divet surrounds the landing site now matter what. I even tried to rise the soil, but nothing happen.
  19. Summary: 0.7.0.0 - Steam - Dynamite merges with the launchpad Description: I wanted to delete the starting launch pad in which you receive your starting modules, but upon placing dynamite on it, it acted as part of the launchpad. Hovering my cursor over dynamite, and even dynamite connected to the connected dynamite gave me the option to examine only. Restarting the game causes them to act as normal. Version/Build: 0.7.0.0 Specs: OS: Windows 10 Pro Insider Preview x64 | v.1803 | Build 17677.1000 CPU: Intel i5 4690k 3.50GHz GPU:Nvidia GeForce GTX 960 4Gb RAM:2x4gb DDR3 Drive: TOSHIBA MK2565GSX
  20. 7heWizard

    Base inside

    Could base insides be added? This is my idea for that: I can go inside the habitat and move iside it. It could change to a 1st person mode and the inside could look slightly bigger than the outside. I can build other rooms connecting to the habitat. They would work like the oldest base system. Airlocks (as separate buildings) are needed to go inside, and the habitat works as an airlock. They would provide shelter of storms and there would be stuff buildable to the inside. There could be rooms and domes (wich are transparent) in different sizes. There could be an ability to grow alien plants in the domes. Those can be used in research or something else useful. There could be a large airlock (looks like an openable dome) too acting as a vehicle bay in the inside. And a new type of vehicle called an airplane or a hovercraft or something else, flying in the planet's atmosphere but not going to space. Of course expensive. Sorry if the grammar or words aren't right, I'm not English speaking.
  21. yoavmal

    adandoned bases

    finding random abandoned structures would add a nice look to the game. sometimes randomly generated bases will apear in caves, on mountains or at other places, including tethers and (rarely) rovers or a unknown kept somewhere or some resources around
  22. kizen nolastname

    Ideas for flat base and world

    so its annoying to try and make a flat base even with all these augment. I think what's needed is a robot or something that will flatten the world for you. Of course it will use energy and cost bits but it would help players a lot. Let's be honest trying to make a flat base and keep the planet a sphere is a pain. The hardest part is keeping it flat no matter how hard I try it's never flat. I love the idea of building a base whether it be flat or one u can walk in side. But none of that matters until we can truly make a flat surface or wall for that matter. Make a augment for perfect 180 , 45 ,and 90 degree surfaces aka walls or floors it would go a long way. Ty for haveing a say in this great game
  23. zoura3025

    Superbase Tour

    I... love the update... a little too much. This is my main little hideout. It connects to the mine (not shown in this tour), the Intercommunal Railroad, and the Wind Farm. I'm in the process of building extractors for every resource I deem useful (in other words, screw ammonium, coal, and organic). I didn't get many details of the wind farm, since it's mostly still "indev", but I wanted to show it to prefice just how much of a building nerd I am. I spent way more time than I'd like to admit on my connector between the main base and the Quarry. Thankfully, I had the Quarry up and running, so grinding all the materials wasn't... as bad as one would think. At least I got some pretty mountain views out of it. Also: SYSTEM ERA, PLEASE, FOR SOL'S SAKE, GIVE US LONG-RANGE CONNECTORS. And lastly, we have my humble little Quarry base. Fun Fact, I actually ended up stranding myself here because I took a large platform with me and forgot about tethers. Je ne suis pas tres intelligent. Bonus Picture: To aid in construction time, I built a station near the road. I can confirm that you can actually fabricate items on a ceiling.
  24. I accidentally made a second habitat but when I tabbed into it to save my game, I now can't get out of it and my world is redundant. Plz help
  25. It seems the Medium Fabricator can only print on the right side of the large platform? I found this out the hard way after starting to setup a base on my 2nd planet. To be fair, I noticed this issue before on Terran, but it was less of an issue due to easy access to resources. Why not allow the Fabricator to print to either side of the platform? Or even front or back (which kinda makes more sense IMHO)?