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Found 18 results

  1. If there was a way to travel between solar systems I think it could be really cool. I just tought about it but I think U need complex resources and materials to build a space station orbiting the star of the current system and when the preps are done u can jump in to an other system and after your arrival your base could act like a temporary Base flying around the orbit.(or u could have add a sotry bit like u need to repoair your starting ship etc. etc.) and lets say you are generating random start system using an algorithm it could have been a lot of fun. ( and even the starting map could be randomised U may use a scanner to scan them to see basic resources or atmospheric composition.) Random part is really hard to make tho Don't get me wrong tho I dont wanna see Astroneer to transform in to another game I just want more things to do in this game...
  2. Seed Stand -requires carbon & other resources to make a small list of plants and trees I have noticed my planet is so bare because I have torn up all the plants for use in small generators. I think it be beautiful to plant things Around my metal and machine heavy base. Outside of the choices of seeds we already have. I don’t feel inspired by the alien plants we have in Astroneer especially the exploding ones. I would love some exotic green and beautiful things to plant. thanks guys!!!!! jamison on a mission
  3. Credit to User Topher for the idea. While Topher quickly mentioned the idea of making an indoor base with tether-less oxygen, I would like to add upon the idea. This would be a great way to isolate storage or some crafting, especially during storms. Allow for limited crafting in there (maybe limit it to no Extra-Large Modules, hoop platforms, or tall platforms), and allow people to sleep until a certain time (such as dawn or dusk). I know this would require extra work on your part as the time of day for each planet/moon is vastly different. This would also mean a clock would help. Maybe give a dial clock that rotates from sun to moon without the number. This would obviously be built into the backpack. Next up is expanding upon the base system. Allowing for more options than Shelter and Field Shelter. Maybe adding: Den, Living Unit, any number of better names... all to give variety to base building experience. You could then allow for modular shelters. Expanding upon one Shelter by adding a second one onto it. You could then explore multiple level shelters, expanding downwards or upwards. Obviously you wouldn’t want to take it too far as to get rid of the appeal of outdoor bases, but this would allow people to not only personalize their experience better, but also be active amidst the storms. Regardless as to whether or not this feature sees the light of day, I thank you for lending me your time.
  4. Following Idea, what if you can lock a medium storage on a plattform, so if you missclick Shift+Click on the plattform nothing would happen. The lock buttons could be the same for rotating but you have to hold it. Sry for bad english, I'm trying my best.
  5. Upgrade the Smelter so it can smelt 2 items at once! Otherwise, we'd need 2 Smelters running, once you get into late game! Also, the Trade platform should be able to trade for more than 1 item at a time! Saw someone recommend upgrading the Soil Centrifuge to do multiple canisters, & multiple options at once! But seriously, you'd(players) have to run 2 of everything! & maybe think about a new larger source of power!!! See attached pic! Notice the power level on the platform(the little circle at the end)! 48 RTGs!!! Just so you know, & it's still not enough power!!!
  6. Have the choice to start a game without a base : - As soon as you leave the landing module you start to consume oxygen and the module becomes a recyclable piece of debris. - In co-op mode, we shouldn't land in the same place. We have to survive and find each other. - No respawn before have at least a rover seat ... or respawn but as an atmospheric re-entering at new location .. play without using base is relatively easy on sylva, eventually having the option to choose another planet to start. I think it could increase the experience of the game
  7. So as you guys know theres has been a new feature that you now cant see beacons when youre in orbit how should i find my landing spot? Havent played the game for 2 weeks because i was away
  8. A very frequent problem we run into is trying to manage inventory and suddenly drilling into our base floor. Then we go to flatten it and suddenly our centrifuge platform sinks into the ground. Just as we finish building a replacement, we accidentally dig another hole in our base. Flatten again and ALL of our Large Storage and Medium storages on the ground sink away. I was ok dealing with it when it was just my tractor trailer sinking a little and I had to work the wheels free, but this is now far too frustrating and unplayable. I came to astroneer for its zen, this is not zen. My partner recommended that maybe we should be able to create undiggable ground plates, probably hexagons that loosely snap together when placed so you always have a flat surface to work on for your base that you can't accidentally dig into and have to fix.
  9. https://gameclipscontent-d2005.xboxlive.com/xuid-2535450745701956-private/8d5e1654-f98c-444b-b144-a04ffe735305.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=%2FYQ20pEQxJaIPn%2BJae%2Btv5SMX5i8TmhJEIBmfMgZozA%3D&__gda__=1559761058_9f2ad4101e0973ee035b19b4cbc5ceff Any feedback is highly appreciated.
  10. tldr; Cant click on your base to land when in orbit if its on north pole. ---- I spent hours packing up my large base and moving it to a location next to one of the big gateway/portal buildings. Set up everything and made it cool.... then launched into space to go get something off a different planet. On return... I was extremely frustrated to find that I could not land at my new base (I even had a habitat and landing pad there). It was apparently too far off to the right side of the planet (north pole area) to have the orbiting shuttle see its landing bubbles.... I could see all the beacons from my habitats and shuttles... but i couldn't click on anything to land there... I was forced to land at my original base... which had been completely stripped clean and moved to the north pole... it was just the landing pad and habitat with no oxygenator. I had nothing to get me back over to my new base. Stranded.
  11. Sometimes when I am traveling on a rover, I completely lose track on where my base is. The beacon no longer helps, as I am usually on the other side of the planet. The only way I found is to die, which is a pointless way, unless I am finding the gateways. It would be nice if I could craft something via my backpack and it points where my base is, and maybe a vehicle too. If it's too OP, you would make an attachment to the backpack and also where it would also point, as in there would be a sending end and a receiving end, so basically a better beacon.
  12. Since I first became an Astroneer, (back when the Medium Printer was a big ugly mess) I had plans for and started work on an Ultimate Tundra Base. I have never deleted the savegame yet and have made great progress on it. As the updates came, I thought I would have several years before 1.0 but I was wrong. The upcoming debut has rushed me to make it sooner than expected but I have thankfully been able to create it in time. Now, I can share it with the forum. Here is a compilation of screenshots taken during its construction. As always, please let me know what you think. I ended up removing the Large Platform A with the Medium Solar and Medium Wind Turbine because it doesn't look right there. Please give your thoughts concerning the power system and overall setup of the base. My power setup: 2 Small Battery, 2 Medium Battery, 15 Small Solar, 16 Small Wind Turbine
  13. I'm saying goodbye to these saves, because 1.0 will wipe them. My Terran Base: My Favorite Scrapper Rover (which has covered half the surface of Terran) My Base on Barren My Base on Tundra My Base on Exotic My Base on Radiated
  14. I was thinking if they can add a detacher for unataching base objects like the furnace and it would put it back in the box.The reason I thought of this is because I made a veichle bay and put it on the wrong way on a landing pad? I think thats what this is I dont know what it is called I call it a E.L.L.P (Extra Large Landing Pad) https://www.google.com/search?q=astroneer+Large+landing+pad&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiEiMXMrvfdAhUCpYMKHVZfD1QQ_AUIDygC&biw=1564&bih=794#imgrc=ae5tkUk2gI3MxM: Image I found NOT MY IMAGE
  15. I really enjoy playing this game, but unfortunately, I don't know how to make a habitat like the one you start out with... I pretty sure you need the dropship but I don't know if there is a certain procedure you have to follow in order to set a base up because if I deploy the dropship it will plant itself but stay the same. Any help will be appreciated.
  16. I noticed that the shredder can't shred everything craftable, but only some stuff. Sometime you find an abandoned base, and you're looking for extra scrap, sometime you built something on mistake (or you want just to upgrade the platform it is built in). Also, everything you create with the vehicle printer is permanent. Often I have to dig a "shame hole" where everything I don't need gets dumped. Like abandoned platform after I build a base on barrens to feed on a huge broken complex. So a solution can be more shreddable stuff: platform, what is on platform, rover, large storage, etc... of course something to cut stuff in smaller pieces is needed, maybe separating the building from the platform before shredding (this give you the possibility to repack the building and change its platform) Another would be a dissasemble type of building: you destroy stuff by getting resources back, maybe only the rare one (if something needs resin and iron, you get only the iron back), or maybe something even different (you get all for the solid thruster, but just the aluminium from an used one). In this way, it feels like you can disassemble abandoned bases or "fixing" them by re-crafting the items. Or even better a way to repack stuff. Like a repacker. for repacking broken stuff (of course) other materials are needed (to simulate the fixing) What do you think?
  17. I found My brand spanking new base had been teleported underground after i updated my game on steam. I had just finished and was ready to explore the resource-rich radiated planet but could not because i need the modules that are now trapped underground. I flew back to terran only to discover the base there had been buried as well.
  18. Summary: My entire base is inaccessible Description: My game updated (Xbox) to version 0.9.2.0 and when I opened the game and started my world, my whole base was underground (Under the black unbreakable terrain that first appears when the base is set up) now I've lost everything. Platform: Xbox Version: 0.9.2.0