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  1. When I go near my tractor in a cave on Glacio to get O2 and to charge, I hear a loud whooshing sound and see flashing lights. It stops when I disconnect from the tractor. See the short video. Closing and restarting the game does not fix it, but grabbing a fresh battery and attaching it to my backpack does stop the noise and lights. My portable O2 generator was on (in my backpack) and kept draining my backpack battery, and whenever my backpack got to zero power, the noise and lights started (while near the tractor and trailer). So this is a no backpack power triggered event, with a device on the backpack requesting power. I'm on the latest Windows 10, Steam install of the game. Wanderers update. AstroneerWeirdNoiseBehavior.mp4
  2. VloggPetter

    Backpack hologram shaking.

    Windows 10 - Mouse + Keyboard - Steam - Happens everywhere every time I open backpack. When I open my backpack, the hologram for the item that I can craft is shaking. It shakes until I start crafting it or until I press one of the two arrows to change hologram. The same thing happens to the hologram for the material/resource that is needed to craft the item if I don't have it. But it just shakes for about a second until it stops. But when it stops it is located somewhere around the place where it should be.
  3. So far, I have only played on Syliva and Novus in the current update, so I am unaware if this occurs on other planets as well or if it's local to Novus. It does not happen on Sylvia. This, combined with the getting stuck in terrain randomly(I have a separate post for that) makes the game currently way too frustrating to be actually playable. I am playing on the current Automation update on windows 10, keyboard and mouse.
  4. So yeah as title says. I can see alot of benefits of allowing the autoarm to pull from the backpack as well as currently being able to place into it.
  5. Going to any other planet causes the holograms of for instance carbon and teathers to bounce around wildly. this happens on any other planet other than sylva.
  6. Today I encountered a bug, where the crafting holograms in the backpack are dancing around. I can still place items in them and they still work. I am playing on the newest version on steam, but I am using an old savegame from the last version. This bug happens on Calidor, I have not tested it on different planets. ASTRONEER 2020.07.03 - 19.25.17.07.DVR_BUG.mp4
  7. Playing on steam w/ keyboard and mouse. I just got on my only world today, an old world that I first created before even creative mode was added if my memory is correct, but none of the recent updates have ruined the terrain. Every time I press Q to open my backpack, the holograms showing the materials required to craft something in the backpack start shaking violently, and if I don't move while my backpack is open, then they'll stop moving, but they don't recenter themselves. I'm assuming it's just something in the latest update that's messed this up, or it's because the world I play in is old.
  8. New here, apologies if already reported, I did search and didn't find quickly and this feels like it is new (as in, I swear this worked as expected until very recently) Bug: When filling in terrain via soil cannisters in my backpack they all drain simultaneously at the same rate as a single cannister. No matter how many cannisters are in my backpack they only output the same quantity of soil as a single cannister. Expected behavior: 1 cannister drains at a time until depleted, then the next, then next. Platform: PC / MS game pass (but I'll link to reports of people using PC/Steam below) Links to similar reports on Reddit (one has video evidence):
  9. The 8 slots in the 'main' storage area of the backpack, I want to just all at once swap that with the contents of a Medium Storage. Say I gather 8 Organic and I swap with an empty Medium Storage, I simply unload the 'main' area to that Medium Storage If that Medium Storage has any contents, those contents are moved to the backpack. In this way I could dump the Organics I picked up, and gather all of the items I left behind for a moment to gather Organic
  10. With the addition of augments I suggest adding a more elegant and faster way to swap between items and equipment, that way you won't have to stand around for a minute collecting augments and building supplies when you want to start terafforming after splelunking or exploring etc. Think of it as a painter, setting down his pallet of dulls and picking up his pallet of accents. Here's my train of thought: storage modules have eight blocks, backpacks have eight blocks (+ the two additional top slots). Make it so you can swap out those eight blocks with a separate eight blocks while keeping the two top slots the same. Only swappable when inside of a habitat as they have an enclosed space in which you could 'take off' your backpack. This would also give habitats another feature When sitting idle, the backpacks consume power at a low rate so that they aren't overly used (Or a mechanic similar to this? Something to prevent them from plain replacing storage modules). Now, don't get me wrong - I absolutely love the way the augments are implemented! They're powerful tools and as such they take a full slot in your backpack. It means you have to trade off between carrying more augments and having less room in your backpack, or towing them around on a trailer for more storage. I just think that in general there should be a more elegant way for swapping the equipment in your backpack. - It's very possible I've missed some key point or I'll will some bright new idea after posting this so if you have any questions/suggestions/comments please write them below! Thanks
  11. Summary: The backpack and small battery packs would gain or lose power at fast speeds and spam the notification that it was doing so. Description: https://gyazo.com/1142d7eea378573b18beec9c4f737de3 My smelting furnace was on at the time and wasn't smelting anything, but the problem occurred even after turning it off. I had three full small batteries on my backpack, full backpack power, and three power cells on my terrain tool. Once I reconnected to my tethers it started and didn't stop until I removed all three small batteries from my backpack. Happens even after all power cells were used up. Platform: Steam Version / Build Number: 1.10.9 Specifications: OS: Windows 10 Home - Build 18363.657 - Version 1909 CPU: Intel i7-6700HQ 2.60GHz GPU: Nvidia GTX 960M RAM: 16,0 GB DDR3 Drive: Not sure?
  12. Backpack with sevaral levels of improvements. Maybe improvements that can be unlocked in quests, one quest for each planet.Below I mention the Glowsticks. I'm pretty sure that on PS4 there is no way similiar to tethers that we can put manually glowsticks in the ground. There should be a button to put them in the ground.Here goes:Backpack Level 1a) Has a built-in work light- Same behavior as the usual work light- Can be activated or deactivated- There must be any source of energy to work- Located in the middle, in a column next to the battery column, wich is very "fat"b) Property of automatic self-assembly Glowsticks- Automatic placement at the standard maximum tethers distance- This property may be activated or deactivated by the player- Manual placement of glowsticks available (PS4)- The sticks must be produced in the same way as before, occupying the normal backpack slotBackpack Level 2a) Equipped with Level 1 enhancementsb) Equipped with a built-in mini solar panel, at the upper right of the backpack- It does not affect the upper right slot, which can still be used to put hydrazin jet pack or anything elsec) Backpack battery storage capacity increased by 10%Backpack Level 3a) Equipped with Level 2 enhancementsb) Equipped with a small wind turbine attached to the upper left side- Does not affect the upper left slotc) Backpack battery storage capacity increased by 20%Backpack Level 4a) Equipped with Level 3 enhancementsb) Property of automatic self-assembly tethers- The property can be enabled or disabled by the player- The tethers must be produced in the same way as before, occupying the normal backpack slot(s)- Manual placement still works (PS4 is Dpad down)- There should be a button (I dont know where in the back pack) or switch with three colors/stages: i) blue - automatic tethers placement enabled; ii) green - automatic glowsticks placement enabled; iii) dark/deactivated: no automatic placement enabledc) Backpack battery storage capacity increased by 30%Backpack Level 5a) Equipped with Level 4 enhancements;b) Equipped with built-in oxygenator- Replaces the "old" oxygen reservoir place in the backpack- Oxygenator capacity and energy consumption the same as the portable oxygenator- Can be activated and deactivated by the player. If deactivated, It becomes a simple reservoirLevel 6 Backpacka) Equipped with Level 5 enhancementsb) Backpack equipped with improved compass, which would be always displayed on screen, on foot or inside the vehicle- The compass display should be turned on or off in some kind of switchLevel 7 Backpacka) Equipped with Level 6 enhancements (except letter c below); b) Equipped with mini built-in RTG- Replaces the battery icon- Energy with enough amperage to support the portable oxygenator and the working light, or a little bit more- Of course, the player can deactivate It, If he wishes, so that the RTG becomes a standard batteryc) The built-in mini solar panel (Level 2) and small wind turbine (Level 3) would be obsolete. May be removed
  13. I've made a post like this before but I feel it deserves a better explanation. Down below the Module would consist of 4 Slots a 1 connector (to the Backpack). In the place The Jetpack is, is where this storage item would go. It Could cost 1 or 2 Nanocarbon Alloy to craft as to balance And it can only be used in those to slots. ~CreateTeen
  14. With all of the new tools and items for backpack widgets that have been added since the original release, managing backpack space has become unfun. I suspect if at the beginning, the dev team had imagined having a small solar panel, wind turbine, small generator, worklight, jetpack, small oxygenator etc, they would have designed the backpack to have more widget slots or to be expandable. 2 more widget slots at top would be helpful, or better yet, put in an endgame Deluxe Backpack craftable item that has extra widget slots or that makes the slots stackable for resources.
  15. xttweaponttx1

    Request for some sound files!

    Hello! I love the sound design of this game, and would love to have a clean copy of the sounds the backpack makes to use as my phone's notification tones in real life! Specifically, when an item completes crafting it makes the "bee-boo bee" sound, and when you open the research center it makes the 'buh-duh' sound. These are a couple of sounds of many that I think would make great ringtones -- but lack the knowledge to try and extract them from game files! So here I am! Thanks for such a great game, in every way. From the sound design, to the art style, and especially the modular nature of the attach points on everything. This game is a masterpiece!
  16. CreateTeen

    Backpack Extention

    The Following concept is a extension to our current backpacks, the Glow sticks are the top connectors on the backpack which would have a L like shape as shown added on, but with on the 3 connectors (The Pink). While The Top of the Back Pack (Glow sticks) would not allow for another item EX: Jetpack, Jump Jets, etc., To be attracted to the slot as to balance the item.
  17. jerry steward

    Advanced suit design

    Just a suit design that's all I'm also expecting trolls to say who look you didn't draw it right
  18. good time of the day, all Anyone feels like it is time for upgrading a backpack? Here is an idea: after researching all small items we are normally carrying with us to make the life better - canister, oxygen tank, small battery, small wind/solar generators and worklight - advanced research for backpack upgrade will unlock: Astropack! Astropack will have bigger oxygen tank, more powerful energy accumulators, soil tank, embedded wind and solar generators and a LED strip light on a perimeter to provide lighting. Maybe another pair of auxiliary slots. It will require all resources needed to build all that, will be printed on the small printer and can be replaced from the ground like in the tutorial. Maybe it will also have little bit more futuristic look
  19. At the moment when you attach a floodlight to one of the Widget Slots at the top of the backpack it just points straight up, directing its light upwards. This isn't very useful, so what if when attached this way, the Floodlights rotate 90 degrees to point forwards in the same direction that the Astroneer is facing? This would turn the Floodlight into a back-mounted torchlight, giving it more functionality. A slightly modified idea is to have it still do so, but when the player pulls out the terrain gun the Floodlight then tracks the cursor, lighting the spot where you are aiming at/digging.
  20. My backpack is stuck at zero power; if I attach to a tether line my oxygen recharges, but my power does not. If I attach to a powered platform or a powered vehicle, it all pulses rapidly and makes a horrible roaring sound. I've tried saving and quitting to menu and reloading, and saving and quitting to desktop and reloading. Is there a way to fix this? I can't print anything from my backpack, even when I'm tethered to something powered by two RTGs
  21. It would be quite lovely to let us research backpack upgrades that let us add more slots, etc....like a backpack that folds out for more storage sockets. It would also be equally nice if you would allow us to scrap down platforms so we can get rid of obsolete ones that are in the way.
  22. sadbugaboo

    Backpack Error

    Mouse / Keyboard Steam Client Windows 10 (newest edition) MSI GS63VR Stealth Pro Processor : Intel Kabylake i7-7700HQ Graphics Card : NVIDIA GeForce GTX 1060 MAX-Q ISSUE : In multiplayer some resources from another player's backpack will hover in the air. When you grab them they can be taken from the player's backpack (even when they are on another planet). Upon grabbing the items you cannot take them from your own backpack, and you lose spaces in your backpack.
  23. This may be a bit of an odd suggestion, but I thought that placing a single tether on your backpack should allow you to work as a 'mobile tether' This seems useless at first, but it could have many uses: 1: Player with many oxygen tanks or filters can save a suffocating astroneer 2: For long expeditions, if two players can tether each other, their oxygen and power will be shared (it would divide power and oxygen equally) 3: Allows a second player to walk slightly further away from a tether line when another player is connected 4: Stops people in a group getting lost so easily in caves, thanks to a big blue line connecting them 5: When mining, someone could act as a 'power generator', one person collecting the reources while the other is full of power modules 6: Small source of light (less than worklight) I don't know if this is a good idea or not, just wanted the idea to be out there.
  24. Milanos_Q475

    Backpack Upgrade

    Please consider updating the backpack: Breakup the oxygen bar and the battery bar into multiple sections (maybe 3). Instead of having one full oxygen tank as the oxygen bar, just have one oxygen canister attached to one section. Then, later in the game, a player can add additional oxygen canisters to increase the oxygen capacity without using up the available slots. Eventually, one of the sections on the oxygen bar can be used for a portable oxygenator. The same would go for battery power. In the beginning, the player would start with one small battery, and later be able to add additional batteries to complete the battery bar. Eventually, one would be able to exchange all of the batteries for portable RTGs (hopefully they are coming soon), and would be able to power a base or a vehicle straight from the backpack (a reverse of drawing power from the base). With the portable oxygenator and portable RTGs in the backpack, would would be free to roam the landscape for ever. Thank you.
  25. I did my best to search the "most common suggestions" list, but didn't find anything like this. So... I think it would be really nice to have a dropdown menu on the bottom of the backpack, to quickly view all available backpack-craftable items. Scrolling from side to side, especially once you've unlocked all of the backpack "recipes", becomes very tedious. Another function that could work well with the backpack is the ability to drop an ingredient (say, resin) into the bottom-left slot (even if it was currently set to zinc or something), and the output would automatically switch to one of the resin recipes, and you could then hit the left or right arrow to go to the next resin recipe. [Not sure if I got my message across effectively here, but I did my best] Any thoughts?