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Found 5 results

  1. Rayan-Refoua

    AutoTether v1.0 Download

    Astroneer-AutoTether A simple small AHK (AutoHotkey) script to spawn tethers automatically. Download From GitHub
  2. I know that this something already to be confirmed to be added in the future. But I'd like to show a different perspective to the idea of automation in Astroneer. "Astro-Bud" is here for your automating purposes (Astro-Bud) ( I know he doesn't look great, but hey, I made this in 20 minutes, don't judge...(Same goes for the name ...)) He is a robot that you can teach to do an action and he'll perform action. This can include using crafting at the printer, smelting resources around your base, transferring Hydrozine to your shuttle/spaceship and re-arranging items on your vehicles and base. He has 6 slots on his backpack to be able to carry resources. (Backpack) These slots would be used to transfer resources around. This can be for taking compound from a storage module and taking it to the printer. Notice he also ( like many things ) has a power bar, this would drain if he were to go to far away from base or if your base had too little power. He would connect to his base by have the little tether line you have when near base. Once he runs out of power, he would stop what he's doing and return to his Docking station. (Docking Station + Astro-Bud) His Docking station is where he would return after performing his task as much he was instructed too. This station also has a small screen with a small menu. (Docking Station)(Docking Station menu) ( explaining menu with RED text ) This Menu has a "return" button, " +1 / -1 " buttons and a counter. The Return button would make him stop everything and return to the Dock. The +1 / -1 buttons would increase / decrease the amount of times you want him to perform an action. The counter would be the amount of times he performs an action ( maxing at 9 times). There would be a start button hovering above the Dock station to start his actions. (Performing actions) (Recording Actions) The Idea is that when you take his head off while he is in his Docking station you can put it on your backpack. A UI button would then pop up with a camera Icon after putting his head on your backpack. This would be the record button ( his head would also glow red to represent recording ), you simply hit this button, perform the actions you want Astro-Bud to make, then hit the record button again. Now you've programmed his head with the actions you want him to take. But keep in mind where ever you start the record button, that'll be the first location he'll go to after exiting his Dock. So Say you wanted to make Astro-Bud take the compound from a Storage unit and make another Storage unit... You would take his head off, put his head on to your backpack. You'd hit the record button where you want him to begin. Then you would walk over to one of your storage unit ( he'll only go to this unit ). Take 2 compound, then go to your printer, add the materials from backpack, hit the print button. Then take the new storage unit off the printer and place it on the ground. Or take that storage unit and put it on a vehicle ( Astro-Bud would put as many as you list on the vehicle back at his Dock ). At this point you'd hit the record button again. Now put his head back, hit the start and watch him go to work. Limitations would be not being able to control vehicles and having a small search area for possible materials and where to put finished products. There maybe a way to make him possibly gather resources, but i'd think that would be a little to op... Tell me your thoughts below and even feel free to expand on this idea...
  3. Splasher325

    Automation

    Belts, teleport, or of the like
  4. (sr for my English skill) after i had lanned my ship, i try to put on my habit which was laying on the floor. then i accidently press the orange button active the habit. offcourse i was exit right away without going to sleep, but when i logged in the habit still active and i was standing stand outside :v so did the game save continuously when i play the game, and the "saving game" box is just for fun ?!?
  5. While playing I found a couple of issues with regards to the smelter, the backpack, and power distribution. They are as follows: Power: If a habitat and another base are connected via a tether line to a power source (Solar panel, wind power, etc) the base closest to the source will absorb all the power and none will transfer to the other base. IE: Giant scavenged solar panel -> Rover -> Habitat -> Tether -> Habitat Suggestion: Power from habitats should be able to be used as "hubs" so that all connected components, even those at other bases, can gain power from their source. Much like when a rover has a solar panel and is tethered to a base. Smelter/Backpack Auto-Placement: When a smelter auto-places completed resource on its storage if the storage is full the newly smelted items will vanish from existence. The same goes for the backpack and tethers. Tethers picked up from the ground go to the upper left slot, but if you have 11 tethers in that slot all new tethers vanish when picked up. Suggestion: Add a check to the smelter that if all the storage slots are full (4 or 16 with storage modules) that it will not smelt OR will dump the newly smelted objects onto the floor (much like the terraformer when backpack is full). Add a check to the backpack that if the first slot is full of none tethers or has 11 tethers in it to place newly acquired tethers into the next available slot as well as provide a "Backpack full" message if no space for the tethers is available.