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Found 7 results

  1. if i leave the area and come back and drive up to my auto-arms they no longer work i have to get out of my truck and turn them all off and on again constantly
  2. Hi all, Been enjoying Astroneer for a good while now and I just started getting into the new automation stuff over the last two days. Still enjoying it a whole bunch. While I have managed to set up a Smelting Furnace with a row of Auto Arms that will carry all processed materials into a central area (surrounded by more Arms - filtered by resource type - that connect to Resource Canisters) I would love to be able to expand this to be more generic. However, the fact that an Auto Arm can only have two "modes", either pick up everything or pick up one specific resource type, is very limiting. I'm basically thinking of a conveyor belt where you can drop everything off onto, and Arms along the way will pick things off to be processed, stored, etc.; this, however, will currently require a lot of Arms (a lot of infrastructure) as each will have to be filtered by a single resource type; they also have to be powered, on a platform, etc. I would really like more customization options for the Auto Arm such as: 1) Allowing you to pick between multiple resources that the Arm can or cannot pick up (i.e. only pick up "steel and resin"), and/or the opposite, i.e. defining what it cannot pick up. This is basically making you able to apply either a white list or a black list to the Arms (with focus on a list, i.e. multiple resource types for a single Arm). 2) While 1) could allow you to do so, allowing you to specify that the Arm should only pick up categories of resources/items - either natural resources, refined resources or gasses (and possibly other things such as research items, what have you) would also make a good QoL improvement. An early conveyor belt setting - refined items go to the first area, natural ones to the other, everything else to the third. I know that the user interface for doing these suggestions will become more complex than what you currently find for many things in the game (such as just placing a resource at the center of an Auto Arm will filter it), I still hope that this is something you'd consider. Perhaps keep the existing design, but add a panel similar to the Chemistry Lab, for example, allowing some advanced settings. Oh, and before I forget, a third suggestion: 3) Allow to to change the angle/direction of the Arm without having to rotate it, or the platform it's attached to. I know you can rotate it on the platform but it snaps to 90 degree angles. It would be nice to be able to place the Auto Arm on a platform but then rotate the actual Arm itself. Just and idea, another QoL thing I guess, nothing major. Finally, after playing with Auto Arms tonight, here's a screenshot of my setup coming off the Smelter at the bottom (refer to the intro of this post). I like it, but it feels a bit messy and restrictive; I hope you'll at least consider my suggestions: Thank you for an extremely enjoyable and chill game!
  3. Bug details: Resource container holding ammonium is blocked by a half ejected laterite. This bug occured in conjunction with auto arms on a large rover, but couldn't be reproduced. Game details, PC, Mouse & keyboard, 2 player coop.
  4. Improvement Requests: Add a filter GUI for the auto-arm so we can specify resources it will manage If you need to keep it tactile, make a Medium auto-arm that holds medium storage types on the 'filter' area that we could load up with resources that act as the filter. Let us designate the placement and size of the 'take' and 'put' areas. Or, at least if a machine or storage is in the area, make the auto-arm smart enough to manage all storage on that machine or on the receiving storage area (ie all storage directly attached to a Large Platform). I snapped this on twitter (credit @MrManOverThere) that perfectly describes my frustration with the auto-arm in it's current state. All this? Just to sort? OMG--- what happened to simplicity? Y'all have required 'created' madness trying to keep the auto-arm 'simple' 🤪 While I'm sure some folks love the challenge, um, not everyone does at this level for something that is so vital as inventory management.
  5. SoggyKiwi

    Logical AND gate in 1.13

    ASTRONEER 2020-06-28 06-31-56.mp4 So after screwing around with the new update items I've found a way to get a working AND gate by using an arangement of 2 bistable auto arm switches. Since the buttons only give out a pulse of signal each activation, the bistable switch acts as a toggle and has an on (output item) and off (input item) state just like any other toggleable machine. If the auto arms are only given access to one item and filters by that item then the bistable switch will output the item when high and take back the item when low. If two of these switches output items to the same platform with only two slots and using two different items, a storage switch can be used to detect when both items are on the platform by using the full or not full setting. This setup alone with only 2 bistable switches and one storage sensor will send a signal when both switches are high, but will also send a signal when either switch goes low as well (as shown by the far connection to the middle platform in the video). This could be usefull for gates that toggle on/off other machines or items but since the horn is a one-shot activation device I use another bistable switch that outputs a full battery onto an unconnected platform and use a power sensor in power gained mode so a signal is only sent on the rising edge of the AND gate signal. The use of the angled and tall storage is to minimize the numer of platforms needed and to prevent items getting put into the players backback.
  6. Using mouse/keyboard On Steam What were you doing leading up to this bug? Drove to base where I had the extra large shredder shredding batteries and a robot arm grabbing scrap from the Extra Large Shredder to a Trade Platform. I exchange scrap for Aluminium (Laterite) on the Trade Platform and another arm grabs the Laterite when it arrives and places it onto a Furnace. The Furnace sits on a Extra Large Platform C where a Medium Resource Container automatically stores Aluminium and a EXO Request Platform sits as well ready to exchange Aluminium for rewards. The game crashes shortly after a few rotations. I noticed disabling the arms stops the crash but enabling them causes crash immediately. Please see video evidence here: Please let me know if you need any other info Kind regards, Musasha
  7. redstonerti

    Amazing auto arm bug

    So the auto arm doesn't care what type of slot it is and if it can go there, it just puts it in. I had 4 arms stacking small generators on top of other small generators and then they used the top as storage for batteries