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Found 13 results

  1. Summary: 1.13.128 - Steam - Auto Arm not working Description: I set up an auto extractor and wanted to do an item transportation system to my base which it wasn't far. So i did that and i found a problem with the auto arms: There is an item on the medium platform A and an auto arm should pick it up and put it on the next medium platform A but it doesn't. I have enough power, and the pick up and drop off space is aligned. To get it to work i need to turn off and on the auto arm. even if i restart the save and the game, it still does not work properly. It is really annoying because i need to constantly go and check on the auto arms, and if i leave the planet, all the time is wasted. Platform: Steam Specifications: Operating System: Windows 10 Home 64-bit (10.0, Build 18363) (18362.19h1_release.190318-1202) Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 CPUs), ~3.6GHz GPU: Nvidia GeForce GTX 850M ----------------------------------------------------------------------------------------------------------------------------------------------------------
  2. Hello there, When the Auto Arm pauses for like a minute because it has nothing to do anymore it won't pick up ressources again when needed. It just stops working and turns off although it still looks like its active. However, I can't tell whether this bug existed form the beginning on or came with a further patch.
  3. I have notice that most of my auto arms have now stopped working after 1 or 2 cycles. Filtered or unfiltered doesn't matter. I would say I have 20-25 in the game total. If i turn them off then on again it seems to work for 1-2 cycles then they stop again. when I had about 14 in a chain they would randomly stop and I would have to restart them and they would run for a bit. Since I have added more its seems the are basically non functional. I noticed this on XBOX first so I tried PC. Same issue.
  4. The current Auto Arm (which could alternatively be called a Small Auto Arm) can only move tier 1 items. Having discovered that they can be used to continuously load Research Chambers with Research Samples, I think that at some point in the future we should be able to get a larger, Medium Auto Arm that can move tier 2 items like Artefacts, for the same purpose. The item would be built with the Medium Fabricator and would take up a single tier 3 slot, like the one on a Large Platform A. The area that it would grab tier 2 items from would also be larger, to accommodate the larger sized tier 2 items.
  5. Not sure where to put this on the forums as there is no dedicated place for Tips and Tricks, but I’ve discovered a useful trick using the new Auto Arms to create a continuous research system for getting Research Bytes, and I wanted to share in case anyone reading this had not discovered it themselves. Two things to know firstly: 1) Auto Arms can grab Research Samples off the bushes and stones that they spawn on 2) Auto Arms can deposit Research Samples (and other materials) into a vacant Research Chamber Locate a bush with 1 or 2 Research Samples, then put down a medium platform (A, B or C) with an Auto Arm on top, positioned so that the bush is within the Arm’s Green ‘grab’ circle. Next, put down a Large Platform A In the Blue ‘deposit’ circle, with a Research Chamber on top. You’ll also need a Storage Sensor to trigger the arm to start working initially, though I’ve found once it’s set up you can remove the sensor. Now you just have to power the Arm and the Research Chamber (3 units of power per second in total). An RTG provides ample power, but in early game you can use a combination of Medium Solar Panels, Medium Wind Turbines and Medium Batteries. If you use a Large Platform B instead of the M. Platform A for the Research Chamber, then you can use the side slots to put a couple of power sources on it without having to create another platform. If this is on a dedicated Server, you can set this up and then just leave it to slowly acquire research points for you whilst you are either in or out of the game. And if you have more power options available, you can have the first Auto Arm deposit onto a Medium Storage, with two or more Auto Arms feeding from it on to each their own Research Chamber, for an increase in speed in getting Research Bytes. enjoy!
  6. if i leave the area and come back and drive up to my auto-arms they no longer work i have to get out of my truck and turn them all off and on again constantly
  7. rhaged101

    Bugs I have found

    --------------------------------------------------------------------------------------------------------------------- Summary: Camera angles and auto adjustment (Mostly vehicle related) Description: Driving up a very steep narrow slow some times causes the camera to auto adjust constantly Driving with large items beside / behind you can making driving blind. Walking in very tight areas can cause the camera to 180, or clip trough terrain Suggestion: This is mainly directed at vehicle usage. A first person camera angle in vehicles would be very helpful in tight areas or at the very least make it so you can so when driving. Also allowing the camera to be zoomed out farther in vehicles so the terrain is visible. --------------------------------------------------------------------------------------------------------------------- Summary: Auto arms don't work Description: Having more auto arms increases the rate that problem occurs. Even more so with filtered arms. Turning all arms off and back on with a timer is just a horrid way to solve this problem but it does work. Reloading the game also fixes the problem until it happens again. Kinda stopped playing after my auto arms no longer functioned. --------------------------------------------------------------------------------------------------------------------- Summary: resource canister fills a one spot with all its items / tier 1 slots Description: I've had it happen a few times where a resource canister with output turned on will spit its items out but they don't go to different locations, instead fills a tier one slot with 32 iron etc Thou I have seen a tier 1 slot being occupied by two things before. quickly moving tier 2 storage and putting another down while and auto arm or anything that denseness items can recreate the canister problem, thou it seems to only 1 item and a tier 2 item in same spot. while resource canister can do 32. --------------------------------------------------------------------------------------------------------------------- Summary: Walking forward seems to stop at some what random times Description: While walking forward all the character halts suddenly, releasing and repressing the key to move seems to fix the problem. I have mostly encountered this on terrain that has been created by the terrain tool. --------------------------------------------------------------------------------------------------------------------- Summary: Noise, anchored, and object state changing with terrain tool Description: Using terrain tool to level, or modify terrain under structures causes noise from the structure, it also no longer anchored to the ground and can be pushed even by the player. Tethers that have had terrain modified below them become solid objects that prevent vehicles from driving trough them. --------------------------------------------------------------------------------------------------------------------- Summary: Object Snapping Description: The center of the screen is directly where I would expect the item to snap to, in most cases it seems I need to move the dot above / below what I am trying to snap to. Other times with snapping it just makes no sense why It has chosen its location and getting it from that chosen location requires player / camera moment. --------------------------------------------------------------------------------------------------------------------- Summary: Website (https://forum.systemera.net/) - search box Description: Using Google chrome (Version 83.0.4103.116 (Official Build) (64-bit)) / Microsoft edge (Version 84.0.522.40 (Official build) (64-bit)) the "h..." is not behind the grey background, Seems to be that way under many different screen resolutions. The search query also overlaps the search button itself. Suggestion: Separate the search button from the text field as there is overlapping. Expand the light grey area to fully cover the entire search field. --------------------------------------------------------------------------------------------------------------------- Summfary: Website (https://forum.systemera.net/) - forum submission field editing Description: Limited amount of undo / redo. Some words changing to the color red and keeping their underlined state when using the right click word suggest for typos. Underline / bold seem to be very inconstant in staying in their state after editing a line of text. Typing new lines of text does not cause this issue. Suggestion: Separate the search button from the text field as there is overlapping. Expand the light grey area to fully cover the entire search field. --------------------------------------------------------------------------------------------------------------------- Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.13.126.0 Specifications: Windows 10 (64 bit) CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz GPU: AMD Radeon R7 240 / NVIDIA GeForce GTX 1050 Ti RAM: G.SKILL Value Series 4x8GB 288-Pin DDR4 SDRAM Drive: Kingston Digital 120GB UV400 SSD C2C 2.5" SUV400S37/120G x6 Hardware Raid 5 -----------------------------------------------------------------------
  8. Hi all, Been enjoying Astroneer for a good while now and I just started getting into the new automation stuff over the last two days. Still enjoying it a whole bunch. While I have managed to set up a Smelting Furnace with a row of Auto Arms that will carry all processed materials into a central area (surrounded by more Arms - filtered by resource type - that connect to Resource Canisters) I would love to be able to expand this to be more generic. However, the fact that an Auto Arm can only have two "modes", either pick up everything or pick up one specific resource type, is very limiting. I'm basically thinking of a conveyor belt where you can drop everything off onto, and Arms along the way will pick things off to be processed, stored, etc.; this, however, will currently require a lot of Arms (a lot of infrastructure) as each will have to be filtered by a single resource type; they also have to be powered, on a platform, etc. I would really like more customization options for the Auto Arm such as: 1) Allowing you to pick between multiple resources that the Arm can or cannot pick up (i.e. only pick up "steel and resin"), and/or the opposite, i.e. defining what it cannot pick up. This is basically making you able to apply either a white list or a black list to the Arms (with focus on a list, i.e. multiple resource types for a single Arm). 2) While 1) could allow you to do so, allowing you to specify that the Arm should only pick up categories of resources/items - either natural resources, refined resources or gasses (and possibly other things such as research items, what have you) would also make a good QoL improvement. An early conveyor belt setting - refined items go to the first area, natural ones to the other, everything else to the third. I know that the user interface for doing these suggestions will become more complex than what you currently find for many things in the game (such as just placing a resource at the center of an Auto Arm will filter it), I still hope that this is something you'd consider. Perhaps keep the existing design, but add a panel similar to the Chemistry Lab, for example, allowing some advanced settings. Oh, and before I forget, a third suggestion: 3) Allow to to change the angle/direction of the Arm without having to rotate it, or the platform it's attached to. I know you can rotate it on the platform but it snaps to 90 degree angles. It would be nice to be able to place the Auto Arm on a platform but then rotate the actual Arm itself. Just and idea, another QoL thing I guess, nothing major. Finally, after playing with Auto Arms tonight, here's a screenshot of my setup coming off the Smelter at the bottom (refer to the intro of this post). I like it, but it feels a bit messy and restrictive; I hope you'll at least consider my suggestions: Thank you for an extremely enjoyable and chill game!
  9. Bug details: Resource container holding ammonium is blocked by a half ejected laterite. This bug occured in conjunction with auto arms on a large rover, but couldn't be reproduced. Game details, PC, Mouse & keyboard, 2 player coop.
  10. Improvement Requests: Add a filter GUI for the auto-arm so we can specify resources it will manage If you need to keep it tactile, make a Medium auto-arm that holds medium storage types on the 'filter' area that we could load up with resources that act as the filter. Let us designate the placement and size of the 'take' and 'put' areas. Or, at least if a machine or storage is in the area, make the auto-arm smart enough to manage all storage on that machine or on the receiving storage area (ie all storage directly attached to a Large Platform). I snapped this on twitter (credit @MrManOverThere) that perfectly describes my frustration with the auto-arm in it's current state. All this? Just to sort? OMG--- what happened to simplicity? Y'all have required 'created' madness trying to keep the auto-arm 'simple' 🤪 While I'm sure some folks love the challenge, um, not everyone does at this level for something that is so vital as inventory management.
  11. SoggyKiwi

    Logical AND gate in 1.13

    ASTRONEER 2020-06-28 06-31-56.mp4 So after screwing around with the new update items I've found a way to get a working AND gate by using an arangement of 2 bistable auto arm switches. Since the buttons only give out a pulse of signal each activation, the bistable switch acts as a toggle and has an on (output item) and off (input item) state just like any other toggleable machine. If the auto arms are only given access to one item and filters by that item then the bistable switch will output the item when high and take back the item when low. If two of these switches output items to the same platform with only two slots and using two different items, a storage switch can be used to detect when both items are on the platform by using the full or not full setting. This setup alone with only 2 bistable switches and one storage sensor will send a signal when both switches are high, but will also send a signal when either switch goes low as well (as shown by the far connection to the middle platform in the video). This could be usefull for gates that toggle on/off other machines or items but since the horn is a one-shot activation device I use another bistable switch that outputs a full battery onto an unconnected platform and use a power sensor in power gained mode so a signal is only sent on the rising edge of the AND gate signal. The use of the angled and tall storage is to minimize the numer of platforms needed and to prevent items getting put into the players backback.
  12. Using mouse/keyboard On Steam What were you doing leading up to this bug? Drove to base where I had the extra large shredder shredding batteries and a robot arm grabbing scrap from the Extra Large Shredder to a Trade Platform. I exchange scrap for Aluminium (Laterite) on the Trade Platform and another arm grabs the Laterite when it arrives and places it onto a Furnace. The Furnace sits on a Extra Large Platform C where a Medium Resource Container automatically stores Aluminium and a EXO Request Platform sits as well ready to exchange Aluminium for rewards. The game crashes shortly after a few rotations. I noticed disabling the arms stops the crash but enabling them causes crash immediately. Please see video evidence here: https://youtu.be/yHM_2LYbW2Y Please let me know if you need any other info Kind regards, Musasha
  13. redstonerti

    Amazing auto arm bug

    So the auto arm doesn't care what type of slot it is and if it can go there, it just puts it in. I had 4 arms stacking small generators on top of other small generators and then they used the top as storage for batteries