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Found 17 results

  1. Can you guys look into hotkeying augments for the terrain tool? I'd like to be able to turn off an augment with the press of a button instead of having to go into the backpack everytime pulling it off and putting back on when finished. I use it a ton with the inhibitor and when running into gas pods in caves I hate having to switch back and forth. Can possibly assign to numbers? Thanks for all you do! Love the game!
  2. Augment - "Laser pointer" There are times when some resources are stacked together and I want to pick one but not another so I've been thinking about a new Augment for the Terrain Tool, how about a resource targeted Augment? The functionality is simple: - take the Augment out of your terrain tool and attach it to a resource the same way Packager interacts with objects, green light when it is available to use. - or, the Augment could have an F key to interact with it, just like the beacon, and it cycles through all the materials, once that material is set it will only mine
  3. Summary: 1.0.13 - Steam - Terrain Tool augments gone in multiplayer game after logging back in Description: This happened twice today. Playing multiplayer, as a guest, the host disconnected and as a consequence I lost connection. When logging back in, all equipped Terrain Tool augments in my character (the guest one) were gone (specifically the Alignment, Boost and Wide mods). Items in the backpack (including an Inhibitor Mod) were not affected. Platform: Steam Version / Build Number: 1.0.13 Specifications: OS: Windows 10 1809 (17763.379) CPU: i5 2
  4. Hello! When using this mod, I'm finding all kind of behaviors except what it could be expected. In particular, the following happens to me: * With normal use, it digs a hole perpendicular to the center of the planet * Pressing ALT, it grows a pillar perpendicular to the center of the planet * Pressing CTRL, creates a ┬┐vertical? wall, These three behaviors happen even if centering the pointer over a triangle as horizontal as possible. It's even deforming the initial undeformable black floor around the shelter. I'm 100%
  5. I'm noticing that the augments are very dependent on the order you put them on your gun. If you want to use Boost, Wide, and Drill 1, you have to put them on your gun in order of Boost, Drill, then Wide. If you do Boost, Wide, then Drill, when the drill is put on, the Wide mod will turn red, turning the augment off. If you then pick up the wide mod, and put it back on the gun, all 3 will turn green. Not sure if this is intended or not.
  6. Greetings! I've been playing Astroneer for maybe two weeks, and holy cow have I been having an absolute blast with it! I must say I think this game has huge potential! That being said, I have two little quality of life suggestions: 1. Augment Rotation Tool Could come default, or maybe it's crafted and attached later on after research. Instead of having to stop and manually swap the augments, players could hit "R" and switch to another augment they have installed within the A.R.T.. This would be a separate inventory from your backpack and I was thinking two slots. So if I had a W
  7. Steam version: 1513371133 Game version: Having the Boost augment, Terrain Analyzer, and Canister equipped onto terrain tool causes it to lock up. Will not form, deform, or flatten. Canister has been tried full, half, and empty. Removing Terrain Analyzer does not affect this issue. Resolution is to remove all Augments and re-apply. Boost Augment function works by itself, boost + canister in any function works as intended. Assumption that Terrain Analyzer is the culprit. DxDiag.txt
  8. Like Joe said in last stream, best one can to do help rooting out Augments bugs, is to post video(s). Made a fresh drop, got the essentials and then dug down, got Malachite, made a smelter and thats when the video starts: Specs: OS: Windows 7 Ultimate 64bit CPU: i5 - 750 overclocked to 2.9ghz GPU: MSI GTX 1050ti OC 4gb RAM: Kingston DDR3 2x4gb 1600mhz HDD: WD Blue 750gb
  9. Summary: 0.4.10215.0 - Steam - Weird Wide Mod behavior Description: Started a new save on version 0.4.10215.0; progressed until crafting both the Boost Mod and the Wide Mod. Boost Mod seemed to work fine, Wide Mod however didn't actually make the Terrain Tool area any bigger, either by itself or with the Boost Mod Later on crafted a Inhibitor, which worked as expected on its own, and with the Boost Mod. However, after equipping it together with the Wide Mod, the Wide Mod started behaving as an Inhibitor. It still has the appearance of the Wide Mod, is still labeled as a Wid
  10. Hello So I started a new game after the Excavation Update came out. and the Augments still don't work like they should as seen here. The new Boost Augment seems to work. But the Alignment Augment only creates columns, I cant move the cursor sideways.
  11. How about a vegetation-gathering augment that is always an early item researched (always just before/after generator)? i.e. the terrain tool would ignore vegetation without it. It would serve two purposes: 1. Prevent unwanted veg pick-ups, which happen too often and too randomly. Veg gathering as a resource is something you only want to happen at specific times, like any other resource. 2. Nice early introdution to the concept of augments. New players will immediately know that it's a thing, and that they can find more if they research.
  12. Hey all! First off, some credit for these ideas go to EzCheezy123 and UtpoicVision. These lovely gentlepeople suggested a grappling hook that can be used for climbing mountains and rappelling, and I'm borrowing these ideas and building on them somewhat. Lemme know what you all think! Feel free to offer suggestions for different/better names and functions and such. Summary: Range Extender (augment) - allows the terrain tool to work at longer ranges Grappling Cable (augment) - turns the terrain tool into Batman's grapple gun / Link's claw shot Cable Ancho
  13. An augment that allows the player to press a key or click a button similar to dynamite or the spaceship launch icon that would send out a pulse within a certain range, perhaps 50-200 meters. It would then temporarily indicate any resources' positions with an icon similar to when you point at a harvested nugget for around 10-20 seconds. This way players could find the more diverse deposits of things without needing to dig around blindly, but it wouldn't be overpowered by permanently showing where everything is in a huge area. To balance it out more, it could have a cooldown or recharge timer of
  14. Basic Idea and Reasoning The basic idea is to introduce a new "Control Station" module which allows the crafting of special augments which are used to modify how different aspects of the game work. When not using any such control augment, the game behaves in a standard way and you are playing the "real game" if you want to call it like that. By installing control augments, players can control in what way they want to deviate from that default behavior. The reason for using a new module is to make its special, dedicated functionality more obvious to the player. The intention is to hav
  15. So... Where do we Go now? As mentioned by Aaron, in the future augments will have a rather major function that can modify the world in a way imaginable. Let's help the developer on unlocking the potential of the augments and what the may be able to do. Any good and well refined suggestion will be pitched in directly to the developers, Get creative guys I'll be leaving this thread as a *wink* Discussion on how the current augments we have may be able to do when implemented. How Do I pitch it in? Easy, first I collect all of the suggestion made here within the first we
  16. I am trying to research new augments which was released in last updates. But after more then 70 research, I am still not getting any new research, I am getting only resources and sometimes it says researched only there is nothing after that. May be new research system is not so good or there is some bug. I haven't got any augments yet.
  17. Hello there, First time participating here. I bought the game on tuesday I think (Steam user)(awesome game in my opinion, by the way) ; got the occasion to see before & after patch 153. I tried a bit my first save after patch 153 ; quickly made a new game too fully see what were the changes. I never found the research for the medium printer or the vehicle bay, but I got the chance to try on all four Augments (Enlarge on first save, the rest on the new game). I'm not going to say anything about Enlarge/Reduce augments, they're doing their job just fine. I