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  1. I am experiencing an issue with Astroneer where the audio is very choppy as though the audio buffer isn't large enough so there are regular audible skips. I've tried using different audio devices and plugging my headset into different USB ports to no avail. Has anyone else experienced this and know how to fix it? I've uploaded my dxdiag.txt but if you need any more specific details please let me know. DxDiag.txt
  2. tested with 7.1 surround and MPOW eg3 headset (eg3 non bluetooth version). some audio effects from various objects in game appear to direct sound into opposite direction speaker for headset and 7.1 surround sound speakers. the system test shows the correct outputs and perform outputs correctly with other applications (tested with Planetside 2 and Screaming Bee voice service) but when in game, objects like thermal vents on Desolo along with the new 50th Anniversary Moon Lander audio stream come through the opposite earpiece. R & L are reversed. as this is a new headset for me which neither provides nor requires drivers i am unsure if its just my headset but audio seems to play correctly in Planetside 2 and while using Screaming Bee Voice. Im reporting this bug to see if anyone else has the same issue and can confirm with a less NEW headset and 7.1 surround system.
  3. So, we've done this a few times, and it's quite annoying but we do have a workaround. Any time we totally run out of air and run back, if we are already in that slowmo run and the death animation starts just as we reach air then we die as the tank is filling up. When we respawn the refill sound continues FOREVER in that area. The only way we have found to fix this is for the person experiencing it (the one who died) to completely restart their client. Sometimes just reloading will work, but not always. As this usually happens fairly early in the game (when we still don't have a reliable source of composite for tethers) this tends to make being at base unbearable until we restart the client. 7/10 times we just stop playing for the evening because of how freaking long the client takes to load.
  4. PC Specs: i7-7700k 1080ti 32gb ram ssd mouse and keyboard Steam So I wasnt recording this leading up but while i was searching for resin i didnt realize i ran out of oxygen, i started to suffocate and started running back to my trusty tethers. I got so close that when i died i slid into the tether range and it connected my oxygen. I was sad that i lost by like .1 sec but thats my fault. Anyway, when i respawned i ran back to my body and can hear the audio that plays when you refill oxygen. Its only in the spot of my death.
  5. Summary: 1.0.14.0 - Steam - Audio is reversed. Things on the left side of the screen sound on the right and vice-versa. Description: I just created an account simply to report this bug as it's become a bit of a pain to work around. I just noticed that the game audio is reversed as soon as I set up a base in Desolo. I've noticed it in the past and chucked it off as being a temporary bug, but now that I'm on Desolo I can hear the steam vents on different sides as well as all the equipment I've set up, and its become a bit distracting. I loaded up a different game save and the problem occurs there in Sylva. The problem occurs on two different computers as well. It becomes rather obnoxious when I'm excavating and hear a plant attack me from the sides and I end up running in the direction of the plant and it kills me, because I heard it on the wrong side. I could provide footage if necessary, although upon googling this problem, I've found others are having the same issue and there are videos out there also with the same exact problem shown. Let me know. Platform: Steam Version / Build Number: 1.0.14.0 Specifications: OS: Windows 10 Pro x64 | v. 1809 | Build 17763.379 CPU: Intel i7 4770K 3.5GHZ GPU: EVGA Geforce 1070 8GB RAM: 32GB DDR3 1600Hz Drive: Samsung 860 Evo 500GB
  6. when the camera is even with the astroneer's head audio will play on the correct side but if the camera is moved up it will swap which ear it is playing in, this effects all sound effect audio sources and is best demonstrated with a constant sound such as a smelter on research chamber I have turned off everything but sound effect volume for this demonstration: Platform: steam Version: 1.0.9.0 Specifications: OS: Windows 10 Home x64 CPU: Intel core i5-6300HQ 2.30GHz GPU: Nvidia GeForce GTX 960M | v417.71 RAM: 16.0 GB
  7. it appears that when I am using the rovers all tire sounds will only come from the East on a planet. an echoing sound accompanies this phenomena and is extremely jarirng because when one is traveling north or south the tire sound effects are only in the left ear when going south and the right ear when going north. I am primarily using Razer Surround Via optical cable But i have found other audio environment are affected as well listed below: Dolby atmos Dolby 7.1 windows sonic Nahimic DTS:X DTS ver 2.0 This audio issue also continues when using USB instead of optical. OS: Windows 10 64 bit pro ver 1803CPU: Threadripper 1950X @ 4.0Ghz 1.325vGPU: 2x GTX 1080 (SLI)RAM: 64GB Corsair Vengance @ 2667Mhz 1.20vOS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPMStorage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  8. In multiplayer on PC, if I am hosting, I can hear other players audio when they push the tab button to unlock new equipment with bytes. Also, tether lag gets really bad.
  9. The audio for item/object sounds are in the opposite channel from where they should be. That is, an object on the left on screen, produces sound in the right hand channel, and vice versa. I have seen other people mention the same problem while streaming. I have video of the problem, if needed.
  10. Summary: 1.0.4.0 - Steam - Audio reversed Description: Almost all sounds are being played in the opposite direction they should be. The bug temporary stops when the camera is positioned to look at the character from below. Sample of the bug: https://youtu.be/ZZ-Id6ZFiuk Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: Intel i7 4790K @4.5GHz GPU: GTX 970 G1 Gaming 4GB rev 1.1 RAM: Trident X 2x8GB DDR3 2400Hz Drive: HDD Seagate 1TB 7200 rpm
  11. I'm running on the on-board sound chip (Realtek High Definition) and have that set to both the chosen output device, I'm getting other audio through the headphones but not astroneer. DxDiag.txt
  12. Not sure if this is a bug with the game or with OBS but when I try recording Astroneer, I get a lot of audio clipping from the microphone which doesn't happen when recording other things. Even when I turn down the microphone volume down, I still get the clipping. 2019-02-07 10-40-43.mp4 2019-02-07 10-39-15.mp4
  13. So basically as you see the title, I bought Astroneer as of today, and I wanted to change the audio because I wanted to Discord call my friend, I try changing the audio, I can still here the music as I exit out of the setting menu, there is no save or apply button for when you make changes, I tried using my keyboard, doesn't work, this is a bug or a "forgotten" feature, please fix it!
  14. Hello I have got Dolby Atmos on my pc which makes things unreal, like unreal engine?? Does unreal engine do Dolby Atmos??? No? Are you guys able to do Dolby Atmos support? That would be amazing experience!
  15. Please add a function that will reduce the volume level of a storm based on how far under ground the player is. That is, when I'm in a cave two layers down with no exits to the surface anywhere near the player the sound can become DEAFENING when a storm passes directly overhead. As the player is insulated by a thick layer of ground, dirt, rock, whatever the sound from said storm should be substantially muted and or/ non existent. I know this is a game but ... you might want to consider that, it there isn't any air (e.g. we are in a vaccum) or the atmosphere is of some other makeup (e.g. Helium) then the transfer of sounds an they way they would be heard would either be impossible or dramatically different (e.g. Helium) as the sound waves travel at different rated in different mediums which could be accomplished by adjusting the pitch based on planet type and altitude. Would be a nice technical touch to the game sounds IMHO ThanX - DJ
  16. hello, I can write to you because I have a bug with the game, when I run the game there's no sound while I recorded at 50 before, I also have another one that annoys me is that the game does not record my keys, I run a game I change the keys everything is fine but as soon as I leave the game and I restart back bah he did not register my keys, it is very annoying. If you could fix both of these problems in the next update this will be great
  17. Howdy, As the title says, whenever I play astroneer, the audio goes to my Rift. I have absolutely no idea why this happens. I have not got any settings pointing the games audio to the rift, but then again, there are no such settings in the game menu. Any help would be appreciated... I understand this might be difficult to debug...
  18. Idk if this has happened to anyone else, I searched but couldn’t find any other info. I play on Xbox One, and since 0.9.0 but also in 0.9.2 (I’m playing on fresh saves for this update) I’ve encountered a strange audio bug when I’m harvesting resources (like compound, resin, the like). I’ve noticed it specifically when using the Inhibitor which I unlock very early so I can clear the area around my base after I’ve flattened and smoothed it. I don’t recall hearing the weird audio when otherwise using the terrain tool to dig out resources normally. It seems to develop over time after using the Inhibitor and I’ve not associated the bug with anything else that has occurred in the game (other phenomena or stuff I’m doing at the time, not yet anyway). What happens is, as I’m harvesting resources (“mowing” them off the terrain) using the Inhibtor I’ll notice gradually there is a change in the pitch or tone of the sound made by the resource that’s collected (often the tone used for the sounds are somewhat musical in nature, those used for ore precursors are more musical than others). The sound morphs into a warbled, disharmonious sound, almost like it’s being duplicated but not fully (like it’s partially overlapped but not the sounds aren’t in tune idk). It reminds me a bit of what we’d call a “trilled” note in music except not a constant held trill, more like just trilled once (sorry, that probably doesn’t make any sense, but it’s not an easy thing to describe). Anyway, just wondering if anyone else has experienced anything like this. If it were just the odd sound, it might not be so bad. But clearly something else has gone wrong in the game because once this weird sound occurs the game starts to freeze. Not just a little either, I’ve never seen Astroneer freeze like this. Lag, sure. Hitch up a bit when a storm forms or you’ve printed something or you save, yeah again I’ve seen all that before. But actually freeze up for a few seconds, not like this anyway. I thought it was just an audio bug and kept going, but the game clearly doesn’t like it and I wasn’t right by the habitat when I first noticed it so when it first froze up I thought oh well the game is going to crash. It didn’t, so I kept going but it froze again....longer. I started back to my habitat which thankfully wasn’t far, but I almost didn’t make it. It froze for about 10-15 seconds, thought for sure it would crash. Not sure why it didn’t, but once it released my character I saved and exited the game. Since then, it has happened several times, in other saved games. Now when it happens, I know to stop harvesting resources immediately, save and leave my game. Unfortunately just leaving the game and reloading back in doesn’t fix the issue. I have to close Astroneer completely and reload the whole game itself. I don’t know what this bug is, but it’s a pesky one. The way the freezing behavior was going, I’m concerned it would’ve locked up my Xbox for who knows how long, and I would’ve been forced into a manual shut down (since it didn’t crash, which is what Astroneer usually does). Anyone using the Inhibitor (to clear their bases of clutter or for harvesting resources) who notices a strange sound when doing those things, one that is almost like a duplicated but warbled or garbled sound (trust me you’ll know, it doesn’t sound right at all) you should stop doing that and save your game right away. Save and exit, shut down Astroneer, then reload into it. Should be ok at least afaik. Hope the Devs will look into this, the freezups are concerning.
  19. Hello All! As of 0.9.2.0, I've been getting this really annoying bug when starting a new save. As soon as the Dropship lands, all I can hear is this really loud hissing sound. Am I the only one with this problem? It would be great to have this issue fixed ASAP, because it ruins the immersion - plus, it's really annoying. Platform: PC/Steam Thanks!
  20. Still getting a bug where every time I launch the game the audio options reset to a previous state (currently, muting music/effects). Resetting the options seems to stick for a bit, but then the issue reappears. ...on a related note, could we get nicer audio setting controls? Clicking a tiny arrow 30 times isn't the best UX.
  21. So i traded 4 or 5 resin for 1 laterite, and the rocket sound of the trade platform continued to play even when it was finished trading. I restarted the game and it was still there. I had to turn the audio of the game off to not hear it.
  22. Summary: 0.9.0.0 - Steam - Oxygen Refilling Audio Stuck After Dying Description: Dying while the player's oxygen is refilling will cause the sound to become stuck around the death location until the player exits to the desktop. An example video: https://youtu.be/tyQUv373pWg Platform: Steam / Xbox One / Windows 10 Store Version / Build Number: 0.9.0.0 Specifications: OS: Windows 10 Home 64-bit (10.0, Build 17134) CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz GPU: NVIDIA GeForce GTX 970 RAM: Corsair 2x8GB DDR3 Drive: Samsung 850 Evo 250GB Audio / Playback Device: Speakers (Realtek High Definition Audio)
  23. Running the 0.8.0 build, via Steam, I get no in game audio of any kind. I went back to the experimental and the audio was just fine. Let me know what info, logs, etc I can provide.
  24. I don't know if this has been mentioned yet, but we need sliders or whatever you call them and a mute button, the current configuration makes it take far too long to mute the audio for those of us that want to listen to our own music.
  25. I was playing on my laptop a few hours ago and everything was working fine, but getting home to the PC I discover a lack of music and sound effects. I've checked my playback devices, steam launch preferences, unplugging peripherals and un/reinstalling the game plus verifying the game files. Other games and programs work just fine, internet and mp3s play through the speakers as they should, but the game is silent. Thoughts?