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Found 9 results

  1. Summary: 0.10.5.0 – Steam – Storm Walk Animation Bug Description: Back on Terran after visiting Radiated the Astroneer still walks like he does on Radiated. Reloading the savegame fixes this bug. Repeating the trip to Radiated and back let‘s show it up again. Animation Video Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital
  2. Summary: Suffocation Animation can be canceled by other animations. Description: Pressing either: 1, 2, 3, 4 or Left Click when in the suffocation animation will cancel it. Video: *Possible Fix: Cancel any use of the other animations while suffocating. Platform: Steam Version / Build Number: Alpha (0.9.0.0) Specifications: OS: Windows 10 Pro x64 CPU: Intel Pentium G4400 3.31Ghz GPU: NVIDIA GTX 950 2GB RAM: DDR4 HyperX Fury 16GB Drive: Western Digital 1TB
  3. Sliding and then entering an open seat causes the character's animation to remain sliding instead of sitting. The player can control the vehicle as if they were seated normally. Easily fixed by exiting and re-entering the seat normally.
  4. Avatar holds their arm up to block wind on Barren. I traveled to Radiated and realized I couldn't power my small printer with my medium battery or solar panel since they weren't on a platform, so I traveled back to my Barren base to get more power generation items. A storm was passing somewhere nearby as I was leaving, giving my character the "wind-swept" standing/walking/running animations. These animations continued when I arrived at Barren, which doesn't have such storms. Specs: Steam / Windows 7 SP1 i5 quadcore 3.10 GHz 16GB RAM 1060 GTX GeForce 3GB RAM K
  5. Summary: 197 - Steam - Character animation, walking and running speed stuck in the windy weather animation after leaving radiated planet. ( chubby white astroneer ) Description: After going to and from the radiated planet, my astroneer still seems to think the weather is a bit rough after touching down on terran. Movement speed and character stance were affected. This persisted until a game restart (while on terran). While on the radiated planet, outside, movement speed was impaired ( seemed windy, probably intended of course - but this was a little jittery at times ). This mov
  6. BUG : Research Canister missing animation when on Research Platform Version : 0.2.117.0 EXPERIMENTAL (Steam , Win10-64) World version : 0.2.117.0 Hardware : Mouse/Keyboard, Intel 4770K 4.4GHz, 32Gb 1600, nVidia 780ti, Samsung 840PRO 256Gb, 2560x1440 Steps to Reproduce : One of the "human" Research Canisters from crashed ships does not have an "opening" animation when studied on the Research platform. The sound effect plays, the "random research" wheel plays and you get a successful tech but the box has no opening animation. I did not manage to get a scre
  7. When hose retracts, the end of the hose will turn 90 degrees right at the end of the retraction. It looks weird.
  8. Suggestions from an embarrassingly experienced hobbyist game tester. One of the best pre-alpha games I've had the pleasure of playing, and I've played a lot of them. Somehow potential still lurks behind every rock and plant, in every cave and on every planet! Let me throw some ideas to see if any of them bounce Sorry about the lack of explanatory pictures, I'm terrible at drawing.. and I want these ideas to help the game evolve into something great, not something specific. Sorry about the long read. Variety in Death Animations This doesn't happen when you die instantly. When I
  9. Hi there, First of all, congrats for the pre-alpha release which is already full of wonderful content, fun and bright ideas to make us enjoy a brand new universe. As a video game developer myself, this is the first time I try to help a video game to enhance during its pre-alpha phase, I hope it'll be useful. As shown in the screenshot linked with this subject, the (minor) issue is about the "sliding" animation. When I slide on a slope, it triggers this animation but when I get back on a flat ground, it keeps sliding for a little bit if I don't change my direction for example. If a