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Found 5 results

  1. Space Dragon

    Animal Life - Fan Art

    im quite bad with english but whatever i just made this drawing! anyone have ideas? i want to do more drawings! i cant wait to see some fauna in game
  2. EasyKill

    Found life (an Angler)

    Found a living creature on the Barren moon. Moving constantly, well squirming. Looked like it was trying to lure something over to eat. I declined its offer.
  3. The way player will be able to deal with creatures that are agresive (or not) should be different on each planet (because of different adaptations) and for each species.Have in mind that: 1.These methods may work with different result on different spieces. 2.These are just my suggestions and they propably won't make it into the game and even if they may be changed and work differently. 3.Some of them may work on more than just one planet. 4.Some of this devices may be used only once and some of them more than one time (drone for example). Here are some of them: TERRAN -A throwable lure (like bugbait in hl2),scaring/attracting. -A throwable device emitting sounds(maybe music), (same for all spieces) scaring/attracting. -A throwable device emitting bright light, (only for creatures living in caves) scaring. -A throwable device attracting creature with the smell of it. BARREN -A little laser attracting creatures in pointed place (like cats) (works for creatures living in caves and some of living on the surface of the planet, but not for creatures in deep caves because with its weak eyes it won't see it) (same for all of the creatures). -A standing mirror (creature will see itself in the mirror and will try to mate with it or attack) (doesn't work for creatures living in deep caves, same reason as before). -A throwable device that will dig under itself and around on a small radius attracting creature that will jump into the hole and treat it as a toy for a while, then it will get bored continue to chase you. TUNDRA -A throwable device emitting heat (attracting the creature). -A throwable device that will polish the permafrost causing the creature to slide. -A device shaping the permafrost into ice-spikes causing the creature to go around it or go thru it slowly. ARID -A throwable device shooting water causing the creature to stop and drink. -A throwable device focusing the sunlight in small radius causing the creature to go around that place (working only on surface). -A throwable device that will jump a couple of times scaring the creature or causing it to attack it. EXOTIC -A device that will pump fertilizer into the ground, then a bunch of plants will grow out causing the creature to jump away scared or attracting it (like catnip attract cats). -A bunch of throwable little balls that will cause the creature stepping on them to slip and slide (like in cartoons). -A device that will create a time vortex sucking the creature in, (not complitely) for a while then it will disappear (its sucking the player too so be carefull). RADIATED -A throwable device attracting the creature to it on a chemical level. -A throwable device creating radioactive waves (scaring the creature). -A dron piloted by the player causing the creature to stop chasing the player and start chasing the drone, then it will get bored and forget about chasing both the drone and player and go in different direction (if the player is not controling the drone it it will go straight).
  4. CoastwardKarma3

    Fauna and flora

    In this game we are given several dangerous plants to look out for, ones that throw poisonous gas, ones that protrude spikes, and ones that explode with acid. What this game needs is more helpful plants and even dangerous and helpful animals to give the worlds a spice of life. Giving us more caution and awe over them. These plants and animals should be made to survive specifically to their world and should have more than one meaning and ability. Farming should be implemented as well as things to help with farming. Considering that there would be more danger in the world, there should also be weapons to help defend yourself. I would also enjoy the thought of sharing the world with celestial beings that can aid or inhibit your ability to scavenge the worlds you encounter. All with different mindsets and primitive or futuristic weapons and thoughts. Some defending the planet and some doing the same as you(like a competition). I would also like to have a more pvp and competing game, like larger servers and groups.
  5. u castiel

    Wandering animal....?

    Hi, I'm Eduardo Martins, I do not speak English, so forgive me. My idea is simple, have animals or fungi (visible) that can have an interaction, just to make the game more alive, do not need him to attack us, just wander around the world (or indicating something / place) You read this "idea" comment on what you found, see you soon; Attached only one example image