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Showing results for tags 'analyzer'.
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I'm copying this from my comment on the SES vlog video in which the idea of terrain becoming a resource (sediment) was expressed. Gathering default (grey) sediment by default and using a terrain analyzer to get the specific (colorful) terrain makes the most sense to me. That way the player doesn't get over-filled with the multiple types of terrain unless the player specifically looks for them. It also means that the player is restricted in what type of sediment the player can get based on whether or not the terrain analyzer has been obtained. Then each sediment can be used for specific th
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- idea
- great idea
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What is the terrain analyzer for?
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I worked with the new update a tiny bit and was able to get the Terrain Analzyer unlocked... then I spent a good 30 mins digging out about 2 football fields worth of dirt to get it to 50%. I think it might need a tweak to make it less dirt hungry unless it's meant to analyze ALL terrain types at once as you use it over time? (I only dug through surface brown dirt).