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  1. I'm copying this from my comment on the SES vlog video in which the idea of terrain becoming a resource (sediment) was expressed. Gathering default (grey) sediment by default and using a terrain analyzer to get the specific (colorful) terrain makes the most sense to me. That way the player doesn't get over-filled with the multiple types of terrain unless the player specifically looks for them. It also means that the player is restricted in what type of sediment the player can get based on whether or not the terrain analyzer has been obtained. Then each sediment can be used for specific things; perhaps when using the sediment filter, different colors produce more or less amounts of each resource? i.e. purple sediment will produce more resin, white more compound, or something of that sort Other forum-goers; if you've not watched the vlog, please do. Then, please give suggestions as to how the different sediment colors can be used, whether in the sediment filter base construction, or however you can imagine. Thanks! (edit: added the video)