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Found 5 results

  1. Summary: 119 - Windows Store - stuck in air and cant spawn in rocket Description: I had a glitch were my game crashed when I was getting ready to land the rocket so whenever I load back into the world it glitches me out of it and I have 100+ hours on the world someone plz help! Platform: Windows 10 Store Version / Build Number: 119 Specifications: OS: Windows 10 x64 CPU: Intel core i5 7400 3GHz GPU: Gtx 1060 3gb RAM: Corsair 2x16GB DDR4 1600Hz Drive: HDD 1TB
  2. So, I was thinking that the oxygen and agriculture could be altered by a new set of parts. Oxygen- Right now is almost infinite for the habitats. I suggest making the habitat capable of holding up to 10 hours of oxygen and rovers like 6 hours. As your astronomer consumes oxygen you pull from the habitat/ rover reserves. Then use green houses and organics as the resource for compost to grow algae with small greenhouses and actual plants in large green houses. Small greenhouses could make it so you need two to support 1astroneer and 1 large greenhouse to support 3 astroneers. Agriculture- So, this feature could play well with the oxygen system with the greenhouses. Similar resource management but have 1 more module to package the plants into food. The habitat could hold 10 hours of food as well. Food bar on the suit could be a half circle of green lines on the back of the helmet. Rtg- Lastly, the rtg on the original habitat seems to be infinite and I more rtg can last years. But what if we have a limited amount of hours with the first rtg then use astromium to refuel it. Plus, use the medium printer to create an rtg out of titanium and astromium. Each rtg could give about 20 hours of power. Even if you can’t find astromium by then you would have a power collection system by the first 3 hours easy. Backpack Power- why not have the backpack grab power from rovers and actually drain the rover battery? These are just a few ideas I’ve had that shouldn’t break the game. Also give us new parts to research while adding a small amount of real while keeping the Essence of astroneer. Thabk you for this wonderful game, JBall
  3. As seen in video. I'll walk around them for now ASTRONEER TEST.mp4
  4. I think it would be interesting to create a new modular device that if installed at several points around the planet would begin the process of creating a breathable atmosphere. This wouldn't necessarily create a huge leap for developers as the only real modification to normal game-play would be the removal of the necessity for the tethered airline all over the planet. The devices could be as intricate as the developers wanted to make them, requiring a lot of resources at each location, and it would force the player to explore larger regions of each planet that they wanted to terraform. This could also introduce weather features to some planets that might not have any right now, as well as plant-life, etc. I currently have about 130 hours in on the game, and absolutely love it! But I am finding that once a pattern of development is established at each new location, the "thrill" of the exploration isn't as high as at the beginning. Creating new challenges for advanced users might be a way to combat "drop-outs".
  5. Tethers are not working properly, they often stop working. (If it is related with sand storm, I would acknowledge that.) Another Air connection problem has found. When I expand my base far away to a habitat and reboot the game, all the connection got strange. It doesn't work well, like the tethers.