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Showing results for tags 'agriculture'.
So, I was thinking that the oxygen and agriculture could be altered by a new set of parts. Oxygen- Right now is almost infinite for the habitats. I suggest making the habitat capable of holding up to 10 hours of oxygen and rovers like 6 hours. As your astronomer consumes oxygen you pull from the habitat/ rover reserves. Then use green houses and organics as the resource for compost to grow algae with small greenhouses and actual plants in large green houses. Small greenhouses could make it so you need two to support 1astroneer and 1 large greenhouse to support 3 astroneers. Agriculture- So, this feature could play well with the oxygen system with the greenhouses. Similar resource management but have 1 more module to package the plants into food. The habitat could hold 10 hours of food as well. Food bar on the suit could be a half circle of green lines on the back of the helmet. Rtg- Lastly, the rtg on the original habitat seems to be infinite and I more rtg can last years. But what if we have a limited amount of hours with the first rtg then use astromium to refuel it. Plus, use the medium printer to create an rtg out of titanium and astromium. Each rtg could give about 20 hours of power. Even if you can’t find astromium by then you would have a power collection system by the first 3 hours easy. Backpack Power- why not have the backpack grab power from rovers and actually drain the rover battery? These are just a few ideas I’ve had that shouldn’t break the game. Also give us new parts to research while adding a small amount of real while keeping the Essence of astroneer. Thabk you for this wonderful game, JBall