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Found 4 results

  1. Loving the new automation stuff so far. These are some small ideas for future additions or improvements I would love to see. 1. A timer. Perhaps this is an addition to the button repeater, where we can set a delay for the repeat. Or, perhaps it's a new item which can be placed, attached to a soil centrifuge (for example) which sends a button press on a set timer. This will mean that people don't have to create timers by using storage and resource cannisters, chained together. 2. A 50% storage/battery/power detection mode. e.g. full or half full, half full or empty, etc. Or perhaps a fully customisable "high and low water mark" style range for these triggers. At present, if you set a battery sensor to full or not full, it can trigger in rapid succession due to it triggering as soon as the battery loses a tiny amount of power, resulting in power generation, resulting in it shutting off, then immediately triggering again. Being able to trigger on full or empty solves it, but leaves power generation to only start when empty so that if you're consuming slightly more than you can generate you run out of power. If it triggered on half full, it would delay the time you run out of power. 3. Resource conveyor belts and/or pipes. It's annoying having to collect and carry my resources to my printers, why can't I automate this. I don't think we want items to simply travel down the existing power cables, for example, as we need to be more selective about where items come from. I don't necessarily want to steal carbon from my stockpile for the generators, for example. 4. Gas storage silos. Storing gas is a pain. 5. Auto arms for larger items. I would love to be able to automate research of large items, and recycling of large scrap. Or to be able to set up an arm which swaps my full storage with an empty one on a vehicle when I simply pull up next to it (would probably need 2 arms, one with a storage not empty filter, and the other with a storage empty filter or something). 6. Auto arms use too much power when idle. Having an auto-arm on a vehicle will drain power rather too quickly, IMO. Thanks!
  2. Heres a list of things i think would make great game additions 1. Create a system that allows players to use bytes to buy resources once all research has been unlocked. Currently, once all research is unlocked the player has no reason to continue attaining bytes or research. If the player is able to buy resources (1000 bytes= 1 resin, etc) there would be a continued reason to use research and attain bytes. 2. More size options for land vehicles. Something smaller than the small rover for quick recon and one larger than the medium rover for larger expeditions. 3. Another flight option. Something that can be used to quickly fly around a given planet but cannot go into space. This would add a great recon option for players.
  3. Got a world I put alot of work into a world solo and can't bring friends into it.
  4. 1: JET PACK!!! Late game item hard to make uses hydrazine to fuel it, it would help for travel and getting down or up a cliff. 2: Better Base!!! A base that you can go inside and eat, drink and sleep in (more on that in next point) 3: Sleeping!!! Solar panels only work in the day and wind turbines are rubbish so a feature that would let the player sleep away the night would help make crafting more efficient and game play more fun with no need to afk. 4: Sleeping can be used to farm electricity in a bad way so a sleep meter would be good it will SLOWLY decrease as you run around ad build stuff If you do add these feature thanks, but if you don't i will still love the game