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To increase the immersion and sense that this is my character and base and that these are my choices I'd like to see some distinct character types with different build options. A choice of starting character, like Engineer or Biologist, could be introduced with their own distinct path of development and structure types. E.g. Biologist - Animal drawn transport, slower but refuels on its own. Skills and traits that enhance survivability or provide immunity when encountering certain hazards. A distinct graphical style for the character, equipment and buildings that reflects the path. Engineer - Faster vehicles that are fuel hungry. Equipment and tech that help survive other hazards. A distinct graphical style for the character, equipment and buildings that reflects the path.