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About Me

  1. Could base insides be added? This is my idea for that: I can go inside the habitat and move iside it. It could change to a 1st person mode and the inside could look slightly bigger than the outside. I can build other rooms connecting to the habitat. They would work like the oldest base system. Airlocks (as separate buildings) are needed to go inside, and the habitat works as an airlock. They would provide shelter of storms and there would be stuff buildable to the inside. There could be rooms and domes (wich are transparent) in different sizes. There could be an ability to grow alien plants in the domes. Those can be used in research or something else useful. There could be a large airlock (looks like an openable dome) too acting as a vehicle bay in the inside. And a new type of vehicle called an airplane or a hovercraft or something else, flying in the planet's atmosphere but not going to space. Of course expensive. Sorry if the grammar or words aren't right, I'm not English speaking.
  2. Platform: steam/windows 10 pro version 1709 (OS Build 16299.309) CPU: AMD A8-7600 radeon R7, 10 compute cores 4C +6G 3.09 Ghz 64 bit operating system x64-based processor GPU: Nvidia GTX760 2GB GDDR5 RAM:DDR3 x2 4GB, x2 2GB. 12GB total Drive:PNY CS900 240GB SSD ATA While constructing a large storage bay on a large shuttle the vehicle bay printer got stuck at the end. continued to hum as if it was still assembling. went on for 1-2 minutes. I entered the seat on the shuttle and it immediately stopped and retracted.
  3. Summary: - Steam - Graphical Vehicle bug, vehicle still functional Description: Upon first logging into my world tonight after playing earlier, the wheels of my rover appear to have the "moving dust" affect applied even though it is stationary. After entering the vehicle, it works fine, and once I moved a bit, the graphic bug disappeared. This is purely graphical and does not appear to affect gameplay. Attached video. ASTRONEER (Game Preview) 5_10_2018 7_26_04 PM.mp4 Platform: Steam Version / Build Number: Specifications: OS: Windows 10 x64 CPU: Intel i7 4790K 4GHz GPU: Radeon RX 480 RAM: 8GB DDR3 1600Hz
  4. Summary If you attach a work light to the front of the vehicle and load from a saved game, the vehicle "backs up" until you remove the attached item. Description The vehicle ignores movement keys and continuously "backs up" when items are attached to the front. Repro steps: 1. Attach a work light to the front of the vehicle 2. Enter the vehicle, wait for game save, exit 3. Reload saved game 4. Vehicle moves backwards until the lights are removed. Platform Steam Specifications: OS Name Microsoft Windows 10 Pro Version 10.0.17134 Build 17134 Processor Intel(R) Xeon(R) CPU E5440 @ 2.83GHz, 2826 Mhz, 4 Core(s), 4 Logical Processor(s) Display card: NVIDIA GeForce 9800 GTX/9800 GTX+ Drive Model ST3500418AS
  5. For the last 2 months i've had issues where the energy doesn't transfer from my base at all, or anywhere around the base. I have unplugged the devices, uninstalled, verified and re plugged everything back and nothing. I also found this error, where i would get out of the vehicle and it would fly away I hope this leads to further development, i love this game and i really wanna get back to playing it; keep up the good work and please fix this bug! bandicam 2018-04-21 21-35-52-685Trim.mp4 bandicam 2018-04-21 21-35-52-685Trim.mp4
  6. I think it would be a good idea to add a space station upgrade. Kind of how in subnautica you can build houses. You could set up houses on planets and be able to take off your helmet.
  7. I built the vehicle bay but can't get it to do anything. It shows the Large Storage but no matter what I do it won't build. Come to think of it I don't think I unlocked the large storage. Bug? I have unlocked the medium Rover but can't see that.
  8. Am I missing something? I just built a Vehicle Bay but when I Examine it with (Y) on Xbox it only shows the Large Storage item in its menu. I have the Medium Rover unlocked though. Why can't I see it?
  9. The picture visualizes the problem. I built a shuttle and attached a seat to it. Entered and exited the shuttle without launching it. Upon exit, shuttle jumped and flipped upside down, clipping into the vehicle bay structure Got back into shuttle, again exited without launching, and the shuttle bounced really far away. Landing on...something? Now its stuck up there. My machine: Windows 10 Intel i7-2600k Nvidia GeForce 760 8gb RAM
  10. Hello, it happens to me several times that I got off the vehicle, or it goes flying or it is with the front part buried, I discovered that when I keep the E key to get out of the vehicle, it takes me out from under the chassis, and that is part of the problem (Once time this fact made me pass to the cavern below, crossing the floor and wanting to return, I completely lost myself, then I thought I should have made a hole to go back, but as it was very unexpected, at that moment I could not think of that saving idea) The last two photos are when I start the day, being in my room, the base seems to be buried, and then I press the E key, everything is normal. Please forgive me for my English, I do my best effort and I do not know if I am totally clear on what I want to communicate. I'm playing with the Steam version.
  11. Greetings! After hearing about the new 0.6.5 patch, I created a new world to give the new things a try. I crafted a large rover with a one-seater. However when I exit, it sends the rover flying into the air. After testing it a few more times, I realized it was my character that was in the way (it exited in front of the rover, not the side), causing tension between the character and the rover-- which made the rover launch into the air. This happened often around fully flat ground, but not too much on uneven terrain. I gotta say, it was quite entertaining to watch the rover fly across the base and do beautiful backflips. It did eventually get frustrating when I wanted to park the rover in a certain place. - Kzane
  12. Whenever I exit a truck, the entire thing flies a few feet away. Normally it doesn't go very far, but it still makes it nearly impossible to charge it or use the crane. The last time this happened, I ended up underneath the truck. I decided the best solution was to just enter and exit since I was stuck. However, upon entering, the truck clipped through the ground and now we're stuck in the ceiling of a very, very deep cave. Either or introduced the bug.
  13. Found a repetitively game-breaking bug related to vehicles which is making the game unplayable for my friend and I past a certain point. The problem happens after a few interactions with a vehicle, either by the host or other player, and then the host is unable to interact with the vehicle or any other machines, even after restarting. The vehicle wouldn't stay still even when supposedly no-one was in it, and has made the game unplayable past this point. Found others who share the same issue: Playing on Steam, ASTRONEER Version 0.6.5 Really frustrating as we can't play past creating a car and are both first time players, would really appreciate a prompt fix to this!
  14. Summary: - Truck sticky wheels teleport Description: I was driving a chain of 4 large vehicles out of a base I just started. When I started driving away my wheels started sticking and then jumping back to the vehicle. This is something I have noticed before but wasn't really an issue. This time however the truck shot up into the sky and then into the earth and bounced all around while the wheels were fairly far away from it in different directions. I eventually disconnected from the other 3 vehicles and landed on the planet about 1/6 of the way around it some how near my origional start point. If you need more details or would like a copy of my save I can provide it. Some of the vehicles are suspended in mid air with their wheels in every which direction at the moment. I will attach a screen shot. Look in the sky near the blue icon to see the issue. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1709 CPU: Intel i7 6700-HQ 2.59GHz GPU: Nvidia GTX1070 8 GB RAM: Corsair 2x16GB DDR4 2200Hz Drive: Crucial_CT500MX200SSD1 500 GB
  15. I started a new game after the last update broke exiting the rovers because someone said that worked for them. I created the vehicle printer and researched the large rover, but all that appeared on the menu was large storage. I thought maybe you now had to research other components first, so I researched small batteries and the one before that (cant remember the name) , I researched single seat, and now the choices are only large storage and single seat. I researched the medium rover, and it doesnt appear either.
  16. Summary: Description: Cannot interact (use or enter) rovers or seats, game does not detect key hold. Holding E (default press for terrain tool, hold for use or enter) just toggles the terrain tool even when hovering cursor over seats. The hold-E only functions when hovering cursor over habitat or when astroneer is in habitat. Habitat entry and exit still works. [possibly unrelated] Camera when in habitat now goes to an odd POV, clipping through the terrain below the habitat. zooming and panning no longer work Have tried restart, reload. No change. Platform: Steam Version / Build Number: steam current content buildID 2604607 Specifications: OS: Windows 10 Home x64 | v. 1709 | Build 16299.309 CPU: Intel i7-7700K 4.20Ghz GPU: Nvidia GeForce GTX 1080, 8192 MB GDDR 5X RAM: 16GB Drive: Seagate 2TB ST2000DM006-2DM164 Astro.log AUTOSAVE_0_2018.03.20-11.06.28.sav
  17. Large rover aren't able to move forward after running through a few rocks, restarting the game didnt help the only way is to make a new rover. Hope you guys fix this
  18. I had been using rovers as a mobile mining/research lab. I had replaced the front rover with a large one, and sometimes when I got in the driver seat, it wouldn't move. Not struggle to move as if it was pulling too much, but it actually wouldn't move as if I weren't even pressing the controls. I'd get out and then get back in and it would move but this would happen (in the attached picture). It could possibly be caused by the 3 or 4 other medium rovers that I had lying around from trying to figure out why I couldn't train more than 3 other rovers, but either way I'd like to see this issue addressed. Thank you.
  19. Greetings. I have a few bugs I'd like to note that started happening to me in the newest update (0.6.5) When exiting a rover, every single time the vehicle will throw itself upside down, often landing a few feet away from my current position, as well as resulting in my player being clipped into the ground below me for a short time. After this, my position resets itself to above-ground, and the rover is somewhere flipped over a few feet away. This seems to be happening with just "research nuts" (as I like to call them), and work lights. With the research nuts, sometimes when attaching them to rover storage, they will disappear after left clicking to place them; this teleports them to their spawn location from where they were obtained. As for the work lights, sometimes after dying and retrieving a work light from your corpse, it will enter your inventory as being turned off, with no key prompt to turn it back on. Upon trying to unhook it from a backpack slot and re-equip it, it will disappear. I find that once it has disappeared, it will respawn at the player's spawn location (whether that be at home base on the original spawn planet, or near the space ship on the planet you've ventured to) These are just the couple bugs I've encountered after starting a new save in 0.6.5. I would also like to make a few suggestions! Adding in the ability to detach crafting and research stations from their bases, repack them into a box, and have the ability to move them to other platforms would be much appreciated. Same goes for rover-attached storage modules. Thanks, team Era! This is a great game thus far, and I can't wait to see it grow even more. P.S. I do not have videos of these bugs, however, I can make some upon request.
  20. Mouse/keyboard Steam What were you doing leading up to this bug?/Steps - I printed a large storage onto a medium size rover (fresh, no other connections on it). I then attached the new rover to my other medium sized rover, and drove them both. I hit a bump, and the large storage rolled right off the medium size rover and I can't pick it up and put it back or anything.
  21. As of the 0.6.5 update, I have noticed that my vehicles have become more "Slidy" along the terrain as if they don't have near as much grip even on small slopes, however I have only noticed this issue as the vehicles slide from left to right, not forward and back. I am unsure if this is truly a bug or not, however I simply wish to bring it to attention.
  22. I built a large Rover and getting in is fine, but when I get out the astronaut instead of teleporting in front of the Rover, teleports directly underneath the chair causing the Rover to flip up into the air and most of the time flip over. This happens both with the Rover alone and in a train. It takes several tries of getting in and out to connect the Rover to the base because it flips so far each time. It also sometimes does a 180° flip which can make driving in caves difficult. I absolutely love the new rovers but this is the only problem I have (besides needing more traction/torque). So far this has happened every single time I've gotten out and I've restarted the game several times to see if it would help.
  23. On radiated planet I found it near impossible to enter my crane. It took 30 mins. the verb was not working. It appeared but the circle didnt fill when i pressed "E" no matter how near or far i was. or where i was in proximity to the crane.
  24. When using the keyboard the key ‘e’ interacts with object and pulls out the excavator to be used. The bug is when trying to interact with an item or object, i.e. when getting in a river, the character model pulls out his excavator gun instead and gets into a fit bolstering and unholstering the gun every time ‘e’ is pressed.
  25. I have a base on the moon and after the update today, it is almost impossible to drive a rover. First, you have to mess around a lot to even enter the seat. Holding E does not work all the time, unless you first remove the seat and then re-attach it, then hold E and it works. The crane has similar issues, but without being able to remove it, you just have to click multiple places and keep trying to hold E (then putting your terrain shaper away) multiple times. Secondly, when exiting the vehicle, it throws the vehicle in the air, and shoots it backwards or flips it over. One time, it shot me into the air so far, I died from fall damage. Finally, although not new with the latest update, we need a parking brake on the rover. When you get out, the rover is stable (Compared to when you are sitting in the driver seat) and not affected by the terrain (slope), however, when I get in the crane to use the drill, it moves as if i was sitting in the driver seat, and slides down terrain. This makes it almost impossible to place it somewhere to effectively use the drill. I am curious about directional power. What if I want it to go both ways - to and from my vehicle, not just one way? There should be a way to set that other than plugging, unplugging. All this said, I am extremely impressed with this game and look forward to MANY more hours expanding my Galactic presence. Thank you for all you do. Jpicton63