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  1. And then I spent 10 minutes to get it out ASTRONEER (Game Preview) 09.09.2018 22_46_38 (2).mp4
  2. Summary: Vehicles don't drain energy in multiplayer Description: In multiplayer mode, vehicles used by a player not hosting the game don't drain energy. Bug in game since version 0.9.0 from my experience. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Pro x64 - version 17134 CPU: Intel i7-6700K 4.00GHz GPU: GeForce GTX 980 Ti RAM: G.Skill RipJaws 5 DDR4 3000 MHz CL14 - 4x8Go Drive: Seagate Barracuda 7200.14 SATA 6Gb/s 3 To (ST3000DM001-1ER166)
  3. Summary: 0.9.2.0 - Steam - little rover only able to go backwards and not forward Description: The little rover is only able to go backwards (it's fully charged and has a seat) Platform: Steam Version / Build Number: 0.9.2.0 Specifications: OS: Windows 10 family x64 CPU: Intel Core i7 6700K @ 4.00GHz RAM: 16,0 Go Dual-Channel Unknown @ 1069MHz Drive: 1863GB TOSHIBA DT01ACA200 (SATA ) -----------------------------------------------------------------------
  4. I find it annoying now that we have no Beacon to indicate the location of our vehicles, so what if we could switch the Beacon on and off? Simply get i the vehicle, then use the same button that opens our backpack when on foot (Y button on Xbox One) to toggle the Beacon on or off on that vehicle. This would allow us to have just the Beacon o the lead vehicle of a vehicle train, instead of on all of them.
  5. Summary: forward key for vehicles doesn't work (AZERTY keyboard) Description: When starting a new game or a save, the keys to move vehicles are WASD and work. When remapping the keys to my preference (ZSQD) the Z key doesn't move the vehicle forward, and the W key does nothing. The W key used to move the vehicles forward in previous release (can't remember precisely which update) even though the forward key was remapped to Z and worked correctly for walking/running. Platform: Steam Version / Build Number: 0.9.2 Specifications: OS: Windows 10 Family CPU: i7-7700 GPU: GTX 1050 RAM: 8 GB Drive: WD 1TB 7200RPM
  6. Hi, strange thing happened while I was far from my base, so not much information on it. WAS: I have a base. I have "train" of 4 connected medium rovers. Train cars: Medium rover with 1-seat and medium solar panel on top and medium turbine on front Medium rover with large storage with 2 medium storage placed on sides of large storage and a work light on of the medium storage Medium rover with large storage Medium rover with 1-seat and medium solar panel on top and medium turbine on front (copy of 1) ACTIONS: I printed a large rover with 1-seat on top and wanted to test it. So I took 1 medium solar panel and 2 medium turbines from train and put them on large rover. While performing this operation I disconnected train dividing it into two parts each having rover with seat and rover with storage. Then I went far from base on the large rover. Then there was a night with very few wind, so I stuck with no battery in the middle of nowhere. I exited the vehicle and was hiking around. Then I quit the game. After some time I launched game again, played a little more waiting for morning or wind, and quit again. After some more time I launched game again. This time I waited for sun and when vehicle received power I went back to base. When I came back there was only 1 medium rover with large storage. 2 rovers with seat and 1 rover with large storage with 2 medium storage on it disappeared. I drove around base, but there was nothing. Also no sandstorms happened while I was absent (at least such that I could see or hear). NOW: Present: number #3 from "WAS" list Disappeared: numbers #1, #2, #4 from "WAS" list SETUP: Steam Usually Steam Controller, but this session (which includes 3 game launches) I played with keyboard and mouse All session have been played on the same laptop Ask freely for any other information like detailed base setup or screenshots or system specs.
  7. UndeadDragonKnight

    Gravity manipulation gear

    Several ideas have gone through my head about gravity manipulation in Astroneer. Please comment if you have a better idea for upgrades. One: A player upgrade that allows walking on walls and ceilings at the cost of 1 bar of suit power every ten seconds resulting in 100 seconds of wall/ceiling walking (unless a battery is used) Two: A vehicle upgrade for small and medium rovers only (or maybe just small) that allows wall/ceiling driving at a slightly faster power drain than normal, which is why large rover might not be a suitable vehicle for this upgrade, it already drains one bar in about 4 seconds. Three: This is not really gravity manipulation, but more of an augment that goes on the terrain tool allowing for extended reach for terrain manipulation. Four: Another player upgrade that allows for sucking objects up from a far distance (this would make an official long distance interaction device instead of the terrain tool grab glitch) or have a drone object that fallows you that you can use to target research objects, wreckage, and mined materials on the ground and have it carry that back to base or keep it by the players side.
  8. Driving across Terran I stepped out of the vehicle to accomplish a task (I believe I was either gathering resources or building a ramp) when the game crashed. Re-start the game hours later and I find myself in the vehicle, trapped underground in the wall.
  9. Mazsi0505

    New vehicles

    Make city boards or segways to move faster in the game it has only one storage (for the small solar) if you interested in please contact me anytime in e-mail (mazsi0505@gmail.com)
  10. I was playing keyboard on steam, multiplayer with a friend. I had just built a rocket, and my friend, trying to leave me on earth, launched it without me. I had used a habitat instead of a seat, as it was more efficient. The ship blasted off, leaving the habitat, unmoved, floating in the air as it slowly rotated upright. The ship entered orbit and stayed there. After i had died, I of course, i spawned in a habitat as it brought me back to earth. Instead, It sped through space towards the orbiting ship, tried, and failed to dock with it , and then froze in space as the ship continued on its orbit. The only way back to the planet was to leap from space. It didn't inflict fall damage, and you could make it down perfectly fine, but oxygen was a problem, meaning, you had to get lucky with where the habitat glitched out and fall back onto your base so you didn't run out of oxygen, or it was back into space with you. And every habitat stayed in orbit, unmoving. It took so many tries to get down, that by the time i did had a ring around the planet. I do not know if it affects me on different planets, because after that I never died again. When i (eventually) returned, I was surprised to see the habitat that had started it all, was next to the one that was the core of my base, though it was not a solid object. I don't really know why this glitch happened, but i'd guess its also possible with seats. Though, every habitat that was made was completely fine, the ones that spawned in were broken. Though this happened a little while ago (before they made the new habitats) it was an insane enough bug to put on here(at least i think so) and it's highly plausible that it can still happen
  11. coolguyy55555

    Astroneer V0.9 glitched tiles

    Basically I was driving along in a cave in my world and accidentally drove over a tile that had glitched out of place. me and my buggy fell through the planet till we fell past the planetary core and we switched gravity. When I got out of the buggy it shot me back up to the surface but not me I tried jumping into the glitched tile as just the astroneer and it shot me back up again. I did some experimenting with them and found if there is no empty space below them they will keep falling infinitely. If there is a cavern ceiling below them than they will sit on top of the ceiling and you can dig them out. I first noticed these glitched tiles when me and my brother were playing Co-op in steam VR theater mode. I have included some pictures of the glitched tile, me trying to jump in the tile and me driving a buggy into the tile and me jumping out of the buggy while inside the glitched tile. If there is any additional info you might need to help please leave a comment of what it is you need and I will try to get it to you as soon as possible. I
  12. Please consider adding a mechanical parking brake to all rovers. One that doesn't require power to stop the rover when occupied. It is quite the experience to run out of power down a hill, and have absolutely no way to stop your rover from falling into a pit. A mechanical brake is common on most vehicles as a safety measure, since it requires no active power to engage. Please consider adding stabilization arms to large rovers with cranes, these will lock in place when the crane seat is occupied. There is still a problem with entering a crane seat and the rover starts sliding down a hill... and since you aren't "driving" it, there is no way to stop it, without exiting. The world isn't flat, and shouldn't be. But having no way to deal with inclines when in a no power scenario is a real problem.
  13. When loading in, the rovers are sometimes stuck in the ground, and have to be dug free. Sometimes just the wheels are sunken and it can be driven free, sometimes half the rover is sticking out of the ground upside down. This also happened on the starting platform where I couldn't dig it out. Loading in seems to "jiggle" the rover to a slightly different position, where it may be flipped or moved.
  14. Just posted about Xbox saves, but there is something else I found that I don’t think is intended. ive been farming a considerable amount of soil, so all of the ground around my starting base is hollow. I leveled the ground to make a platform for my solar/wind farm. So the whole platform is completely hollow underneath but there is a ton of space leveled on top. The power farm is fine. i parked my vehicle next to the power farm , same platform, and when I logged in the next day the front wheels were dug into the ground. It was minor I just dug it out and re leveled the ground. next log in, again had the vehicle up there with 2 other medium platforms attached, and About 3/4 Of the vehicle was underground, only a piece was sticking out. Digging that out was really difficult. I think the hollow ground underneath caused a glitch of some sort.
  15. The can't launch the shuttle with full fuel and habitat.
  16. So played the new update. One thing which is off is that, if i keep the Beacon on the Ground, it will show up from a distance. But if i put it on the Small Rover, it doesn't work (i.e. no indicators visible from any distance)
  17. the new vehicle control does not read the key change ! if you change the key map, u need tu use the default mapping to drive ... !? it's a realy stupid bug ... And please can you think to record key mapping change ? Astroneer really has a problem with keyboard management, at the beginning ok, but now at 8.0.0 you should think a little about anyone who does not use qwerty ! .. Do not you think it's time to think about this problem?
  18. Tristen B.

    Falling through planet

    Hello, I just wanted to report a bug. I was driving through the landscapes of my beginning planet when I suddenly fell through the ground into nothing (or planet). Still flying there Thank you!! *Note added: I just left the vehicle and I kinda catapultated back to surface an died cause of fall damage? Anyway, my vehicle is gone 55053162988__D2A39C00-13D7-4F65-97BF-5314A75EC68E.MOV
  19. Steamgame: I was exploring the Planet and at some Point i just fell into the Ground, ending in the Planet Core with my liddle Vehicle. I have a Video linked here. The Planet and the Ground were loaded, i just fell through the Ground. As i ejected out of the Vehicle i was thrown to the next loaded piece of the World. I dont know where my Base is and i think i might Die now. ASTRONEER Weltglitch.mp4
  20. Vehicle and or user fall through the map. User often recovers but vehicle is lost. To add to this, upon entering the vehicle, game saved. Exited the vehicle, vehicle fell through ground. User fell slightly then returned to immediate surface. Killed the Astroneer.exe process, reentered game expecting to be returned to the point it had saved when last entering the vehicle but it returned to just at the moment I killed the process.
  21. snowboarder1985ca

    Small Rover Stuck

    Driving the small rover on the map, I ran over a flat, medium size rock. The end result is it left all tires up in the air, unable to move and get it off the rock. I may eventually try getting a medium rover later and ramming it to knock it off, but it seems like there should be a way to reset a vehicle (in a manner of speaking).
  22. warddriesen

    Key bindings

    When you change the key binding to move from WASD (American) to ZQSD (Belgium e.g.), you can't move forward in a vehicle with Z, only with W. That's kinda annoying ...
  23. David German Dukardt Manzone

    Respawn vehicle station

    ok this is what happens, bugs everywhere with vehicles that fall underground, so we need a respawn vehicle station, maybe to maximize performance too. Maybe options for the vehicle station: 1- List all the vehicles you have in the real world. 2- select, choose vehicle from the list of vehicles, option to eliminate, reappear, dismantle, recycle. 3- Information on the current location of each vehicle: start the emergency light to rescue it by means of a minimap or gps, then they would have to do gps? LOL
  24. legend_7_7

    For more fun stuff..

    some idea for further development: 1. As a game that is still concentrate on better experience as a stand-alone game, loneliness is a great theme, so you can't give us a pet. Similar to a drone, and then can be a simple interaction, there can be several slots, you can simply specify the delivery to base or vehicle, or simply in front of the map to light the area up when equipped with torch. 2. We need map, It is already space age, but we still simply relying on beacons for navigation is not enough, especially under the ground. God knows, there are all oxygen piles easily confuse us to wander around. Can you set up a technology tree and develop a map with the UAV to form a map, and then we can simply mark the resource points in the map? 3. This car is usually in trouble . Sometimes it can't move. Then it can be designed more flexibly. It is said to have been tested. long car works bad when driving back when steering. 4. We are astronauts. We need aircraft in the atmosphere. This is very necessary part. Although the planet is relatively small, it would be better to fly. Make it possible to establish a sub-base far away. 5. There is still a lot of space for picture optimization. The long car would easily stuck the graph . The game would also stuck for a long time, and then the visibility of the visible objects is not natural. Then it really burns the card, 1070 can get up to 70 degrees. 6. We need brighter lights. Whether it's on the front of the car, or on your own pack, or on a crane, especially when you mining minerals , you need a lamp that sits on the floor. We also need to drive in the car in dark with more power head light. 7. Titanium and Lithium are too few, I can only rely on rubbish, then digging to refine it.
  25. 7heWizard

    Base inside

    Could base insides be added? This is my idea for that: I can go inside the habitat and move iside it. It could change to a 1st person mode and the inside could look slightly bigger than the outside. I can build other rooms connecting to the habitat. They would work like the oldest base system. Airlocks (as separate buildings) are needed to go inside, and the habitat works as an airlock. They would provide shelter of storms and there would be stuff buildable to the inside. There could be rooms and domes (wich are transparent) in different sizes. There could be an ability to grow alien plants in the domes. Those can be used in research or something else useful. There could be a large airlock (looks like an openable dome) too acting as a vehicle bay in the inside. And a new type of vehicle called an airplane or a hovercraft or something else, flying in the planet's atmosphere but not going to space. Of course expensive. Sorry if the grammar or words aren't right, I'm not English speaking.