Search the Community

Showing results for tags 'vehicle'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 363 results

  1. These are things I either keep wanting, or just think would be cool/useful. BASES landing platform (must have cool landing lights) - dedicated landing platform for flying things so they don't take up a construction bay. mining drone - requires power and fuel - set a mining beacon (a craftable) and the mining drone will mine any resource within <x> of the beacon, bringing back a few at a time and placing them in whatever storage is available (so a slow steady mining process requiring resources and time rather than player intervention) VEHICLE spotlight rig - like crane, takes up a large mount pair and can be rotated freely by the operator. Wide long light cone to illuminate mining operations underground. tug module - improve the pulling power of a vehicle, takes up two large mount pairs and allows the vehicle to either pull a single truck trailer easily, or two at a lesser speed. (adjust for balance) vehicle type/replacement - give the rover big wheels ! make it faster / more agile than the truck UTILITY (backpack/placeable) light - lamp post that can be placed like a beacon (i.e. won't blow away in a storm). Must be placed in tether range to get power. navigation module - adds a compass to the HUD (even in a vehicle) AND an arrow pointing to the nearest base. Possibly toggle to allow nearest base/beacon/vehicle/tether. Minimap ? jetpack module - cuts or improves safe falling distance and allows say triple jump height per module (plus safe landing from that height) OR a hold down jump button jet boost, more power/duration per module. grapple module - I think we all know what a grapple gun does in video games bio-filter - reduces/removes gas damage stim pack - adds health / acts as a buffer vs damage and recharges when tethered or with oxy AND power CHANGES make beacons adjustable/nameable - for simplicity/console friendliness perhaps just allow them to be clicked on the ground to change colour ?
  2. This has to be my strangest experience so far and I hope it sheds some new light. It's slightly different than the other vehicles experiences where they make a sudden jumps into space after exiting the front seat. This bug happens after I got back and, thus also resulting in a save file that repeats the result. I did some good traveling with this one just before putting a shelter on it thinking I would use in a new area a few beacons away. It also has a solar panel, storage and battery attached. At some point in the video you'll also see that after a certain distance, the truck will stop moving and only continue when I get closer or move towards it. Here's video: Save file: https://www.dropbox.com/s/024cnvxbm3vsogz/SaveGames.rar?dl=0 Intel Core i7-4770KGeForce GTX 980 WIndows 10
  3. I built a truck with a single seat, a wind turbine and the triangular storage unit so I could transport all the large plant organics I had collected. I added a red one and all seemed fine but after adding a bumpy dark green on the truck shuddered then started rolling and flying away. I had the chase it on foot and remove the cargo for it to settle. I tried adding different combos of cargo but all had a similar effect, eventually I just took it all off and drove back to base. Previously I had been transporting organics fine on the back of my one-seater buggy.
  4. philobrain

    Truck storage bug

    So I wanted to build a truck with two storage blocks (the big ones printed from the vehicle bay) but when I printed the first one, it started to pring with the slots for items forward and backward. This mean that if I put a second one on there with it, two of their panels of storage area would be facing each other and likely cause problems. So, when I saw this, I quit to main menu and reloaded. I returned to the storage block printed, but not attached to the truck, and unable to be picked up and placed on (see image).
  5. philobrain

    Moving shuttle?

    I have a shuttle which is in the way of the vehicle bay doing work. Any way to move the shuttle?
  6. UzuSue

    New Vehicle Crash

    In xone, when trying to create a new vehicle while the shuttle is parked there the game crashed completely.
  7. I noticed this as a connection was beginning to get stretched out as I drove. I tried disconnecting from the vehicle and that did not work. I drove back and tried to unhook it from my base. But, the point of attachment is in first pod, right where your character sits. I can't disconnect the phantom cable nor connect my vehicle to the base EDIT: Attempting to reload the save crashes the game, rendering save unusable
  8. After building a shuttle the vehicle bay still allows you to build a storage and crane, I did so out of curiosity and they just plopped to the ground and could not be maneuvered further/removed. once a shuttle is in place on a vehicle bay it can't be moved, so having a storage or crane on it sounded ridiculous in the first place
  9. 1. when three or more tethers are connected in sequence, 0---0---0, removing the middle tether causes the tether line to show up as connecting to the next tether as such, 0------0, and any tethers thereafter will still show up as connected, 0--0--0--0--0--0 => 0------0--0--0--0, but any tether after the one removed will not actually be connected. These "Faux" tethers remain looking like they're linked, even after restarting the game. 2. while holding a tether, it can collide with vehicles, causing them to flip out. you can actually throw a vehicle with a tether and make it fly away by holding it underneath it and flinging it upward.
  10. During my live stream on Youtube I was gathering materials for a truck I had just researched, upon coming back from a cave i was looking at my base and out of nowhere my truck that i had built launched into the air onto its top lmao, very funny but i think this is most definitely a bug. At 1 Hour 5 Seconds into my stream you can watch the truck just flip into the air lol. It happened completely by itself, there were no events leading into the bug such as wind storms or anything like that. You can watch the video here: https://www.youtube.com/watch?v=rBE7mghQD7E Thanks! -WhaldoTv
  11. A few hours into the game. I have a researcher, printer, smelter and vehicle maker. A storage unit and several solar panels all in close proximity. All inside a sculpted crater. I created a buggy but when driving it after about 5 seconds the frame rate drops down so low it almost can't move, a frame every two seconds or so. I've reset my game a dozen times and issues continues, reset the console as well. Only experiencing when in a vehicle. Console is xbox one.
  12. Every time I drive my vehicle my frames drop to almost nothing. I've tried reloading the game and just waiting it out to see if it gets better but it doesn't.
  13. Truck power bar display showing an "extra" bar below intended position. The truck is being powered by a generator w/ organic resource.