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  1. Hello, I play on Steam with my husband and we have been using his computer as the host (his is the more powerful machine) and I have come across a number of bugs that are all specific to being connected to his games. I have experienced all of these on every save file so far, but only when I connect to his game and they all seem to be due to miscommunication between our computers. First is the many issues with vehicles. Vehicles are of course buggy and unstable, but there are a few specifics to multiplayer. Vehicles bug out far more when I drive than when he does, this includes vehicles flipping over at random even when they aren't supposed to be moving and frequently tossing me out as soon as I hit any obstruction. In addition, when I drive the vehicles move at a much faster speed than when he drives, but they do bug more frequently (I assume due to the host computer not being able to keep up with my movement). Another issue is a complete inability for me to pilot the shuttle/spacecraft. There are currently 2 bugged out shuttles lost in orbit above Terran, once where I tried to leave Exotic and land on Terran and once where I launched from Terran and got stuck. Both times I was booted out of the spacecraft when I tried to make a move and the craft stayed in orbit. I can still see the flags of where the crafts are located, but it is impossible to get to them. Second is the terrain issue. I assumed there would be periodic holes in the map (which there are), but I have also fallen through the map very frequently. This happens in particular when I shape terrain under my feet, especially when I build up the terrain. I can mostly avoid this by jumping before I build up a bit, but it is still possible to clip through and fall. In addition, if I'm not in view of any terrain changes that he makes then they don't appear on my computer. Resource nodes show up and break like normal when I mine them, but no resources are acquired. The only way to fix this is for one of us to mine around the same area until it is caught up with what his computer shows. I'm pretty sure this happens specifically when he's a certain distance away from me, but we haven't done enough experimenting yet to figure this out. Third is a complete inability for me to do anything on Radiated. This planet is by far the most bugged as a connecting player. Vehicles are far more unstable and don't stay still (they are constantly shaking or launching into the air), the terrain tool is almost unusable as the cursor jumps around spastically, and the base is almost entirely invisible. The only part of the base that I can see is the habitat, I can build onto it but I can't see anything he builds on even when I'm standing right next to him. If he adds anything like a storage unit onto a base segment, it disappears as soon as it's connected. This invisibility happens periodically on other planets (especially with vehicles), but is usually fixed by me interacting with the object in some way. This is not the case on Radiated. Last is an issue with connecting to his server. If I quit to the main menu and try to rejoin his game, it doesn't do anything and only lets me launch to my own worlds. The workaround is to quit out of the game entirely and open it up again, then I can connect to his game. My game usually crashes when I try to just go back to the main menu anyway (and frequently crashes when I try to quit to desktop too), so this isn't normally a problem but it's an avoidable one. Overall, I have had this game for 4 days and am very impressed with the content so far. I fully expected bugs to happen and I knew I couldn't get attached to any world that I have created. Please let me know if you would like me to post computer specs for both of our machines and I'll do that. I'm looking forward to being a part of the development process!
  2. AkaMurari

    Cracks on the floor

    after this patch 125 i've found some "cracks" all over my planets floor causing my vehicle fall through the floor and ending in some radom cave.. lost 2 trucks already.. please fix it :3
  3. Pieticle

    Sticky wheels

    Stops the vehicle from flipping over Allows you to drive over steep inclines such as mountains, ditches from mining etc... Increased traction means no more sliding around What if it was so sticky you could drive on the roofs of caves?
  4. When playing multiplayer, the guest user (we tried both ways and it always affects the guest player), if the guest player uses a vehicle (rover or truck), after a couple of minutes, the vehicle disappears and the player dies. Only affects the guest. If the guest goes walking/running, or as companion in a host driven vehicle it works just fine. Fun fact... the vehicle usually appears back after 20/30 mins or so. Sometimes.... in the sky as a satellite or underground. Vehicle in the sky screenshot : http://steamcommunity.com/sharedfiles/filedetails/?id=867980254
  5. It's rather annoying that once you place something on a vehicle at the vehicle bay it's permanent. No way to edit things or undo when you messed up. Especially when you put something on while the vehicle was upside down (this shouldn't be possible), like the 1-seat for the spaceship (it will get placed on the wrong half of the ship). Screenshots as illustration. I am playing the Steam version.
  6. When you get back to a previously visited point that has items or vehicles laying on the ground, those items will spawn back in as soon as you enter the render distance. This causes you to see for example a truck or researchable material that was standing/laying on the ground pop in on your screen and jump up and fall back down. The annoying thing is that when I got back to my base, I saw my spaceship jumping up on its own because of this. It flew for a couple of seconds to then crash into the ground head first. It was still stationed at my vehicle bay but now I can't do anything with it anymore. This issue can also be annoying when objects are laying still on a slope/ not a flat surface, because after the popping they will roll down and you might lose track of where they are. Reloading game objects in a different way or saving more parameters in memory may solve this issue. I am playing the Steam version.
  7. Hey, that's pretty good!

    More vehicles

    So one of the main problems I find is that I have found lots of research items say in an area with lots of trees. My idea is add an extra research item that is some sort of trailer. It would be the length of two trucks with two wheels at the back, you would be able to add storage to it solar panels and batteries and everything else, however if you add a seat you won't be able to drive it around. I would add with some sort of hitch (not with a power cable like you can with truck to truck now). You would also need the other half of the hitch on the truck. (It could even be another part of research) it would still provide power to the truck it's self if it was holding a battery too. To make it you could need something like 4 titanium as it could be quite op if it was make out of something as easy to find as aluminium. The main reason I want something like this is because I use research to obtain resources like titanium and lithium as well as I like to collect lots of stuff at once and it's an alternative to backpack upgrades. What does everyone think and what you add/change?
  8. Falco77

    Various Bugs

    Hi there, A friend and I recently covered Astroneer in our First Look series and we encountered a variety of bugs which were all caught on camera and can be found here: The bugs can be found at the following times: 2:25 16:00 16:45 More bugs to come in the 2nd part which I'll post on release next week. Thanks, Falco77
  9. Mouse/keyboard Windows 10 Had truck anchored to habitat, saved game, exited to windows. Reloaded later, vehicle missing - assumed that that was a bug, mined underneath to see if it had dropped through the surface (that's happened before) and worked to replace it when i couldn't find it. Some time later noticed my truck suspended far above the surface. Have been unable to replicate it so far.
  10. Hi everyone! Bug: Players can fly on their armchairs without shuttle etc. Precondition: Vehicle with two separate armchairs needed. STR: 1. Both players sit in their armchairs on some vehicle. 2. Player 1 unplug armchair with Player 2. (armchair with player 2 hangs in air) 2.1. If player unplugs themselves armchair he can fly around the planet more comfortable and faster. 3. Player 2 unplug armchair with Player 1. (armchair with player 1 hangs in air too) Result: Both players can fly around the planet and almost in space. astro_fly.mp4
  11. LiteX99

    Hoverbike

    This is not my idea originally, this is just a more thought out idea. A Hoverbike (for reference the one that is used in Osiris: New Dawn) Would be a really effective way of transporting small amounts of rescources and personal from spot A to B. In my opinion it should be built in the Vehicle bay, and cost 2 compound. Then you could add a power upgrade for 1 Lithium. Either that or a generator could be fitted, and it had a storage space for organic material. This storage space, would not take up the 1 or 2 slots the bike comes with. As for conecting to the base, it shouldnt have the option to use a giant insulated cable. But either a smaller cable, or conect to tethers. If this bike gets added there should be a 2 slot module which is made to carry a hoverbike if either 1. You run out of power and cant get more, this way you can carry it back using a rover or truck. 2. If you die riding the bike or truck/rover, you respawn back at base, by having this module attached you can go back and recover both vehicles. Already now this could be a pretty usefull tool, for example for someone like me (who has a launch site some distance away from my main base, as having it far away makes it easier to land it on the right vehicle bay.) But most importantly it would be a lot of fun. I have seen arguments against getting a bike, since you cant transport rescources as well, but anything that does not hamper gameplay and is fun, should be added to the game. Any feedback would be great!
  12. Lunar Panel

    Vehicle Bay Glitch

    Everytime I try to get out of my spaceship / shuttle, I get stuck inside the Vehicle Bay and have to wait about 2 minutes for me to get unstuck. I also get canceled out on building a new vehicle when my shuttle / spaceship is there, and if there is another Vehicle Bay, I would most likely land on the wrong one. Side note, adding a thing where you can add a title to certain beacons would be nice. So yeah, if I had built another Vehicle Bay, chances are I would land on the wrong one and get submerged into one of my other spaceships or rovers.
  13. This is a bug I've only noticed whilst playing with my friend (who is not hosting). My friend (we will refer to him as the client) will be driving a vehicle and he notices nothing/does nothing special and suddenly he is thrown a short distance out of the vehicle and on the client the vehicle is completely gone (including any and all attachments) whereas on the server (the host; me) the vehicle can be seen floating in the sky (presumably where the client was thrown out). Furthermore, if you build up to the vehicle and come close to it the vehicle will drop to the ground (that is how we retrieved a few of our vehicles).
  14. 1) My rover dug up suddenly (already in 119 patch), what should i do ? 2) When my screen faces the dirt then i trapped to the cave. Also die. 3) when i put a dirt under of me, i trapped suddenly in dirt a while... Thanx
  15. cmadison

    Truck Disappeared

    Date of Incident: 1/26/2017 System: Xbox 1 / Xbox One The game had just been loaded from a saved state. Upon load I had 2 trucks and 2 rovers. Using the Vehicle Bay I created another Truck (Truck 3). This truck was moved off the vehicle bay platform, so a rover (Rover 3) could be created. At this point, more compound was needed to accomplish this goal, so I took Truck 1 on a compound gathering expedition. Truck 1 had the following items attached at the start of my trip: 1 seat Small Storage Rack 2 small wind turbines attached to the top of the storage rack Two large batteries (one on the front and back of the truck) In Truck 1, I drove about 2-3 minutes away from basecamp to find compound deposits. Discovered 2 compound deposits...one spread through out the ground and one easily obtained via a rock pillar deposit. Both of these were mined in their entirety and the one hole was meticulously filled in. I drove a little further to see if there was anything else interesting in the area. I discovered a cave entrance, and got out of my truck to place down a beacon. As I was getting the beacon out of my backpack, my truck disappear right before my eyes. At the time of my truck disappearing the following items were attached: 1 seat Small Storage Rack 2 small wind turbines attached to the top of the storage rack Two large batteries (one on the front and back of the truck) 12 compounds Not sure if any steps can be taken to reproduce this bug, and it happened so abruptly no pictures or videos were able to be captured. Please fix!
  16. So when I first used the Crane, I thought "Wow now I can get those researches that are high up in the trees!" -fp- Then I started to think... We need a way to remove parts once the Vehicle Bay prints them on. It's just silly when you accidentally print two cockpits, and have no way to remove them except to drive the truck into a ditch and forget about it. So, why not use the Winch or a similar attachment that can pick up and place Vehicle parts? It would facilitate vehicle construction greatly, and can even be used for base building (not the platforms that the buildings are on, but the actual building itself).
  17. toastedtoast

    Excavator

    I have a suggestion. While I was browsing the interwebs, I stumbled upon a picture. This is a tank/excavation tool. Before I say anything i just was to say that I did NOT make this render and am showing because I feel it need recognition, the maker of this image is Quiznos32; if you want to view the original post click here.
  18. Azrael the Sorrowful

    MEGA LIST OF TWEAKS AND IDEAS

    First of all, I want to thank System Era for this amazing game. I've been following it for a while and have been very interested. I've only just recently gotten to play because my old computer rig I got from back in like 2010 (lol, yeah, forever to upgrade I know) could not handle it, but I've played a ton since I started and have pretty much done most everything there is to do and I've either watched others play or read about the rest there is that the alpha has to offer. Once again, thank you so much for this game and I look forward to the future of Astroneer. I'd also like to invite @SES_Adam to come take a look at this as I think he might enjoy what he sees. For everyone else out there, I want to apologize if there's something in here I suggest that has already been suggested else where. I don't have the time to look through every post and make sure I'm not duplicating any ideas and I just have a lot to say so I'd rather just cover all the bases anyway. Just remember I'm not trying to steal your thunder. If you have an idea that you submitted that I put on here, feel free to let me know and share a link and I'd love to go comment, upvote, and share support. After all, we're in this together! Much the same, if you read through this, please go down and leave a comment and let me know. I need all the support I can get to make sure the devs see this and we can make Astroneer even better than it is! Thank you so much for taking the time to come in and have a look, I hope you like what you see! If you have another idea that goes along with anything I've posted here or even a better way to implement one of my own, please share it with me in the comments! I'd love to hear your feedback! Now, as for some quality of life ideas: First of all, Generators: they're currently not up to snuff when it comes to power output, especially the larger coal variant. Inventory tweaks: there's a few changes to inventory management that I think would be quite nice to have. FUEL COMPRESSORS AND TRADE OUTPOSTS: oh do these need to be nerfed. (Note: This is based off my gameplay before updating to 0.2.117.0, but I still think these fixes would be better than the current ones so I'm keeping it in) Miscellaneous tweaks and changes: just random ideas that don't fit with these other main things. And now, as for some new ideas: (this is my favorite part ) Suit Modules: this idea would be an update/tweak as well as new content for addons to the player's suit for a better gameplay experience. Vehicles: I love the module style of vehicles this game has, with the ability to mix and match as you desire, if only there was MORE!!! Base Modules: the module design of the bases is wonderful, but just like the vehicles, imagine if there was more!
  19. Capt_Schwank

    Vehicles Flipped

    Hi the vehicles were flipped upon Shuttling back to this base.
  20. I was inside a cave and my trucks wont accelerate or move forward no matter what I do. the rest of the movement works perfectly. Windows 10 x64bit Steam keyboard + mouse i3 820m
  21. Summary: 119 - Steam - Character Glitching Leaving Vehicle w/ Research Attached Description: Carrying a lot of research items attached on my vehicle, specially one in front of the truck. When I tried to leave it, the character glitched between both the item and the truck. The sound of physics happened so wildly I couldn't leave the vehicle properly. The problem was solved by removing the research item from front of vehicle, and my character gone through the ground and in front of the car. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel(R) Core(TM) i7 4500U CPU @ 1.80GHz GPU: NVIDIA GeForce GT 750M RAM: 2xSmart Modular SH564128FJ8NZRNSDG 8 GB Drive: ST1000LM024 HN-M101MBB Image attached represents slot for memory via CPU-Z application.
  22. Summary: 119 - Steam - Vehicles Landing at The Same Place Description: During the landing procedure, the spaceship and the shuttle glitched themselves and the physics just gone wild. This is the screenshot I could capture to get a clear picture. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel(R) Core(TM) i7 4500U CPU @ 1.80GHz GPU: NVIDIA GeForce GT 750M RAM: 2xSmart Modular SH564128FJ8NZRNSDG 8 GB Drive: ST1000LM024 HN-M101MBB Image attached represents slot for memory via CPU-Z application.
  23. Summary: 119 - Steam - Rovers Flying and Frame Drops Description: Gone around for doing some other things. When I came back, the rovers just processed on my Field of View, flying around. The screenshot attached was the only I could get, because of the intense frame rate drops when this happened. I play steadily on 30FPS, but this reduced it to less than 10FPS. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel(R) Core(TM) i7 4500U CPU @ 1.80GHz GPU: NVIDIA GeForce GT 750M RAM: 2xSmart Modular SH564128FJ8NZRNSDG 8 GB Drive: ST1000LM024 HN-M101MBB Image attached represents slot for memory via CPU-Z application.
  24. Silvrocity

    Vehicle Components

    It would be nice to have complete controls of the type of vehicle you'd like to build such as the types of wheels, engines, etc. Maybe have some wheels that has extreme friction to drive on slopes without sliding down, or wheels that have good suspension so waves of terrain won't be a pain to drive thru. Maybe for engines have one where it has a fast acceleration but low max speed and vice versa
  25. I noticed that my vehicles disappeared after i come back from a space travel between bases, and that i have indications of them far in space. I realized thar they went flying (like zero gravity) after i landed my spaceship i saw them taking off.. Its impossible to reach most of them and even from space its impossible to see them now!! Hope it guets fix soon!