Search the Community

Showing results for tags 'vehicle'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

  1. Plz add some kind of mech which can be built at the vehicle bay. It could be used for mining/capturing animals (when they are added). It would also be cool if it had some sort of jetpack which used hydrazine to fly but could only fly short distances. It would only have four storage slots and one base connector on the rear. It could be used to pull rovers though but it would have a major effect on the speed.
  2. Hello, I play on Steam with my husband and we have been using his computer as the host (his is the more powerful machine) and I have come across a number of bugs that are all specific to being connected to his games. I have experienced all of these on every save file so far, but only when I connect to his game and they all seem to be due to miscommunication between our computers. First is the many issues with vehicles. Vehicles are of course buggy and unstable, but there are a few specifics to multiplayer. Vehicles bug out far more when I drive than when he does, this includes vehicles fl
  3. after this patch 125 i've found some "cracks" all over my planets floor causing my vehicle fall through the floor and ending in some radom cave.. lost 2 trucks already.. please fix it :3
  4. Stops the vehicle from flipping over Allows you to drive over steep inclines such as mountains, ditches from mining etc... Increased traction means no more sliding around What if it was so sticky you could drive on the roofs of caves?
  5. When playing multiplayer, the guest user (we tried both ways and it always affects the guest player), if the guest player uses a vehicle (rover or truck), after a couple of minutes, the vehicle disappears and the player dies. Only affects the guest. If the guest goes walking/running, or as companion in a host driven vehicle it works just fine. Fun fact... the vehicle usually appears back after 20/30 mins or so. Sometimes.... in the sky as a satellite or underground. Vehicle in the sky screenshot :
  6. It's rather annoying that once you place something on a vehicle at the vehicle bay it's permanent. No way to edit things or undo when you messed up. Especially when you put something on while the vehicle was upside down (this shouldn't be possible), like the 1-seat for the spaceship (it will get placed on the wrong half of the ship). Screenshots as illustration. I am playing the Steam version.
  7. When you get back to a previously visited point that has items or vehicles laying on the ground, those items will spawn back in as soon as you enter the render distance. This causes you to see for example a truck or researchable material that was standing/laying on the ground pop in on your screen and jump up and fall back down. The annoying thing is that when I got back to my base, I saw my spaceship jumping up on its own because of this. It flew for a couple of seconds to then crash into the ground head first. It was still stationed at my vehicle bay but now I can't do anything with it anymo
  8. So one of the main problems I find is that I have found lots of research items say in an area with lots of trees. My idea is add an extra research item that is some sort of trailer. It would be the length of two trucks with two wheels at the back, you would be able to add storage to it solar panels and batteries and everything else, however if you add a seat you won't be able to drive it around. I would add with some sort of hitch (not with a power cable like you can with truck to truck now). You would also need the other half of the hitch on the truck. (It could even be another part of resea
  9. Hi there, A friend and I recently covered Astroneer in our First Look series and we encountered a variety of bugs which were all caught on camera and can be found here: The bugs can be found at the following times: 2:25 16:00 16:45 More bugs to come in the 2nd part which I'll post on release next week. Thanks, Falco77
  10. Mouse/keyboard Windows 10 Had truck anchored to habitat, saved game, exited to windows. Reloaded later, vehicle missing - assumed that that was a bug, mined underneath to see if it had dropped through the surface (that's happened before) and worked to replace it when i couldn't find it. Some time later noticed my truck suspended far above the surface. Have been unable to replicate it so far.
  11. Hi everyone! Bug: Players can fly on their armchairs without shuttle etc. Precondition: Vehicle with two separate armchairs needed. STR: 1. Both players sit in their armchairs on some vehicle. 2. Player 1 unplug armchair with Player 2. (armchair with player 2 hangs in air) 2.1. If player unplugs themselves armchair he can fly around the planet more comfortable and faster. 3. Player 2 unplug armchair with Player 1. (armchair with player 1 hangs in air too) Result: Both players can fly around the planet and almost in space. astro_fly.mp4
  12. This is not my idea originally, this is just a more thought out idea. A Hoverbike (for reference the one that is used in Osiris: New Dawn) Would be a really effective way of transporting small amounts of rescources and personal from spot A to B. In my opinion it should be built in the Vehicle bay, and cost 2 compound. Then you could add a power upgrade for 1 Lithium. Either that or a generator could be fitted, and it had a storage space for organic material. This storage space, would not take up the 1 or 2 slots the bike comes with. As for conecting to the base, it shouldnt have the optio
  13. Everytime I try to get out of my spaceship / shuttle, I get stuck inside the Vehicle Bay and have to wait about 2 minutes for me to get unstuck. I also get canceled out on building a new vehicle when my shuttle / spaceship is there, and if there is another Vehicle Bay, I would most likely land on the wrong one. Side note, adding a thing where you can add a title to certain beacons would be nice. So yeah, if I had built another Vehicle Bay, chances are I would land on the wrong one and get submerged into one of my other spaceships or rovers.
  14. This is a bug I've only noticed whilst playing with my friend (who is not hosting). My friend (we will refer to him as the client) will be driving a vehicle and he notices nothing/does nothing special and suddenly he is thrown a short distance out of the vehicle and on the client the vehicle is completely gone (including any and all attachments) whereas on the server (the host; me) the vehicle can be seen floating in the sky (presumably where the client was thrown out). Furthermore, if you build up to the vehicle and come close to it the vehicle will drop to the ground (that is how we ret
  15. 1) My rover dug up suddenly (already in 119 patch), what should i do ? 2) When my screen faces the dirt then i trapped to the cave. Also die. 3) when i put a dirt under of me, i trapped suddenly in dirt a while... Thanx
  16. Date of Incident: 1/26/2017 System: Xbox 1 / Xbox One The game had just been loaded from a saved state. Upon load I had 2 trucks and 2 rovers. Using the Vehicle Bay I created another Truck (Truck 3). This truck was moved off the vehicle bay platform, so a rover (Rover 3) could be created. At this point, more compound was needed to accomplish this goal, so I took Truck 1 on a compound gathering expedition. Truck 1 had the following items attached at the start of my trip: 1 seat Small Storage Rack 2 small wind turbines attached to the top of the storage rack Two
  17. So when I first used the Crane, I thought "Wow now I can get those researches that are high up in the trees!" -fp- Then I started to think... We need a way to remove parts once the Vehicle Bay prints them on. It's just silly when you accidentally print two cockpits, and have no way to remove them except to drive the truck into a ditch and forget about it. So, why not use the Winch or a similar attachment that can pick up and place Vehicle parts? It would facilitate vehicle construction greatly, and can even be used for base building (not the platforms that the buildings are on, but the ac
  18. I have a suggestion. While I was browsing the interwebs, I stumbled upon a picture. This is a tank/excavation tool. Before I say anything i just was to say that I did NOT make this render and am showing because I feel it need recognition, the maker of this image is Quiznos32; if you want to view the original post click here.
  19. First of all, I want to thank System Era for this amazing game. I've been following it for a while and have been very interested. I've only just recently gotten to play because my old computer rig I got from back in like 2010 (lol, yeah, forever to upgrade I know) could not handle it, but I've played a ton since I started and have pretty much done most everything there is to do and I've either watched others play or read about the rest there is that the alpha has to offer. Once again, thank you so much for this game and I look forward to the future of Astroneer. I'd also like to invite @SES_Ad
  20. Hi the vehicles were flipped upon Shuttling back to this base.
  21. I was inside a cave and my trucks wont accelerate or move forward no matter what I do. the rest of the movement works perfectly. Windows 10 x64bit Steam keyboard + mouse i3 820m
  22. Summary: 119 - Steam - Character Glitching Leaving Vehicle w/ Research Attached Description: Carrying a lot of research items attached on my vehicle, specially one in front of the truck. When I tried to leave it, the character glitched between both the item and the truck. The sound of physics happened so wildly I couldn't leave the vehicle properly. The problem was solved by removing the research item from front of vehicle, and my character gone through the ground and in front of the car. Platform: Steam / XBox One / Windows 10 Store OBS: I'm play
  23. Summary: 119 - Steam - Vehicles Landing at The Same Place Description: During the landing procedure, the spaceship and the shuttle glitched themselves and the physics just gone wild. This is the screenshot I could capture to get a clear picture. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel(R) Core(TM) i7 4500U CPU @ 1.80GHz GPU: NVIDIA GeForce GT 750M RAM: 2xSmart Modula
  24. Summary: 119 - Steam - Rovers Flying and Frame Drops Description: Gone around for doing some other things. When I came back, the rovers just processed on my Field of View, flying around. The screenshot attached was the only I could get, because of the intense frame rate drops when this happened. I play steadily on 30FPS, but this reduced it to less than 10FPS. Platform: Steam / XBox One / Windows 10 Store OBS: I'm playing on a Notebook. Version / Build Number: 119 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: In
  25. It would be nice to have complete controls of the type of vehicle you'd like to build such as the types of wheels, engines, etc. Maybe have some wheels that has extreme friction to drive on slopes without sliding down, or wheels that have good suspension so waves of terrain won't be a pain to drive thru. Maybe for engines have one where it has a fast acceleration but low max speed and vice versa