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Found 370 results

  1. Hello all, I am CubeMaster_1, I am new here to the forums and I really love the game! The way Astroneer limits your movement radius via oxygen is something that I like very much, because it takes some work to do further exploration (like setting up tethers). But I did notice that not only your base, but also your vehicles have unlimited life support capabilities (i.e. giving you oxygen for free). That means as soon as you can build a vehicle, you can move almost with no limitations around the world. Because of that, I suggest the following: Vehicles should have an internal oxygen tank of their own that is used by the player to fill up the backpack tank while exploring. This would still allow the player to have a much wider movement radius, but it would limit it, giving the player the incentive to build more bases (or tethers) and upgrading their equipment. To improve the life support systems on vehicles, a new item, a large oxygen tank, could be implemented, giving titan another use (I feel it is quite underused). This large oxygen tank can then be put on grade 2 slots (the ones that can carry 1-seats and the likes) to make a longer lasting life support system on vehicles. This would also add a little bit of difficulty to the game. So, tell me your thoughts and have a good day!
  2. Flying Vehicles! Some kind of flying rover. It could support storage, cranes for mining, and would allow planetary scouting. It could run on liquid fuel.
  3. Buzzlightyear87

    How do i launch my spaceship?

    I cant figure out how to launch into space on xbox, i built my craft, its full of fuel, i get into it and cant figure out how to click the orange flight button above the ship. if i use the right thumb stick it lets me click objects around my base but not highlight the ship launch icon.. maybe im doing something wrong or missed a step idk but i cant figure it out and help will be greatly appreciated, thanks ?
  4. My friend and I created a truck with a rover base bed to connect and pull along. We decided to try to connect a second rover base and create a 3 part train. However, we had problems connecting it. When the vehicle moved and I failed to connect, I ended up with the connector portion that just hung out in air. Over time, we managed to create these repeatedly. Every time we clicked on the connector section and clicked again, it would create another one we couldn't get rid of.
  5. butterflug

    some idea

    Hey, while playing some ideas came to my mind. (Maybe something i already read in this forum.) - walls and gates to fortify the base a bit - kind of a bulldozer to get a flat area for a nice base - the ability to change bigger modules of the vehicles (like the storage, so the vehicles could be reused if they are misplanned while building) - a heavier feeling of the truck, i think it jumps to much (if it depends on the gravity of the planet i'm more or less fine with it like it is now) - "normal" steering-based controls for the vehicles - a rail and piston system to build a big (modular sized) quarry to use the crane and the drill in an industrial way (rails for x and y directions and Pistons for z) - the last point will be handy with a automatic resource movement between base-modules If somethind else comes to my mind i'll keep track of it in this topic. Best regards butterflug
  6. So I don't know what I did, but I THINK it has something to do with having a habitat attached to my truck. I just loaded the game and it started like this. the truck is constantly spazzing out as the concrete of the habitat drills into hell Other notes: I saved at a shuttle before i quit and loaded to this When i saved, the rover W/ storage attached to the truck was flipped upside down When i exit the game from this state the game will crash sometimes the game will crash randomly while this is happening I've loaded to the same situation 4 times in a row
  7. koondad

    Truck needs a buff

    I think the truck could use a bit more torque, I was hauling a caravan of three vehicles, (driving truck with solar panel/battery, rover with inventory attachment, rover with drill/winch) and the thing just couldn't move very fast, and would get stuck on pebbles all the time I made it maybe 1000 yards and had enough, had to detach my caravan and just drive home, Although when i went to retrieve my two rovers a bit later, as soon as I reached their beacons they just sorta dissapeared? I lost all the inventory on it and a drill If the truck could just haul ass then the journey would have been a lot more enjoyable rather than a stressful trudge.
  8. These are things I either keep wanting, or just think would be cool/useful. BASES landing platform (must have cool landing lights) - dedicated landing platform for flying things so they don't take up a construction bay. mining drone - requires power and fuel - set a mining beacon (a craftable) and the mining drone will mine any resource within <x> of the beacon, bringing back a few at a time and placing them in whatever storage is available (so a slow steady mining process requiring resources and time rather than player intervention) VEHICLE spotlight rig - like crane, takes up a large mount pair and can be rotated freely by the operator. Wide long light cone to illuminate mining operations underground. tug module - improve the pulling power of a vehicle, takes up two large mount pairs and allows the vehicle to either pull a single truck trailer easily, or two at a lesser speed. (adjust for balance) vehicle type/replacement - give the rover big wheels ! make it faster / more agile than the truck UTILITY (backpack/placeable) light - lamp post that can be placed like a beacon (i.e. won't blow away in a storm). Must be placed in tether range to get power. navigation module - adds a compass to the HUD (even in a vehicle) AND an arrow pointing to the nearest base. Possibly toggle to allow nearest base/beacon/vehicle/tether. Minimap ? jetpack module - cuts or improves safe falling distance and allows say triple jump height per module (plus safe landing from that height) OR a hold down jump button jet boost, more power/duration per module. grapple module - I think we all know what a grapple gun does in video games bio-filter - reduces/removes gas damage stim pack - adds health / acts as a buffer vs damage and recharges when tethered or with oxy AND power CHANGES make beacons adjustable/nameable - for simplicity/console friendliness perhaps just allow them to be clicked on the ground to change colour ?
  9. This has to be my strangest experience so far and I hope it sheds some new light. It's slightly different than the other vehicles experiences where they make a sudden jumps into space after exiting the front seat. This bug happens after I got back and, thus also resulting in a save file that repeats the result. I did some good traveling with this one just before putting a shelter on it thinking I would use in a new area a few beacons away. It also has a solar panel, storage and battery attached. At some point in the video you'll also see that after a certain distance, the truck will stop moving and only continue when I get closer or move towards it. Here's video: Save file: Intel Core i7-4770KGeForce GTX 980 WIndows 10
  10. I built a truck with a single seat, a wind turbine and the triangular storage unit so I could transport all the large plant organics I had collected. I added a red one and all seemed fine but after adding a bumpy dark green on the truck shuddered then started rolling and flying away. I had the chase it on foot and remove the cargo for it to settle. I tried adding different combos of cargo but all had a similar effect, eventually I just took it all off and drove back to base. Previously I had been transporting organics fine on the back of my one-seater buggy.
  11. philobrain

    Truck storage bug

    So I wanted to build a truck with two storage blocks (the big ones printed from the vehicle bay) but when I printed the first one, it started to pring with the slots for items forward and backward. This mean that if I put a second one on there with it, two of their panels of storage area would be facing each other and likely cause problems. So, when I saw this, I quit to main menu and reloaded. I returned to the storage block printed, but not attached to the truck, and unable to be picked up and placed on (see image).
  12. philobrain

    Moving shuttle?

    I have a shuttle which is in the way of the vehicle bay doing work. Any way to move the shuttle?
  13. UzuSue

    New Vehicle Crash

    In xone, when trying to create a new vehicle while the shuttle is parked there the game crashed completely.
  14. I noticed this as a connection was beginning to get stretched out as I drove. I tried disconnecting from the vehicle and that did not work. I drove back and tried to unhook it from my base. But, the point of attachment is in first pod, right where your character sits. I can't disconnect the phantom cable nor connect my vehicle to the base EDIT: Attempting to reload the save crashes the game, rendering save unusable
  15. After building a shuttle the vehicle bay still allows you to build a storage and crane, I did so out of curiosity and they just plopped to the ground and could not be maneuvered further/removed. once a shuttle is in place on a vehicle bay it can't be moved, so having a storage or crane on it sounded ridiculous in the first place
  16. 1. when three or more tethers are connected in sequence, 0---0---0, removing the middle tether causes the tether line to show up as connecting to the next tether as such, 0------0, and any tethers thereafter will still show up as connected, 0--0--0--0--0--0 => 0------0--0--0--0, but any tether after the one removed will not actually be connected. These "Faux" tethers remain looking like they're linked, even after restarting the game. 2. while holding a tether, it can collide with vehicles, causing them to flip out. you can actually throw a vehicle with a tether and make it fly away by holding it underneath it and flinging it upward.
  17. During my live stream on Youtube I was gathering materials for a truck I had just researched, upon coming back from a cave i was looking at my base and out of nowhere my truck that i had built launched into the air onto its top lmao, very funny but i think this is most definitely a bug. At 1 Hour 5 Seconds into my stream you can watch the truck just flip into the air lol. It happened completely by itself, there were no events leading into the bug such as wind storms or anything like that. You can watch the video here: Thanks! -WhaldoTv
  18. A few hours into the game. I have a researcher, printer, smelter and vehicle maker. A storage unit and several solar panels all in close proximity. All inside a sculpted crater. I created a buggy but when driving it after about 5 seconds the frame rate drops down so low it almost can't move, a frame every two seconds or so. I've reset my game a dozen times and issues continues, reset the console as well. Only experiencing when in a vehicle. Console is xbox one.
  19. Every time I drive my vehicle my frames drop to almost nothing. I've tried reloading the game and just waiting it out to see if it gets better but it doesn't.
  20. Truck power bar display showing an "extra" bar below intended position. The truck is being powered by a generator w/ organic resource.