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  1. Summary: 1.19.134 - Steam - Crane with drill only working for host in MP Description: When attempting to use a crane with a drill as a client, the drill is spinning and the crane is moving but it's not actually modifying the terrain and collecting any resources or soil. Apparently this issue is present for a long time but I decided to create a post anyway since it's still happening. Platform: Steam Version / Build Number: 1.19.134 Specifications: OS: Win10 Professional CPU: Intel i5-10600k GPU: Nvidia RTX2070 Super RAM: 32GB DDR4 Drive: Samsung SSD 1TB
  2. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connect
  3. Summary: Latest update version. Steam platform. Tractor glitched through the ground and entered the core. Description: Accidentally hit the vehicle with a Large Platform B, the tires of the car was slightly below the ground. I entered the tractor and i was glitched through the ground. I couldn't really do anything, so i restarted my game and re-joined. When i joined back i spawned inside the core. There seemed to be a shield around the core so i couldn't leave. I decided to leave my truck on one side and just suffocate. I spawned back in my shuttle. Version / Build Number: asd
  4. Name: Heavy Duty Exploration Quadprop Rotor-Rover (The H-DEQRR "H Decker") Design: A whimsically/"sciency" named quadcopter that mocks the plate/puck layout and design of the rover of the same sizes but minus the front plate and front cable and instead have an embedded Astroneer seat/cockpit the shape of the buggy seat minus the bottom connector texture. Have oversized propellors and a slim vertical profile. More details if anyone wants to add to the idea of a quick mobile vehicle with super limited carry capacity (basically enough room for an RTG and a Med Resource Canister on th
  5. I play Astroneer on a dedicated server that I host. Everything works fine except when I use a drill attachment on the front of a vehicle. I can use the drill attachment on large rover, or medium rover and the results are the same. I will lose connection to the server and be sent to the main page. When I go to log back into the server the server still shows me logged in. When I login MOST of the time I am re-spawned at the same location I was dropped from. I have had it where I started completely fresh at my base and have to find my vehicle. I have also had the vehicle completely disappear when
  6. Hello everyone this if my first time posting here so excuse any mistakes in describing the bug. I'm a new player and i want to help the development of this super cool game by sharing a bug i found by chance: I am playing on the Steam version and in the version 1.13.128.0 Steps to reproduce: Find cool marble Attach marble to the back plate of a Large rover connect the rover to a structure The marble vanished when the animation of the backplate spinning starts. i dug and searched around to see if the marble was simply ejected but can't fi
  7. hi there, since releace 1.0, it can be really hard to drive. there are 2 situaions when driving in third person view is very frustrating. Driving between trees. Because of the trees/leafs, you can't always see where you are driving to. When the camera is placed behind the vehicle, there are often trees/leafs in the view, so just can't see what is in front of the vehicle. because of that I often get stuck because of rocks, resources or other trees right in front of the vehicle. Driving/Digging with a drill mounted in front I really love the new feature of mounting a drill
  8. Greetings. I found several critical problems that arise only when playing on a dedicated server. In a single player game, and when connected directly to the local session of another player, there are no such problems. I am not good at English, so fewer words, more demonstration. 1. After restarting the dedicated server, previously activated Gateway Chamber become unavailable. It externally glows as activated. https://youtu.be/BW8SoYvlkiI During the shooting of the video, the error was resolved by itself. I am incredibly happy about this, because it will help to shoot a
  9. I have only played 3 hours of the game and I can't build the buggy because it wont show up in the medium printer after unlocking it and I don't know how to fix Found: 28/6/20 Version: 1.12
  10. Several different issues while playing on self-hosted dedicated server so far: Terrain tool becomes unusable. You can open it in inventory, but you cannot enable and use it ('E' key not working). Usually happens after 2-3 flights from planet to planet, can be solved by reconnecting to server, but also, rarely, happens right after connection. Getting stuck on orbit after launching from planet. Menu to launch to another planet does not appear, only landing points on the planet clickable. Can be solved by landing and launching again (pretty bad if you use solid fuel thruster though!).
  11. Hello, i have an idea how to improve control who is in charge in rover, who is controlling driving wheel. For example when i enter rover first and my friend after me, then im a driver and just me can control rover when i leave the rover for example to mine minerals, then my friend get driving control of rover when i enter my rover back, then my friend have still control of rover and he needs to leave and re-enter rover to give me control Mine idea is: have a context menu on some keyboard shortcut when player in charge in rover c
  12. So with not many objectives in the endgame except personal goals and/or working on the gateways, I thought of a new goal that would garner many players' attention. This goal is the construction of an ultimate space craft that can fly in atmosphere and travel to other planets. These space craft can have enormous storage space, be fueled by astronium or large amounts of hydrazine, and consume large amounts of resources and research to construct from start to finish. For the design of such impressive craft we could have the design (choice) of the US space shuttle orbiters or the russian buran bec
  13. Hello Devs, Let me begin by commending you on a wonderful game. It’s original and very entertaining. I’ve owned Astroneer since it was first available on Xbox. The new additions th I the game are all most welcome and have reignited my passion for playing. I am however experiencing some issues that I hope can be easily resolved. I’ll try to be brief and thorough. 1. Game crashes. I am experiencing game crashes while entering vehicles and I believe am know why. I make extensive use of the drill and paver to navigate practically everywhere. This has led to me leaving quite a trail o
  14. 1. Mouse/keyboard 2. Steam 3. I use a generator located on the transport to power the atmospheric condenser (maybe other production facilities). After discharging the transport battery there is a visual bug on the power cord. The arrows move very quickly from vehicle to platform. This may be due to the fact that the generator is powering the vehicle batteries. After that, both the alternator and the vehicle are powered by the platform. 4. https://youtu.be/ZSmSBEerZt8
  15. Hi Everyone. Talked to a couple of the devs and It was suggested that I post this here so more can see it and it doesnt get lost in discord. Seemed to have a decent reaction there (Lots of kermits? lol) So here's my first idea. I'm a 3D artist and I wanted to play around with ideas for this game as practice. Hard to pick up the correct scale but I made the dummy roughly 2m tall which is what I was told a astroneer is. *Roughly* Haha. I'll probably make more of these, and I didnt bother modeling out the connectors and panels too much because Im sure the devs kitbash the things together to sav
  16. We need a way to remove vehicle's (rocket, rovers). It's really annoying having that tier 1 rocket sitting next to your tier 3 rocket. All you can really do is pack it up and set it to the side. Cant even scrap them. Now it would be nice if we could scrap them while there packaged. So why is this not a thing devs? You realize that to many things like vehicle's can cause lag right? Plz allow vehicle's to be scrap able.
  17. Summary: v1.8.64.0 - Steam - Rover got blasted into space while getting in Description: I was the host of this multiplayer game. Friend was using the drill on a Rover and I jumped into the 3-person seat with him. This caused my game to autosave & freeze temporaily which it does every time, but instead of resuming like normal, my friend was disconnected from my game and me and the rover were blasted into space. Platform: Steam Version / Build Number: v1.8.64.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i5-6600x 3.50 GHz GPU: NVIDIA GeFo
  18. Summary: 1.8.64.0 - Steam - Thrown into air on enter/exit of Tractor, as client Description: Playing as client joined to host (2 player), I find that there is a high chance if I enter/exit a tractor, I am going to be throw very high up into the air. On multiple occasions I have had happen: - Exit tractor, my person was tossed high above the ground, still in planets gravity, and fell to my death. - Enter tractor, me AND the tractor (and its trailer) were flung high into the air, still within planets gravity... spun and fell to the surface. Survived. Got the achi
  19. Rovers are sinking into terrain, both natural and placed terrain, when host goes outside draw distance. In pic here, the terrain was painted but not altered otherwise. Thanks
  20. I came back to the game when the creative mode update was added. So I imedetly started experimenting with all the new objects and how they worked. So I spawned a large rover, a RTG, a Drill, a paver, and a few soil containers. Well i attempted to drill into the side of a moutian on a flat plain. Immedetly i noticed the vehicle was struggling to move, and at multiple points just stopped moving all together. The best way to describe it is like the vehicle got stuck and couldnt move. But the second you stop drilling the vehicle acts as it should, but start drilling again and the vehicle rapp
  21. Small Hovercraft: Require tier1 printer 1 tier1 slot placed at front Requires: 1 Titanium Alloy Includes special driving animation. Collapsible and expandable for storage. 1 seat already available. Slow Oxygenator. Medium Hovercraft: Requires tier2 printer 2 tier2 slots Requires: 1 Titanium Alloy, 1 Ceramic Includes 2 power plugs. Oxygenator. Able to increase and decrease altitude. Large Hovercraft: Requires tier3 printer 3 tier3 slots Requires: 1 Titanium Alloy, 1 Ceramic, 1 Plastic Includes 2 power plugs. Oxy
  22. This is just a more complete version of the RC car/robot idea I came up with. Automation (Optional): - Drone flies into air for finding target path. - Automatically paves bridges or digs tunnels. - Chooses easiest path, aka path with least rocks/trees/etc. Driving: - Seat in station for pilot car. - Same as a regular buggy, but smaller and with paver or drill if added. Stations: - Almost like 1/2 seat 1/2 storage. - Contains room for RC. -Beacon for finding with drone for RC. Design/Storage: - 3 slots
  23. So, me and some others had a huge conversation in Discord, and these are some of the things we thought of: - Trains - Roads (Like platforms almost) - Robots - RC Cars - Stations for RC, Train, and Robot - Possibly other? I know in RC i would like for it to be able to carry 2 or 3 things, and it can drop Glow Sticks or Beacons. It could also carry stuff to stations or have an automation process in the future. I also think that the robots could be a lot like the RC idea. I know there's stuff about automation, but I wanted to put down the RC and Robot idea mainl
  24. This would be a medium slot attachment(two dots connected by one line) It would look like an engine but replace the pistons with single ports. This could be attached to any vehicle(including upcoming ones). How the upgrades would work is just like the terrain tool. You just plug them in and once you start driving they will have a little animation where they stick into the rover like a injection. I’m thinking vehicles would only have 2-3 slots just like the terrain too. I’m thinking most of these upgrades would be made with Astronium. The upgrades- [The ones I could think of so far]
  25. hello all With all new shiny storages and me using large rovers I cannot see amynore where I am going and I thought - would be great to be able to switch to to the first person view when inside the cabin. What do you think?