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Found 11 results

  1. Description: This issue only impacts one of my save files; the rest still function properly. The planets & stars are no longer moving in their orbits in the solar system; they are all simply stuck in place. As a result, time appears to stand still on each planet. The sun does not move in the sky, or if on the dark side of a planet, it is permanently night. Planets and stars in the sky appear to be stuck in place. If I walk or drive, the sun, stars, and other visible planets/moons will begin to move slightly, but they never return to functioning properly and will quickly just freeze in plac
  2. Summary: 1.0.13 - Steam - Frozen/Stuck Planets Description: Planets on save file that I've logged numerous hours on are now stuck in place; not moving along their orbits nor spinning. As a result, there's no longer a day/night cycle when standing on a planet. If I stand on a planet absolutely still and not interact with anything, the planets, stars and sun in the sky will appear to try to start moving again, but very slowly and not smoothly (i.e. stutter/skip along). It's only on this particular save file that I've been working on since 1.0 was released that the issue has occurred. If
  3. Summary: 1.0.9 - Steam - Solar System/Time Stuck Description: This issue only impacts one of my save files; the rest still function properly. The planets are no longer moving in their orbits in the solar system; they are all simply stuck in place. As a result, time appears to stand still on each planet. The sun does not move in the sky (if visible), or if on the dark side of a planet, it is permanently night. Planets and stars in the sky appear to be stuck in place. If I walk or drive, the sun, stars, and other visible planets/moons will begin to move slightly, but they never return to fu
  4. Summary: 0.10.2.0 – Steam – 3 Critical Bugs Description: ... in the video. 3 Critical Bugs @ YouTube (not listed) Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  5. I was in a multiplayer two-person game (other player was host). Host had built beginnings of a base on Barren, then returned to Terran. I then went to Barren whilst host remained on Terran. Whilst I was on Barren the day/night cycle functioned as normal (sun rising every three or so minutes, remaining for three minutes, then setting again), but the solar panels did not act or provide power when they are meant to. Although I was on Barren, I only got power when it was daytime for the host back on Terran. This applied to both the solar panel the host had left on Barren and the subsequent solar p
  6. I would greatly enjoy a small amount of realism in the form of Time Dilation Phenomena in this game. I would adore it if planet-side time was increased in speed while you are in space, compared to the time you experience in your shuttle or off-world somewhere else. Not only would it be that added bit of nerdy physics, but it would enhance the game too if you had to account for all your bases on different worlds experiencing time at different comparitive speeds. Thank you <3
  7. This is my first time reporting bugs so I am sorry for anything missed out When I put hydrazine on the thruster which is on my rover I do not have enough time to get in the rover and I launches off with out me.
  8. I’d like to start by saying that I’ve been playing Astroneer frantically the last few days. I have spent countless hours exploring one planet (eventually building a freeway to the moon but that’s a story for another day) and I still keep coming back for more. However I started to notice something was a bit off. It felt as if I was playing on fast forward. Ironic, I know. I began to think of a few ideas that could make gameplay a bit more interesting. The main idea is real-time gameplay. If Astroneer were to sync to the players local time and apply the events in the game to play
  9. Why? My impression of this game at its current stage, is that it is too easy. Sure that may change soon with the addition of destructible structures, hostile mobs etc... but nonetheless I would like to contribute my idea to lengthen the game and add something which is a real challenge to build and unlocks some really cool tech. My vision for a particle accelerator: What does it do? Currently our real life particle accelerators can be used to create super heavy elements. I intend for the use of a particle accelerator in Astro to be exactly this. A particle accelerator does
  10. I saw a post about Things that could be added and i had a little idea about the daylight cycle, things like watches and clocks wouldn't always work without their own extensive code because this game conforms to space and how sunlight hits a planet. obviously this could be fixed by having it so they speed/slow according to planetary position. But the other thought was that you could have a display they would show the sunup/sundown of an area using something thats easy to make like a display panel. This would be great for people who rely on mainly solar or are just starting out s
  11. Before joining a co-op mode session it would be nice to see the current response time between client and server. Also showing a listing of current players on the server would be handy.