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Found 5 results

  1. I will try not to spoil the ending here, but I have to mention... I am deeply disappointed in mysteries that end with mysteries and no answers 🤬 While the ending unlocks the Skin and Colours, it does not unlock anything substantial for the player. Especially when you consider the long task of powering nodes, resourcing cores for all the planets. I gave that girl a diamond, I expect better I would therefore like to suggest items you unlock for completing such a monument task in game. Feel free to suggest your own... be it from silly to game changing. I just think it needs something more. Maybe they can be delivered as an alien pod landing at Sylva first base, or unlocks as a astronium crafting pattern in the tablet (alien hackers tada!), or the satellite has a dispenser/printer of its own. Passive: All Inactive Nodes will now power up fully and active if you stand near them A fabricator for Zebra Balls. An Alien working light that looks like a purple orb, but illuminates a larger area, doesn't require backpack power to stay on. An alien oxygenerator, that changes all the blue lines to glowing purple. A backpack carrying "Hearthstone" that when used teleports you from wherever you are to the satellite. A deployable teleport pad. Options of what they can do can vary On Use: Teleport to the Alien Satellite (this option can be deployed multiple locations if its One Way only) Return Teleport... Using any alien teleport will have an alien icon for your teleport (this would limit you to be only able to make one using the current UI by adding one icon) An Alien Engine for your shuttle. No longer requires fuel. (If I got access to free interplanetary teleportation, why not free space travel) Just felt like I needed a more substantial reward.
  2. Summery: 0.6.5-Steam-Player can teleport objects into the habitat Description: Here's a step by step plan to reproduce this bug: 1. Pick up any of the following items: Small Solar Panel, Small Generator, Work Light, Small Wind Turbine 2. Move your mouse so that the surface cursor (The small circle that follows your mouse) no longer shows up on anything 3. Drop item This is not what I did the first time I executed this bug, so this may not work until you do the following steps: 1. Pick up any of the following items: Small Solar Panel, Small Generator, Work Light, Small Wind Turbine 2. Press and hold SHIFT 3. Move your mouse so that the surface cursor (The small circle that follows your mouse) no longer shows up on anything 4. Drop item At first I thought the objects were being deleted, but I soon realized, after doing it with Small Generators for a while, that the objects were reappearing in the center of the Habitat. Video of this process below: Platform: Steam Version: 0.6.5 Specifications: OS: Windows 10 Pro x64 | Version 10.0.16299 | Build 16299 CPU: AMD Ryzen 5 1600X Six-Core Processor 3.89 GHz GPU: EVGA GeForce GTX 1060 3GB RAM: 16GB Drive: ST2000DX002-2DV164 1.82TB
  3. Brassybone

    Found a bug

    So the new base you first arrive on the planet lets you hold e to get in up to a certain distance but if you hold right click when you are able to get in and leave you can teleport back whenever you want by holding E
  4. ChamallowBear

    Teleportation and hematite

    So before anything goes wrong, i would like to precise that i do not own the 3D model pictured as a teleporter and that i am aware this has already been suggested. This is just a suggestion to the already suggested teleporter. So as Wyvyrias should know, i am very passionated with the hematite and want to give it a use, also i would love to see a teleport system implented in-game. So i mixed both : 1. Hematite would be refinable into iron as it is said in the game already 2. Iron would be used to teleportation, or, to be more precise, necessary. Let me explain, to work, the teleporter would need battery AND liquefied iron as fuel. Therefore, i imagined that one iron liquefied would fuel a tank on the teleporter which would act as the shuttle or spaceship fuel tank and lower when you use it. /Image 1&2/ 3. Now, hematite isn't that common, so i thought that one liquefied iron would equal 2 or 3 teleportations. 4. Iron would look like aluminium and copper but shiny silver look (please don't make it look as close as them that we would not be sure which one is which) and liquefied iron in the tank silver hemazine. Sorry for my drawing which is really bad and if that's considered as already suggested.
  5. Hi there. The slide mechanic is lending itself to a lot of fun. The pain of building ramps is hard enough that a way of getting up fast ensures the slide is going to be fun; instead of a chore if you build it too high and you need to climb up all the time. The same is true for digging down and mining, only the other way around. The game will flow a lot better when you're not walking up slopes for minutes on end. A system of (mono) rails, or some other form of track travel might be the most fun to alleviate the problem of running up slopes. And it can be combined with a million other things. Player teleportation is the easy route. Elevators limit horizontal movement, which might be a nice trade off. Fast travel, like rocket boots is pretty lame in my opinion. However, there are some options here. I want a solution for a better flow of fun. Yeah, I want to build the largest slip and slide the world has ever seen, but I don't want to run up it for 15 minutes every time... AIGHT.