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About Me

  1. Acredito que já tenha essas sugestões no fórum, me desculpe se estão repetidas. O tamanho da ferramente poderia ser reduzido. Poderia existir uma modificação para a ferramenta que permitisse pesquisar certos elementos do jogo, para podermos reproduzi-los. Poderiamos criar "fazendas" de materiais. Agradeço a atenção... Traduzido pelo google I think I already have these suggestions in the forum, sorry if they are repeated. The size of the tool could be reduced. There could be a modification to the tool that allows you to search certain elements of t
  2. Here is a list of suggestions that me and my friends have created after 3 days of gameplay: Space stations that are expandable and customizable (these would ideally show up as landing zones when orbiting a planet and could serve as bases) Mobs or creatures (both neutral and hostile) that are planet specific Craftable and upgradeable weapons that operate on suit power - these could include a pistol, rifle, rocket launcher, etc. Expandable inventory space via upgradeable backpacks Upgradeable mining tool that harvests resources in greater amounts More vehicle
  3. I am loving astroneers. My friend and I have been playing it a lot over the last week, well me more so than him. There's so many great things about this game and it's only in the preview stage. However we've noticed a lot of issues on the X-Bone that I see many people having that i'd just like to point out. Performance- I know this is a very early version of the game so I know it will get better with time but it's the biggest reason I can't enjoy the full game. After 9+ total structures and nodes there is a major loss in frame rate. Any additional structures after this point only makes th
  4. The beacons and way points are very useful but when using the shuttle or just generally traveling around it can be hard to know which one is the one you want. Therefore there should be a way to recolor them making it easier to know where you are going.
  5. Introducing different materials to build with would add another element to the game. My suggestion is a machine that can compress metals into plates that can be used in building or something like that.
  6. I'll start with suggested unlockable technologies. I have a lot of ideas for the game that I would love to know are heard/understood. I'm not a game developer, but a high school English teacher who has spent enough time on this game that he wishes he knew how to hide it from his Steam friends. I have a more complete list of suggestions (don't we all?) but I feel like these are things that I have naturally thought of after playing the game and speculating on ideas that I've seen here and on the Astoneer subreddit. I think that this game is wonderful, and I hope that its depth increases without
  7. I think that this game would really benefit with these new features. The game just gets really old after a while, you,re just doing the same thing over and over again. Mining for resources and conquering new planets. Could you guys please consider adding in new moons on other planets. Also I think it would be very awesome if comets and asteroids would be added into the game. And the ability to land on these comets and asteroids and mine their resources. The new types of moons would add a few more places to discover and more places to install bases. I really hope you guys add at least one of t
  8. After a while it becomes a bit frustrating trying to filter through all the same base logos, as well as two icons close together. It becomes rather difficult to determine which is the correct/desired location you want to land at and more so when they are super close together, it becomes almost impossible to know which site you will land at. Suggest making the icon pop out a bit when highlighted as well as confirm button just in case you click the wrong one, perhaps even merge the icons of two or more landing locations that are close together, into the one, with a brief detail of how many la
  9. Ill try to keep it short and snappy, but there a quite a few bugs ive come across during my last session of play; 1. Spaceship wont dock with platforms created next to it (eg, you cant highlight the connection to connect it like you can with the rover/truck) 2. Drill collects partial bits of ore and sticks them in placement holders breaking that slot and making it unusable or selectable (eg, drilling titanium i also collect a bit of organic and it puts whatever titanium or organic into the slot breaking that placeholder) 3. Returning to base sometimes causes everything that isn't lo
  10. Hello All, I've been working on a bunch of different things for Astroneer, so I thought I'd collect them here. I've been writing out suggestions, mechanics ideas, UI improvements, and other things as I go. Here's the link to my doc: https://docs.google.com/document/d/1yJF_Uhm2xAy7RIrzj0wCgvwYQKkfdPbdeCnI-mYOTcE/edit?usp=sharing I keep adding to it every time I play. I will post something different with my explanation of Progression, and how I've been playing (I've been calling it Hard Mode).
  11. I've been putting together a document detailing some of the features I'd like to see implemented/fleshed out for both near and far-future updates. https://docs.google.com/document/d/10H0Ugr6eBaprVS47GXBRecQgcad4lMLupQjOPaJLvE8/edit?usp=sharing I turned commenting off in the document so that any discussion happens here. Let me know your thoughts! Cheers!
  12. - Some players (including me) were complaining about the lag that the sound of the game causes, I searched on some sites and they said to put -NOSOUND in the startup preferences on the Steam platform. I personally did not want to leave without sound, but because the sound gives me lag, I have to opt for this. - More resolution options (I am currently 1920x1080, I could put 800x600 for less lag, but there is no such option.) - I even understand that we gamers (or not, lol) do not need to put warnings at the beginning indicating how to get out of the game, how to get into options, how
  13. When you're on a planet and it goes to night, it doesn't feel like it's actually night time because of the atmospheric glow on some planets, maybe this could be changed?
  14. Hey guys and gals, I've been playing with some friends for some time now and we've brainstormed some Ideas: For Vehicles: some form of light transport. An example like some sort of a single seater bike-speeder for easy explorations. The bike would fit in the vehicle progression as the first vehicle that the player can build (eg. vehicle progression would be: speeder->rover->truck). The bike speeder would fit the role of light scout, where the rover is too big and slow (good for scouting caves) and would have a slot for two items or one storage rack. the bike would have l
  15. For those of you looking for an idea or two if they do add in a more challenging mode. (Current available game play would be considered something to the tune of "Explorer mode." No creative tools but no added difficulty management.) There are some more odd Ideas that I have to go with this at the moment, but the starting idea would be that, as it stands right now, bases produce Oxygen just on their own. In this new mode. (As it stands until I can think of a more creative name, "Survival Mode") Bases no longer produce oxygen, but you can build either (if Implemented first) a farm area that
  16. Hello, there! I've got a few ideas for you guys, so I'm just going to list them. Different backpacks: GliderPack (Energy Powered Backpack, only light flight), ModulePack (more modules for energy or oxygen) Shield Generators- Protect from environmental disasters more effectively than hiding in a pod Chinook Helicopter (carry smaller vehicles, move structures) ATV- No storage slots, just a way to move faster Electric Cables- Replace using vehicles to connect grids, can be put underground or connected to electric poles Add rivers and ponds, Hydroelectric dam st
  17. repost from steam reviews original link the following page is his review and his translation. 就目前steam版而言,有待进一步的优化。还有从地表往下挖螺旋走廊到地下。。。 建议:1.玩家开新档的时候大概率降落绿色地区,蓝紫的地表很容易视觉疲劳2.后期如果加入动物,尽量减少地下刷出的概率,黑洞洞的突然掉一个蜘蛛下来想想都可怕3.单人模式下可以按esc暂停游戏,不然突然有事出去来不及tab,来个沙尘暴就又得跑回去捡尸体了4.科技可添加一些无人探索的设备,比如矿产探测,无人机预报沙尘暴等等5.添加地图,未探索地区可以显示为迷雾,地图最好可以标记大头针6.信标可以标记内容,玩家可选择矿产类型或者洞穴7.添加饥饿系统和河流地形,添加植物栽培室8.基地能源可添加核能 新建议:9.添加云端存档9.1.多人模式下,主档玩家开出科技对参与玩家可见10.修复重新进档背包物品悬浮bug11.修复重新进档,按E只能改变地形不能实际吸取bug12.修复把自己埋起来就可以卡bug的bug,建议改为埋起来即为死亡以下为选择性建议(意愿较小,只为丰富游戏内容):13.添加星际电台14.添加量子传输15我们需要更多样化的的载具,这样才能有多重的方程配方,15.可对建
  18. First of all I had to say that even now the game is great, but we have to be honest : in a few hours we have seen 90% of the game. As you will see I think that the principal lack of this game is the number of craftable objects. Why ? Because we have all the vehicules/items in just a few hours. So here what my friend and I were thinking about : - More ressources !!! It's too easy to craft a spaceship - Extremely rare ressources only available on other planets ! - Alloys - More machinery, to extract more ore or to build a house and all the inside of the house, like a bed, a compute
  19. First off, love this game. Have it on the Xbox. 1) It would be awesome if there was a way to bind the keys/ buttons for a specific action (for example: Binding the gas and brake of the rovers to the triggers or mouse buttons) 2) Modules for the backpack that have multiple connection points so they would take up more inventory space but make up for it by having unparalleled capabilities (For example: a personal wench that would work as a grappling hook or a jet pack) 3) A motorcycle rover or hover bike that is much faster and maneuverable but is powered using your backpack or sma
  20. Ok so I don't know if this is just me but in the past five saves I've made, I start out with a decent amount of compound, but after a while I can't find any compound for miles and honestly it's a huge problem. In games like Minecraft (sorry to make this comparison) one of the most essential materials for crafting is wood, which is made abundant near spawn, and really just surrounds the whole world. I understand the concept of scavenging and actually having to look for certain materials but i now have five save files that i can no longer play because I have no compound. Also, i never waste tet
  21. Hi Geniuses at Systemera! I know it's a Pre- Alpha version but you guys did exceptionally well on this game. Here are a few problems In the Xbox one version:Using the add tool directly below you makes you fall into the floor.Sometimes when vehicle is crashed and one presses X to reorient it the ships shoots off and flys away. The save feature is not terribly reliable. No lookup table for trades in trading table. Natural Coal? I found it once by Research that was it Multiplayer is coming soon right? Local Please Sometimes large items won't fall when excavated. Are beacons suppose to work underg
  22. Hello, I am not sure if someone already brought this up but it seems to me there could be a better way of displaying the backpack when you access it. When I am trying to unload the backpack it always seems to be in the way. I have gotten used to turning the screen to get it out of the way but I think it would be better if it always popped into one of the corners of the screen so you could see what you were looking at and move things around.
  23. Bugs My truck got stuck in the ground then got thrown into the air where it got stuck building terrain underneath myself caused me to fall through the earth until i hit a cave launching the trade "rocket" caused my friend to no longer see it i was not able to join my friend's game but he was able to join me sometimes connecting to a tether, platform or a vehicle it would make the "gaining oxygen sound" get louder and louder and high pitched sometime land was uneven and there would be small slits where i could look through the world sometimes when resea
  24. First off, amazing game! Loving the diegetic interface, and just how much of a joy the game is to actually play. With such a solid foundation what gets built on top will no doubt be great. Please find below a list of suggestions, ideas, and concepts that I considered during the course of my play time so far: Personal Tractor beams (No more player telekinesis / space wizards!): To increase the immersion regarding the above my original idea had been for the player to take out a small hand held device while moving and manipulating objects in the world. Howe
  25. Hello, System Era team & community! I am not asking for something too crazy, just simple things, for the driving mechanics to be specific. One of the beefiest vehicles that can be unlocked is the truck, big, noisy and useful. BUT; there are some things that kinda bugged me: the power of tracking of the truck is not really good. Here is a little story: I was happily driving away when I fell down a cave, which had an inclime to the surface. I tried to get out, the wheels struggled all they could but the whole battery of my truck drained down before I could even move a single inch (I have att