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About Me

Found 7 results

  1. For better travel from one post on-planet to another, it would be interesting to create roads that the rover can traverse over easier than driving everywhere in an "off-road" mode. This would conserve energy on the rover, and possibly allow for higher speeds. The "Paver" could be similar to the large rover, as a stand-alone mobile module with two different modes: Auto Pilot -- the Paver is moved into position with the use of a large rover, and then disconnected, and "programmed" for auto-pilot in a straight line from the point of origin. If the Paver encountered cliffs, mountains,
  2. I would really like to see road building as a thing. Maybe have a researched attachment in front of the vehicle, that flattens terrain. Being able to create a network of smooth roads would open up exploration hugely, as well being a lot of fun in itself.
  3. TBH with a game this good I have full faith that the Astroneer team knows best. Also, we have all seen what happened to WoW once blizzard started taking requests. Anyway this forum is here, I wanted to share my thoughts. In general, after you have seen all the possible treasures, crafted all the machines and vehicles, seen all the planets and basically exhausted all of the games content, what's left, currently, is to go minecraft. Build huge bases, floating platforms, highways, tunnels. I'm looking really forward to this, but the *performance and stability* need to increase a lot for this
  4. Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter th
  5. Hello everyone, First of all... I REALLY LOVE THAT GAME ! Congratulations to the System Era team ! I played 6 hours non stop before remembering that there is another live aside... And that's why I write this topic. So nice game but things run out after a while. some quite important features need to be improved (I think) : Limited researches to perform, all is largely discovered in 3 hours. Need a system to send gathered resources to the base. It is really frustrating to go back to the base when you just discovered a very rare resource, just because your backpack and truck are
  6. Playing the game preview on Xbox One I have a feeling as if they vehicles don't perform particularly well, whether this may be because of attaching a 'trailer' or the rocks dotted around the planets. It would be good/convenient if the truck was able to handle better over these rocks or even potentially adding in the capability of plateauing the terrain, I know there is currently a flatten option when using the terrain tool but I feel it only 'smoothes the cursor area.
  7. I would like to see 2 new features: 1-) Everything you build you should be able to destruct, regardless of getting any materials back (zero, 1/2 or all) so you can re-shape your base if needed. Vehicles also. 2-) We should be able to build (even rudimentary) roads to make travel a little easier from point A to B.