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Showing results for tags 'redesign'.
Hey guys, I've been for some time bordered with one object of the game, that object being the Research Catalog. So today I've decided to try doing what would say it could be an "improved version of it" (in my perspective anyway...) Maybe it goes a little bit against the overall design in which this type of objects are implemented in the game, but anyway, it was fun to play with it... Please tell me your thoughts.
Please make wind turbine always normal to the ground, and make it higer, because them look stupid on a ground surrounded by buildings )) Also turbines of this type in reality should have stator(for reorienting air in optimal direction for turbine) ) Please make more understandable mechanics of wind in game, because now it work almost randomly...(Two turbine set nearby. One is working, another -not. Why?)
I want to make some suggestions, for convenience I numbered them. Please if you like it indicate numbers)) 1)Please make huge platform narrover, like in first pic. On a big rover all looks great, but platform is differnt story(( 2)Please change a big storage, to carousel type, like in a second pic(offcouse it's not transparent, this shoved only for better concept understanding). With long "Q" it can open inventory panel, for more comfort use. Now this storage absolutely pointless. Suggesting version should hold atleast to 56 resources(like in pic), current setup whith two medium storag