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  1. so here are some miscellaneous modules I had ideas for: landing pad things (I'm too dumb to come up with a real name) so this essentially is for interplanetary item transport and getting rid of auto arm trains, and here is my idea for the UI: receiver: set the ID (can also send items back to sender if needed) sender: choose the ID to send to (should be able to be switched remotely), also the user can choose which items to send, kind of like an AutoArm filter, and how much items it should fill up with before sending them (max: 8) rocket: fly resources condenser and sublimizer: condenser: takes a gas and astronium, outputs an item named "solid <gas name>" sublimizer: takes a refined/composite/natural resource and astronium, and outputs an item named "<resource name> dioxide" synthesizer: basically chem. lab but 4 slots Vs 3 crane remake: add the ability to drive while sitting in crane right now it's only useful if you have a friend thing that takes 2 hydrogen and outputs helium and a **** load of power (still to dumb to come up with a real name) the name says it all, but before you say it's too OP, think about it, 2 hydrogen = 1 helium + lotsa energy released (which can be turned into mechanical energy), and EXO wants the BEST tech post your ideas below in the comments for system era you could also add an item that is more expensive than nanocarbon alloy
  2. i think since there is a solar arrayy there should be wind farms
  3. Hi friends, My main suggestions here are simple: There should be a female character for women playing this game, may not be a hard thing to do and makes a huge difference. We should encounter creatures/mobs/aliens or something like that to make the gameplay more dinamic and challenging. Gathering resources and flying planet to planet only might get boring in a certain point of the game. Something that get close to PVP I think. We also need objectives, the game is so f*ckin funny and nice to play, but it will get boring if we don't have a bigger objective or something that we need to work really hard to accomplish. These stuff should also be available to share with all the community. Last but not least, we need online servers and 8 player factions! The fact that my friends need to wait until I'm online to continue the latest savegame is terrible. Also I got like 10 ppl willing to play, but only 4 can share a savegame, that's not good. Thanks for reading this!
  4. I have a few ideas that may or may not been spoken. 1: Giant Solar Panel & Giant Windmill that can be researched = that can be built on to large plantform like the large storage from the vehicle bay...??? 2: It would be ((COOL)) to be able to shut off the Wondering Storms in the worlds? In the settings...??? PLEASE? 3: It would be AWESOME to be able to research a backpack upgrade = maybe in the upgrade it could have, a jetpack, more storage spots, or it's own solar/windmill built in...??? 4: Could u make a giant spaceship to research: it would be cool if it was the size of the new habitat or bigger, it could have more storage, & maybe be like the new habitat that makes its (own power & oxygen)...???
  5. Different from other survivl game,astroneers are prepared to mining in a outer planet,so they should have prepared goods and materials well before they land. Here is the features about the robot partner type: type 1: It can expand ur stronage,as a stronage. type 2: It has Holographic display map,it would be useful before u have a gps satellite,become more useful after u have satellite,even has gps guidence. type 3: support robot ,it would light the surround environment,provide oxygen and power. type 4: Freight transport robot, it can carry the "unkown"things,and auto send it back to research. 4 type robot can coop together,make the game more funny and more playable.