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Found 638 results

  1. I tried a bunch of things to get a windows 7 and a linux PC to connect in multiplayer mode. I always got not joinable. Now I reinstalled another windows PC only to play in multiplayer. It is not working. I again get not joinable. Is there any known way to use this feature? ­čÖä
  2. Vulthury├Âl

    Steam multiplayer not working

    Hi, recently my friend and I were trying to play together and could not join each others games. We tried with one of us having the game closed and inviting while the other was in game and that did not work. We also tried inviting through the steam overlay. Both of us have inbound and outbound exceptions in our firewalls. We are running on the same game version as well. Any suggestions? Is this a known issue? We got this game specifically to play multiplayer. Thanks for your help.
  3. 1. Lag when tethers are placed if there are a lot in one continuous line. Disconnecting that line fixes it. 2. Sliding down a steep ramp to the core causes non host members to stop seeing the world, then go through it and shoot up to the nearest cave dying. To fix they have to dig the entire way down with the tool to reload. 3. one person rover seat sometimes glitches so that your camera is in the rover but you are not. Cant get out of it. 4. non host crashing on rocket takeoff if they are controlling it. 5. tether sometimes not going back into other tether groups in backpack. 6. don't know if its a bug but, if the item doesn't click to a port on a machine it will fall though it and you have to pick up and move the machine to get the it. 7. Sometimes joining the game resets your character look and you have to quit and rejoin to get your other character look back to normal. 8. mini solar panel on backpack glitches out and floats in the air above you. The other player will see his like that but not yours. 9. If the ground under a platform is flat and you use the flatten tool under the platform it sometimes launches it into the air. PS. Love the game
  4. Summary: 1.0.3 - Windows 10 - Unable to Cross-Platform Play with Xbox One Players Description: Every time I try to join my friends on Xbox One from the Windows 10 Store version, it refuses to join and gives me the error "FAILED TO JOIN: COULD NOT FIND SESSION." I have tried opening all of the ports the game uses, reinstalling the game, and adding an exception for this game to my firewall but still no success. Is this a problem that I'm only having or is everyone experiencing this? Platform: Windows 10 Store Version / Build Number: 1.0.3 Specifications: OS: Windows 10 Home x64 | v. 1809 | Build 17763.316 CPU: Intel i5 4460 3.20GHz GPU: GTX 760 2GB RAM: HyperX 2x4GB DDR4 2666MHz Drive: WD Blue 1TB
  5. PurrfectCaticorn

    Terrain difference Multiplayer

    Fist of all: we love this game! Sadly we can't play it anymore. This is how vesania looks to me and my mate: And this happens a lot, but at this planet in such hugh amount that you can't longer just walk around. Also I can't build anything(I'm not hosting the game).
  6. whenever i play on a friends game or he plays on mine the non host player slowly sees holes show up around resources then randomly over any planet we're on eventually one spawns under the non host player and he dies this has happened now on multiple saves, both players are on steam with internet connections testing good
  7. In multiplayer (two player). Was driving around in tractor. Stopped and deformed terrain near tractor without thinking. Tractor started to quicksand in ground (bouncing up and down a little bit). I quickly jumped back into the tractor to hopefully drive off and not loose another one! Instead of entering tractor, my character was floating through space. Could open backpack and research panels, but could not move or jump, just kind of floating. Exited game (the other player was host). Rejoined and now the camera shows me stuck about halfway into the ground. Cannot look around, backpack and research panels don't open. All keys seem inactive. After maybe 5 second, game returns me to main menu screen, but the "start single player" game tab is missing. The main menu is not quite right. Exited again, and other player exited. Both restart and same thing happens to me. The other player is fine, but for me the save game is corrupted. SAVE_1$2019.02.14-21.59.55.savegame
  8. Summary: 1.0.4 - Steam - Game fails to save intermittently (about 1/2 the game sessions) Description: On a multiplayer save that is passed between friends who can't be on at the same time, game fails to save (sometimes) In each instance the players get in and out of shelters and vehicles getting the "saved" alert. After getting the saved alert, the game does not save. upon the end of game session the game is closed by the save and quit to menu or desktop button. Progress is generally lost to the point where the session started. The save has been passed between two hosts, and will sometimes fail to save in both single player or multiplayer mode. Platform: Steam Version / Build Number: 1.0.4 Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD Ryzen 5 1600X 3600Mhz GPU: NVIDIA GeForce GTX 1060 6GB RAM: EVGA SuperSC 2x8GB DDR4 1600Hz Drive: Seagate Portable 1TB( ----------------------------------------------------------------------- SAVE_Pre-Bomer-_2019.02.12-01.11.03.savegame
  9. ADHD-Pupper

    Desolo Gateways Broken

    Hello, I just been working on the Desolo gateways, powering up them in different ways. The first gateway I powered up using my base which was right next to it. I connected it up using extenders and ended up being fairly far away from it when connecting it and it finishing receiving power. When it received full power however the gateway didn't light up and the globe didn't appear. I can still connect power lines to it and the triangle will rise up, but it will not accept any more power going in to it. I also did the same on the other gateway on the other side of the planet and received the same problem. We also checked the core of the planet and it's locked off to us despite powering up both gateways. So kind of stuck here without being able to progress in the game despite having played on this save for 20+ hours, I don't really fancy starting again. This was done on a multiplayer save, however when I powered it up the first time on Desolo it was in solo play, there was no other client connected to the game at the time. Also while I'm here, please give the option to turn auto-save off when entering vehicles, as this can cause high frame rate issues and even potentially make the game crash multiple times while in multiplayer. Thanks
  10. Richard Darrington

    Change in Co-Op programming

    Question to SES, Has it been considered to allow clients joining a hosted game, to download that hosts generated seed. So that each client will process their own game data and thus reduce the amount of Host Lag. And reduce the meta data transfer between the clients and the host. Then that seed would be wiped when they quit as they arent the originator of that seed.
  11. Hello, I can't connect to my friend game, when i join, i load and then see this (screen) and being kick out. I dont know why, could you help? 'Cause i've already been the host (of another save), my friend could join, but he crashed sometimes without knowing why.. Do you have any fix for one of these? Thanks
  12. 1) Mouse & Keyboard 2) Platform: Steam 3) We were exploring and activating the large cube things. 4) I would say this bug could be reproduced by entering and exiting the rover multiple times over the course of exploration and getting stuck on rocks or foliage. Had a few bugs tonight using the rover during multiplayer. The first image shows one player (who is stuck in the rover until they disconnected from the session) in the rover and it is completely floating. Once the player disconnected the rover dropped to the surface and was able to be used for a short period of time. The second bug was shortly after the first one where I became the rover and my character was stuck floating in no man's land. Each time we got stuck inside the rover it was still drive-able except we could not exit the rover. The only way to stop this from happening was the restart the session. lti
  13. In multiplayer on PC, if I am hosting, I can hear other players audio when they push the tab button to unlock new equipment with bytes. Also, tether lag gets really bad.
  14. 1. When my friend joins my world he gets problems where only the terrain that he dug gets replaced (sometimes more terrain than was there before) and kills him, this replaced terrain isn't there for me (host) also i am able to walk through where he sees the replaced terrain and he interacts with it as if it's real. 2. sometimes when joining my game his tractor disappeared but randomly reappears after he left the area or re-logged. 3. My friend and I both get a reoccurring bug where one of us get in a tractor and are unable to drive. (to fix it we get out and spam F straight away, then run a few meters away and get back in)
  15. trevor slobodnick

    Local SplitScreen

    I've always enjoyed playing Astroneer but I feel like it would be much better with splitscreen. I play video games with my brother and it sucks that we have to take turns playing. It would be much more enjoyable and make exploring/building much easier and much more fun it this feature was added! I would love to see this happen and I know the community would as well. Keep up the great work!
  16. The flashing white and black is also worse irl as my monitor has high hertz. It's a constant issue that has started occurring more as time goes on. ASTRONEER 2019.02.10 -
  17. So I have been playing with my friend for a while and while on the mysterious satellite we placed the triptych down for Calidor, then restarted the server to get the suit, color, and dance (that's another bug as well) and when he tried to rejoin me he would be in the game for a few seconds, then crash. We have both tried restarting the server, game, and our computers and nothing works. Anyone got any solutions or a fix? It would really suck to restart our whole entire game as we're so close to unlocking all of the stuff. Any help would be appreciated.
  18. JoeJoeTV

    Several Coop Problems

    Me and my friend play coop via steam, and we're both using the newest version. We have encountered several problems(most of them in conjunction with interplanetary travel) when playing. I am hosting the sessions and my friend is joining through Steam. -Most of the time when my friend tries to exit a shuttle after travelling to another planet, he can't and has to rejoin to get out of the shuttle. -One time he tried to start the shuttle and get into orbit from sylva and after he was in orbit his camera jumped back to the place he launched from and he couldn't do anithing other than rejoin. After hed did rejoin, he was forced to start a new character and lost the items. Later we saw that the shuttle he started with was still in orbit and we couldn't get to it. -It also sometimes crashed when he mounts a tractor. -Sometimes items dissappear from my friends terrain tool -One shuttle couldn't start because it needed fuel even though we had the basic thruster, which normally doesn't require additional fuel(correct me if i'm wrong) Most of these things happen at random and we don't really know how to reproduce them. But most of them happened after we travelled to another planet the first time. We tried getting crash reports, but in the "Logs" folder were none. Also, is there any way to get the items back? Here, i attached a link to a video showing some problems my friend has:!q7ZXgKCY!4yx33Pt0xKDQnzVkhy2O2yQ8hHG4DnAD0TYzWFMJuoA
  19. Since 1.0 launch, I have been playing multiplayer with friends. Whenever going to their worlds, we experience a host of errors. 2 have been addressed in the patch notes for 1.0.4: the tractor was not responding to input, and I had a trailer get sucked underground while I was driving a tractor (quicksand on ground I had placed.) We have been having serious FPS spiking on the hosting machine once multiple gates are activated or if we get too far apart. We have had tethers stop rendering tether lines after we have placed enough to wrap the entire world. Today, playing 1.0.4 in multiplayer joining a friend's world on Steam, we experienced a strange host of errors with walls and floors. These have continued since launch. Today, I accidentally walked into one and got floated back up to the surface. When being the host, I did not experience as many of these issues. One easy way we had to repair some of the issues was that the host had to come and refresh the area by using their terrain tool around where the visual error was.
  20. Kyrios

    Severe Lag

    Hi there! So, my friend is the host for a session for me and my friend. We all play together and we had a lot of fun, that is until we started noticing major fps drops as we played the game further and further. The weird thing is that the host lags severely (10-20 fps constantly) when my other friend and I are on, but when just the host is on there is major lag. Please help ­čśž I don't want it to get to the point where it is unplayable.
  21. I was playing with a friend on Steam (I'm the host). We were still on Sylva and had already activated all of the gateway chambers. We went to go activate the gateway engine (this was our first time doing this in the game). I made the geometric triptych, at which point, my friend was outside of the actual engine (He was standing on the outside of the forcefield thing around the engine that comes up when you make it). I placed the triptych in the slot to activate the engine after which, we both got the steam achievement for it. He then unlocked the suit and all other unlocks for activating the planet's engine. I didn't get any of the unlocks. I already tried closing and reloading the save but that didn't work.
  22. me and a friend started playing yesterday again and played about 6 hours. today we loaded up the world and the tractor got stuck in a hole as soon as he went into it to drive it out his screen went black and the game crashed we have (reinstalled etc.) now when he joins he gets a screen where it looks like the view you get from the space station in main screen. this lasts about one second after loading for 10 seconds and then it exists after it spins out of control. please find the screen shot attached. we are playing keyboard and mouse on steam I really hope you can help I believe a reload textures or world option would get around this problem. thanks Pieter
  23. I couldn't find a thread specifically about Xbox One multiplayer issues, so I'm writing here for cleanliness. Date: 09/02/2019 Platform: Xbox One Game: Astroneer v1.0.3 Summary: Frame rate and terrain issues on both host and client ends if multiplayer session. Description: Players 1 and 2 were already in a session, with P1 hosting. Player 3 (myself) joined later as a client. Upon loading I noted that the frame rate was quite jarring, with some control lagging. P1 mentioned that they were having considerable issues with frame rate too, so bad that it was affecting their eyes. We all also noticed that terrain collision was off, particularly with tethers positioning above the apparent terrain. After P1 gave up and left the session, I decided to try the solo mode. To my pleasant surprise the game ran perfectly smoothly and was very enjoyable. Additional info: I am aware of the v1.0.4 release on Steam, and hope that upon release to Xbox One (pending Microsoft approval I'm sure) this issue will be mitigated at least. I'm also aware that the current client/host layout means that host performance is expected to suffer slightly as it is performing more calculations for the service. However this then somehow also leaks into client performance. The resolution to this issues seems to lie within that domain. Thank you, The QuantumLlama
  24. Summary: Terrain not appearing; Not able to change/dig terrain. Description: While in a multiplayer game (I joined in on a friend), I started to experience some terrain bugs. These persisted into the next day that I joined the server. Youtube video linked for the bug. As I am writing this, I see that Astroneer has updated on Steam to If problems persist, I will update on this thread. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home 64-bit Version 1803 build 17134.523 CPU: Intel Core i5 4570 @ 3.20GHz GPU: 4095MB NVIDIA GeForce GTX 960 (EVGA) RAM: 16.0GB Dual-Channel DDR3 @ 1600MHz Drive: 931GB Western Digital WDC WD1002FAEX-00Z3A0 (SATA) Cheers and best of luck Astroneers!
  25. gatherium

    multiplayer bugs

    A friend loaded into my single player game i had him follow me down my mess of tunnels and apparently this hole that i was using, that was already created (i didnt dig it), wasnt there for him. when he tried to dig it, it would dig and reappear. if i went in the hole i would disappear. on my screen he would be really sort of laggy if he walked across that area. another bug that might be related is he has these floating ground bits from places that we have cleared out on the surface. he said if he dug them they would also reappear. note, this was in our multiplayer save that we started together while the previous state bug was on a game i had started single player and had some time on before he loaded into it. also i am host in both cases. once we went to the surface and i was showing him around on tractors, i lost a lot of frames. it went as low as 15 to 19 but stayed around 30 or so. i usually get about 40 to 50. not sure what was causing this. we did get in and out of tractors which caused stutters due to the saving game thing, maybe repeated in and out of tractors was causing less and less frames. not sure, just speculation. i wasnt experiencing these frames drops while playing on the multiplayer save we started together. so maybe it was caused by the base and everything going on, with the added person. so maybe i will get that performance issue when we add more things to our base in the multiplayer save and play more on it. just wanted to report these few bugs that ive experienced. otherwise the game is great so far. ive been playing for a while, but its even funner when a friend also plays. 1.0 has been amazing so far.