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Found 16 results

  1. Well, i would like another machine (Like a... umm... Moleculizer or something like that) that could generate more rare materials (like titanite, hematite, wolframite and other resources like those) like a Soil Centrifugator but with rare resources that are on other planets. The ""craft"" would be something like: -1 Titanium alloy -1 Steel -1 Nanocarbon alloy (or diamond or something like that) -1 "Undefined" (the object that you can found on the core of the planets, any of those works for the "craft", but this one isn't really necessary, it could be astronium to finally give it a craft use) This machine would generate those rare resources with a lot of energy, or something else...
  2. Title says pretty much all of it. I found a giant mushroom in the underground area of Sylvia - or whatever the Terran planet's called now, - which has the "no material" texture the Unreal engine has. Either that's a problem in the game itself, or a problem with loading/memory on my end, I don't know which just yet
  3. (sry if I made some spelling mistakes but I did my best hope you guys like it ) Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  4. (sry if I made some spelling mistakes but I did my best hope you guys like it Hey Explorers! I was sitting in my shelter for the storm and I tought that there was only one event the storm itself nothing else, and I ran into the idea of a comet event. The comet canbe visited for a short amount of time and can be only seen from a the planets who it passes true (not the beginner planet) the comet itself is like a tiny mine with a resource that can be only found on te comet itself nowhere else. My second event is a meteor rain when a planet or a part of a planets surface has no resources left there (maybe) a meteor rain that hit the surface of the planet it can be seen from space where the meteors hit so you can land there also it can be a event where a meteor hits your base and blows a part of your base to pieces. The thirt event is a earthquake destroying bases and flattens the ground fun for some action and also more dum I think the damage still shout be light because losing you hole base is very very anouying when youre trying to explore a planet. (plus I think its not very fun to lose your base in this way its way cooler if a meteor hits your base and then BOOOM!!!! EVERYTHING IS GONE this way is a lot more fun to see and happen) Material Waste such as from making copper or any metal that there is material waste that is dangerous. This makes getting materials harder and more of a challenge (I think its a little weird to just mine and have resources by instand)With this idea I want to make a place to dumb my waste underground to another planet or just next to my base gives me a little my toxic in game it can be also damaging your health when your just dumping it in the open and plants will die (not something that realy is astroneer like but still very cool and stil fits ingame) A builting system just like subnautica [game on steam = http://store.steampowered.com/app/264710/Subnautica/ ] make it that you can built above ground and under and use this last added base building system as a scout base ez to pack up and move (like a mongolian yurt) I like the base system now its just and idea this is just a lot of work to add and the base buildings system has been updated not long ago soo I dont exspect much Some random toughts A knockout time before you die to oxigen soo that your friend can save you when youre exploring in a cave (needs oxigen tank to save a friend) better rendered planet on the horizon metal detector to find metal true the ground better rocket landing on planets lighting when storming able to rappel mountens/or with picaxes
  5. I have a full backpack. I had Tethers selected in the backpack printer. Then I switched to another item to print. Because my backpack was full there was nowhere for the compound in the printer slot to go. It just went spinning off into the cosmos never to be seen again. This occurred because I had the "Tethers" already selected, which pulled in a Compound resource. Then I filled my backpack by mining Resin. My suggestion would be to never have a resource actually consume a slow in the printer. Only have the printer consume the resource when print is chosen, and not pre-load itself with the resource.
  6. Summary: 0.6.1.0 - Steam - Dynamite Floats on Materials If dynamite is placed on top of any material, it will float a very tiny amount above it instead of dropping. Platform: Steam Version / Build Number: 0.6.1.0 Specifications: OS: Windows 10 x64 | v. 16299 | Build 10.0.16299 CPU: Intel i7 4790K 4GHz GPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz RAM: GDDR5 8GB Drive: Windows 931GB
  7. I see the color light only 5% of the times that I play. There ara some way to fix it? Thaks a lot!
  8. Perhaps add in a new 'building' allowing you to combine metals or other resources? Could be a nice way of adding more vehicles or extras for vehicles, could also be used to make crafting things at the printer more difficult by adding more combinations of different items to craft certain items. Thoughts?
  9. Gepatto

    Material Radar

    I really like the idea of a device you create using rare materials which can locate or at least show the nearest source of a particular material such as resin or compound. A lot of the time throughout playing the game I find myself tracking the same areas looking for simple things like compound. Especially on the moon planets where these materials seem particularly scarce this would be very beneficial. This could attach as a frontal vehicle attachment which could use an arrow to point in the direction of nearby materials and a menu to select which material you are looking for. Just a suggestion but I would love to see and hear what additions or changes you could make to this sort of concept if you haven't made one similar already.
  10. CalebNWilley

    Material Harvesting Problem

    When I harvest things with the crane and drill and there is no more space it drops them like it should, but I am not able to pick them up and even click on them. they can be full or have a tiny chunk. either or I'm still not able to interact with them. I can look at them and it will tell me what it is on some of them like in the pic that is attached. I play on windows 10 with a controller if that helps.
  11. Hello, Keyboard/Mouse, Steam. I'm having an issue where my fully collected materials may fall through the ground and completely dissapear. I've had two instances where this has happened so far. 1) When removing a material from a slot on my base i let go of the material and it fell through the floor. 2) I had a full backpack and as i completed the collection of a material, my terrain tool ejected the material onto the ground but instead the material fell through the floor. I have tried "digging" into the ground to find it but i suppose that it just falls through the entire map or it may land in a lower cavern somewhere.
  12. 1.차량 1-1.차량을 운전할때 차량이 상당히 가벼운 느낌이 있음.(테란행성 기준) -차량의 무게에 조정이 필요하다고 생각함. 1-2.바닥의 조그마한 돌조각에 의해 차량이 수없이 뒤집어 지는 경우가 많음. -차량을 사용하면 바닥의 조그마한 돌과 차량과 접촉할시 파괴가능한 오브젝트가 되길 바람. 또는 바퀴를 사용하지 않는 차량이 추가 되길 바람. 예를 들어 4족 보행 차량같은 것이 나오길 희망함. 2.물질 2-1.물질이 행성에 비하여 부족하다고 느껴짐. -물질을 추가해주길 바라며, 각 행성마다 특별한 자원이 있기를 원함.(행성마다 특별한 자원이 있으면 다른 행성에 갈 목적이 생겨남!) 2-2.물질의 사용용도 -물질과 물질을 혼합하여 다른 물질을 만들어내는 것 또한 좋다고 생각함!하지만 이 방법은 너무 복잡해질수 있기 때문에 어디까지나 아이디어임. 3.기계 및 모듈 3-1.아이템 파괴 모듈!아이템을 맵에 상당히 많이 버려두면, 렉이 걸리는 현상이 있기에, 모듈에 *소각로가 추가되기를 원함! 3-2.수리 기계! 차량이나 모듈이 자연재해(태풍,방사선 장애 등)에 데미지를 입어, 수리기계로 수리를 가능하게 하면 좋겠다고 생각함. 다만,구조물의 체력이 0이 되었을 때는 구조물이 파괴되는 것이 아닌 사용불가 상태가 되었으면 함. 사용불가 상태에서 수리를 하면 더많은 자원을 요구함. 아스트로니아가 좀더 재미있는 게임이 되길 바랍니다! English-- 1. Vehicle 1-1.The vehicle feels lighter when driving the vehicle (Terran planet). - I think the weight of the vehicle needs to be adjusted. 1-2. Often the vehicle is subjected to numerous cracks on the floor by a small stone piece -Using the vehicle, it is possible to become a jeopchok object when contacting small stones and vehicles on the floor.Or the windscreen is added to the vehicle without using a wheel.For example, we expect to have four groups of walkers 2. Material 2-1. I feel that the material is not comparable to the planets. -We want to add materials, and we want to have special resources on each planet. Every planet has its own purpose!) 2-2. Use of materials -And it's also good to think about combining materials and stuff, and it's also good for you, because it's too complex for you to think about. 3. machines and modules 3 - 1 item destruction module! If left in the map, there is an outdated phenomenon, and the module wants to add an additional * incinerator to the module! 3 - 2.Repairs machine! The vehicle or the module can be damaged by damage to the natural disaster (storm, radiation, etc.)However, when the physical strength of the structure is not zero, it is not possible to use a structure that is not destroyed. If the repair is disabled, it requires more resources Astroneer I hope to be more interesting game!
  13. I don't have a good repro for this one but I had several times where as a client I would see veins of materials re-appear from places that I had previously mined. The hole that I'd made in the terrain was still there and the materials were hanging in mid-air. Often times filling the hole would trigger the material dissolving animation. However when I mined them a second time I didn't actually get any materials. They would dissolve and fly towards me but nothing else would happen.
  14. **** Version : PC Steam What I did : Went to another planet to search for rare materials **** I found some rare materials when I got to other planets. In this particular case, it was Lithium, but Titanium has the same bug. The problem is that Titanium and also Lithium (maybe more) spawns on a type of rock that I cannot break with my tool. So I can get some that spawned around, but the main chunk is unobtainable. (see screenshot). Anybody else have this issue?
  15. Still early in game so haven't hit the late game: Allow for a 'thing' that will act as a requester node. When you take a material out of your backpack and attach it to the tethers, if their is a requester node on that networ ksomewhere, the materials will go to it like how power is transferd
  16. I am having a problem with going back to my ship after harvesting the yellowish material (Dont know what it is called). After I go harvest it and run back toward my ship it crashes. I reloaded and did it again and the same thing happened. It seems to crash when I get to the workbench? Great game so far! Good job guys!