Search the Community

Showing results for tags 'exploit'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 10 results

  1. There is a way to change ANY terrain to hardness 0: Print,equip and activate an Inhibitor Mod Switch Terrain Tool to add mode Any terrain edited will remain its shape,but will change hardness to 0 This method can also be used to paint terrain(like in Creative Mode) when combined with a Terrain Analyzer. --On Fandom(https://astroneer.fandom.com/wiki/Terrain#Exploit),exploit added by me Can remove ground under starting shelter without drill mod this way
  2. Hello, I found this accidentally. I am not sure if this should be reported publically - the issue is present in the latest Astroneer version (Steam) on Windows 10. Summary: Exploit for getting unlimited scrap from shredder Description: By doing certain steps you can get virtually unlimited scrap from the big shredder (did not text on the small one). Platform: Steam /Windows 10 Version / Build Number: 1.0.7 Specifications: Don't matter See attached screenshot - it took me less than 4 minutes of shredding to make that pile.
  3. Me and my friend were about to scrap a medium resorce canister in a n XL-scraper. As soon as i put it in the Scrapper started to spew out thousands of tinny items. (they look to me like small holding slots) It crashed both our games a few seconds after it started but luckly we could still access the world (we have since burried them deep underground and that explains the hole in the screenshop) We have scrapped many resorce canisters before in the scrapper so we think it had something to do with the canister still had one piece of heminite still in it I'm reporting this bc on a server with losts of players someone could do this and crash everybody's game PS: Sorry for the bad grammer
  4. If you place a Small Battery into a Large Shredder, you can immediately take out the Small Battery. The Shredder will continue to shred an invisible object, and continue generating scrap metal. Holding onto the Small Battery until it has become as small as possible will net 2 Scrap. If the Small Battery is not held onto until it has popped back into normal size, it will vanish. Though I currently do not have a video, I recommend attempting it in-game. It was very consistent for me regardless of any alterations whatsoever.
  5. When i was scrapping my battery i tried taking it back out and it worked... so i waited and when it finished i got the battery back and i could place it back down so i just got scrap without losing it
  6. Platform PC (haven't tried but I'm 99% sure it works on console too), Controller/Mouse/Keyboard. Description Now, I found this glitch on Steam while playing with a controller but it also works on mouse/keyboard and for that I'm guessing that it works on console too (but not sure). Anyway, the glitch works when you have a car seat and when you are about to hop in to the car seat then if you time it just right and you click on the car seat just before your character is about to hop in the seat you will select the seat but you are inside the seat giving you the ability to fly around in the car seat. (Also when you are doing this glitch you have infinite oxygen for some reason.) While this glitch is hilarious and a harmless bug it would make other vehicles (except the shuttles) useless when you could just make a car seat, have infinite oxygen, never run out of energy and travel extremely fast. (Also when this glitch happens the map can't load as fast as you are flying causing major fps drop for all players on the server.
  7. Summary: 0.9.2.0 - Steam - Flying seats exploit Description: Now, I found this glitch on Steam while playing with a controller but it also works on mouse/keyboard and for that I'm guessing that it works on console too (but not sure). Anyway, the glitch works when you have a car seat and when you are about to hop in to the car seat then if you time it just right and you click on the car seat just before your character is about to hop in the seat you will select the seat but you are inside the seat giving you the ability to fly around in the car seat. (Also when you are doing this glitch you have infinite oxygen for some reason.) While this glitch is hilarious and a harmless bug it would make other vehicles (except the shuttles) useless when you could just make a car seat, have infinite oxygen, never run out of energy and travel extremely fast. (Also when this glitch happens the map can't load as fast as you are flying causing major fps drop for all players on the server. Platform: Steam / Windows 10 Version: 0.9.2.0 Specifications: OS: Windows 10 x64 | v. 1803 | Build 17134.112 CPU: AMD FX(tm)-6300 Six-Core Processor 3.50 GHz GPU: GeForce GTX 780 3GB RAM: Corsair Vengeance DDR3 1600MHz 8GB Drive: WDC WD20EZRX-00D8PB0
  8. Summary: Getting into an Open 1-Seat (possibly other seats as well) and clicking at the right time allows you to fly around simply by pointing the mouse. Description: Pressing and holding 'E' on an Open 1-seat and immediately clicking on the seat (to pick it up if timed correctly) allows the user to fly anywhere they please without the need of a vehicle or oxygen; this can sometimes result in flying 'inside' the planet as well. This bug can be used in single player, but is insanely easier to achieve in multiplayer due to the brief lag when the host automatically saves when any player jumps into any seat. Though it hasn't been tested with other seats yet, I imagine that other seats that can be picked up and climbed into by the Astroneers can also be affected by thus bug. Platform: Windows 10 PC Version / Build Number: 9.0
  9. Thought I would do some research into power loops and the rumors and misinformation surrounding them. And try to find out what was breaking them. So for those not aware, there is a current bug with splitters which allows them to act as infinite power sources. Drop a splitter on or near a platform (I use medium-b but any work). Connect a cable TO the splitter FROM the platform. Then connect a cable TO the platform FROM the splitter. This forms the "loop". Power out of the splitter into the platform, and back into the splitter. Then you feed any source of power into the 3rd input of the splitter to charge it. The power out doubles and that platform now has 2x the power. So feed it 60 power and the platform now has 120 power infinitely. Remove the power source from the splitter and the power continues to be present in the splitter and in the platform its connected to. So thats the loop I am going to talk about. Its a well known bug, and I have no doubts it will eventually be fixed. But, until then, well, we have continuous power. From that powered platform, you can branch out and power an entire base with a continuous power feed. But, there are caveats. And I finally found what they are! I was having problems getting the splitter to work. And another player who knew well how to make it work had one that kept dying (ie loop draining to 0). So I set about to figure out why. And the answer is.... directional cables! Any directional cables connected to any base platform that is powered by a loop will cause the loop to fail. I did some digging and research last night on my hypothesis on what was breaking power loops. And the hypothesis and my predictions hold water. ANY directional cable downstream from a power loop will break it. I presume because it causes the game to calculate a power critical path (similar to a gantt chart) back to a source, and with a loop there is no source anymore. So that means you can't cascade loops to multiply power with each stage (I wish). I tested it. Because the input to the splitter is a directional cable, it breaks the first loop you are feeding power to the second loop with. Plugging in rovers to charge or be a power battery, also breaks the loops because the connections to a rover are directional. Use of extenders breaks loops, again their cables are directional. So the key is DO NOT USE DIRECTIONAL CABLES connecting to any platform powered by a loop. It doesn't matter if the directional cable connects direct to the loop platform or is connected to the 100'th platform in a giant daisy chain. Connecting any directional cable will kill the loop. Using small solar or wind, lights, even small fabricators do NOT break loops as their cables are bi-directinal. So you can use them in place of extenders to spread base platforms out or connect to different sections of a base. powered by a loop. Another myth is that the base you power with a loop has to be in a straight line. Not physically, but electrically. Its NOT true. I laid out two parallel lines of base platforms and connected them in series down each leg. Then I cross connected them forming a ladder so all the middle platforms had 3 connections. The loop didn't care. It faithfully powered the entire base. In fact one of the "platforms" was my starting hab I also tested forking out from those to another set of platforms and that also worked just fine. So, there is no need to keep a single power path. You can, but its not going to kill the loop if you branch out. And another myth is that connecting, disconnecting or adding modules or base platforms to a powered loop will break it. Again, not true. The above test (with the ladder layout) was done with a functioning loop. I added modules, new platforms, refined ore, used a soil extractor that wasn't there before. And again, the loop never broke. And the last myth is that you have to build a massive power plant to power your base. Again, not true. Lets look at power sources. For the purpose of this discussion, storage capacity is completely not relevant. We don't care about how LONG it can supply power, we only care about the amount of power it can supply to a splitter for an instant. Small solar are worth 0.5 power. Medium are worth 2 power. But the medium take up 2 slots so thats 1 power per slot. Small wind produces 0.5 power. The medium produces 1 power but, like the medium solar, takes 2 slots so thats only 0.5 power per slot. If you hook a large rover to a splitter and read it, it only reads 1 power. A medium battery (2x lithium) reads 3 power but again on 2 slots to thats 1.5 power per slot. A small battery reads 1 power and takes 1x lithium to make. So from all that it would appear that the large solar produces the most power per slot per resource (2 copper to make so 1 copper per power). But there is a FAR better and far more dense power source and it produces 4 power per slot and costs NOTHING to make! What? Power. From caves! Yep, that yellow stuff most of you throw overboard most of the time. A large platform A can hold 8 power resources directly. So thats 32 power (8x4). The same platform can hold 4 large solar so thats only 8 power (8x2). But wait! There's more! For a low low price of 2 compound you can massively increase that! Medium storage hold 8 power resources. Each medium panel can supply 32 power (8x4). A large platform A can hold 4 storage so thats a whopping 128 power on a single platform. But wait! There is more! For the low low price of 4 compound, you can tack on a large storage to the middle of that platform increasing its holding to 6 medium storage or 192 power ((8x4)x6)! But! You say, your base will drain it and you have to constantly refill it! Nope! You use that platform (or as many more as you like) as the INPUT to the loop. You plug it in ONCE, it then powers up the loop which doubles the 192 to 384 power. Then you disconnect this power platform from the loop leaving the 384 power in the loop because of the bug. And your base is now powered with 384 power indefinitely (or until you accidentally break the loop). You will need 48 power to fire that bad boy up, but thats not hard to collect in a cave system. And you don't need it all at once. You can power your loop with a few, and as you collect more and more power resources you can re-power your loop increasing its output as you collect the resources over time. Is that overpowered or OP as people call it? Yep. It will get patched. Until then you can be as OP as you want. So, hopefully this will help those of you trying to use or deploy loops (until they patch it). Use small solar or small wind (copper or aluminum) or even small fabricator (compound) to expand your base and space out your platforms. Don't use ANY directional cable such as splitters or extenders. Do not plug in a rover which means do NOT build one at a vehicle bay (because when you build a rover, it automatically hooks to the bay's platform to charge). You will have to power your vehicle bay from an alternate power source separate from your loop. Trying to think, I don't believe shuttles connect to the base. Will have to investigate that one. I know they used to have the round connectors, but I don't remember seeing the new USB shape connectors on the recent shuttles.
  10. I'm certain this must be an oversight, bug or some kind of exploit. Basically my friend and I carried a large platform with us deep into the caves, load it up with minerals and head back with pretty much zero risk. When our oxygen is low we just drop the platform, refill, pick it up and carry on. As handy as this is it makes the risk of caves and the like pretty trivial. It used to be fun trying to get vehicles down there (which was challenging and the oxygen was a nice payoff), but the platform tables are just too easily carted about. Probably this isn't intentional!