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Showing results for tags 'difficult'.
Well, i thinked out and i think that a good idea is adding a difficulty select, "Easy" or "Casual" (easier than what we have now), "Normal" (the one that we have), "Hard" and "Extreme". In easy mode, there would be more concentration of resources, and you would die with 3-4 plants attacks instead of 2. In normal mode, it would be like what are we playing now. In hard mode there would be a new item needed for entering to deep caves, a pressurizer, if you don't have this item and you're in deep caves you would start dying because of the pression. In extreme mode... i didn't think
I loved astroneer from the begining until I got underground doing some mining, then I realized how hellish this game can get. Its a real frustrating experience to do mining to get resources just to find out that making holes using the mining tool can be very harsh and little intuitive. The camera angles are way too difficult to control and the terrain gets all messed up. I got stuck in many of this holes and rifts and after that the game crashed;it sent me a lot deeper just as if i was dead and underwater, after that it respawned me again underground, floating again and then I fell and died.
For those of you looking for an idea or two if they do add in a more challenging mode. (Current available game play would be considered something to the tune of "Explorer mode." No creative tools but no added difficulty management.) There are some more odd Ideas that I have to go with this at the moment, but the starting idea would be that, as it stands right now, bases produce Oxygen just on their own. In this new mode. (As it stands until I can think of a more creative name, "Survival Mode") Bases no longer produce oxygen, but you can build either (if Implemented first) a farm area that